本文整理汇总了C++中TypedEntityPointer::skyboxPropertiesChanged方法的典型用法代码示例。如果您正苦于以下问题:C++ TypedEntityPointer::skyboxPropertiesChanged方法的具体用法?C++ TypedEntityPointer::skyboxPropertiesChanged怎么用?C++ TypedEntityPointer::skyboxPropertiesChanged使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TypedEntityPointer
的用法示例。
在下文中一共展示了TypedEntityPointer::skyboxPropertiesChanged方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: needsRenderUpdateFromTypedEntity
bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
if (entity->keyLightPropertiesChanged() ||
entity->ambientLightPropertiesChanged() ||
entity->hazePropertiesChanged() ||
entity->bloomPropertiesChanged() ||
entity->skyboxPropertiesChanged()) {
return true;
}
if (_skyboxTextureURL != entity->getSkyboxProperties().getURL()) {
return true;
}
if (entity->getWorldPosition() != _lastPosition) {
return true;
}
if (entity->getScaledDimensions() != _lastDimensions) {
return true;
}
if (entity->getWorldOrientation() != _lastRotation) {
return true;
}
if (entity->getUserData() != _proceduralUserData) {
return true;
}
#if 0
if (_typedEntity->getCompoundShapeURL() != _lastShapeURL) {
return true;
}
if (_model) {
if (!_model->needsFixupInScene() && (!ZoneEntityItem::getDrawZoneBoundaries() || _entity->getShapeType() != SHAPE_TYPE_COMPOUND)) {
return true;
}
if (_model->needsFixupInScene() && (ZoneEntityItem::getDrawZoneBoundaries() || _entity->getShapeType() == SHAPE_TYPE_COMPOUND)) {
return true;
}
if (_lastModelActive != _model->isActive()) {
return true;
}
}
#endif
return false;
}
示例2: doRenderUpdateSynchronousTyped
void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
DependencyManager::get<EntityTreeRenderer>()->updateZone(entity->getID());
// FIXME one of the bools here could become true between being fetched and being reset,
// resulting in a lost update
bool keyLightChanged = entity->keyLightPropertiesChanged();
bool ambientLightChanged = entity->ambientLightPropertiesChanged();
bool skyboxChanged = entity->skyboxPropertiesChanged();
bool hazeChanged = entity->hazePropertiesChanged();
bool bloomChanged = entity->bloomPropertiesChanged();
entity->resetRenderingPropertiesChanged();
_lastPosition = entity->getWorldPosition();
_lastRotation = entity->getWorldOrientation();
_lastDimensions = entity->getScaledDimensions();
_keyLightProperties = entity->getKeyLightProperties();
_ambientLightProperties = entity->getAmbientLightProperties();
_skyboxProperties = entity->getSkyboxProperties();
_hazeProperties = entity->getHazeProperties();
_bloomProperties = entity->getBloomProperties();
#if 0
if (_lastShapeURL != _typedEntity->getCompoundShapeURL()) {
_lastShapeURL = _typedEntity->getCompoundShapeURL();
_model.reset();
_model = std::make_shared<Model>();
_model->setIsWireframe(true);
_model->init();
_model->setURL(_lastShapeURL);
}
if (_model && _model->isActive()) {
_model->setScaleToFit(true, _lastDimensions);
_model->setSnapModelToRegistrationPoint(true, _entity->getRegistrationPoint());
_model->setRotation(_lastRotation);
_model->setTranslation(_lastPosition);
_model->simulate(0.0f);
}
#endif
updateKeyZoneItemFromEntity(entity);
if (keyLightChanged) {
updateKeySunFromEntity(entity);
}
if (ambientLightChanged) {
updateAmbientLightFromEntity(entity);
}
if (skyboxChanged || _proceduralUserData != entity->getUserData()) {
updateKeyBackgroundFromEntity(entity);
}
if (hazeChanged) {
updateHazeFromEntity(entity);
}
bool visuallyReady = true;
uint32_t skyboxMode = entity->getSkyboxMode();
if (skyboxMode == COMPONENT_MODE_ENABLED && !_skyboxTextureURL.isEmpty()) {
bool skyboxLoadedOrFailed = (_skyboxTexture && (_skyboxTexture->isLoaded() || _skyboxTexture->isFailed()));
visuallyReady = skyboxLoadedOrFailed;
}
entity->setVisuallyReady(visuallyReady);
if (bloomChanged) {
updateBloomFromEntity(entity);
}
}