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C++ TypedEntityPointer::setVisuallyReady方法代码示例

本文整理汇总了C++中TypedEntityPointer::setVisuallyReady方法的典型用法代码示例。如果您正苦于以下问题:C++ TypedEntityPointer::setVisuallyReady方法的具体用法?C++ TypedEntityPointer::setVisuallyReady怎么用?C++ TypedEntityPointer::setVisuallyReady使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TypedEntityPointer的用法示例。


在下文中一共展示了TypedEntityPointer::setVisuallyReady方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: doRenderUpdateSynchronousTyped

void ZoneEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& scene, Transaction& transaction, const TypedEntityPointer& entity) {
    DependencyManager::get<EntityTreeRenderer>()->updateZone(entity->getID());

    // FIXME one of the bools here could become true between being fetched and being reset, 
    // resulting in a lost update
    bool keyLightChanged = entity->keyLightPropertiesChanged();
    bool ambientLightChanged = entity->ambientLightPropertiesChanged();
    bool skyboxChanged = entity->skyboxPropertiesChanged();
    bool hazeChanged = entity->hazePropertiesChanged();
    bool bloomChanged = entity->bloomPropertiesChanged();

    entity->resetRenderingPropertiesChanged();
    _lastPosition = entity->getWorldPosition();
    _lastRotation = entity->getWorldOrientation();
    _lastDimensions = entity->getScaledDimensions();

    _keyLightProperties = entity->getKeyLightProperties();
    _ambientLightProperties = entity->getAmbientLightProperties();
    _skyboxProperties = entity->getSkyboxProperties();
    _hazeProperties = entity->getHazeProperties();
    _bloomProperties = entity->getBloomProperties();

#if 0
    if (_lastShapeURL != _typedEntity->getCompoundShapeURL()) {
        _lastShapeURL = _typedEntity->getCompoundShapeURL();
        _model.reset();
        _model = std::make_shared<Model>();
        _model->setIsWireframe(true);
        _model->init();
        _model->setURL(_lastShapeURL);
    }

    if (_model && _model->isActive()) {
        _model->setScaleToFit(true, _lastDimensions);
        _model->setSnapModelToRegistrationPoint(true, _entity->getRegistrationPoint());
        _model->setRotation(_lastRotation);
        _model->setTranslation(_lastPosition);
        _model->simulate(0.0f);
    }
#endif

    updateKeyZoneItemFromEntity(entity);

    if (keyLightChanged) {
        updateKeySunFromEntity(entity);
    }

    if (ambientLightChanged) {
        updateAmbientLightFromEntity(entity);
    }

    if (skyboxChanged || _proceduralUserData != entity->getUserData()) {
        updateKeyBackgroundFromEntity(entity);
    }

    if (hazeChanged) {
        updateHazeFromEntity(entity);
    }


    bool visuallyReady = true;
    uint32_t skyboxMode = entity->getSkyboxMode();
    if (skyboxMode == COMPONENT_MODE_ENABLED && !_skyboxTextureURL.isEmpty()) {
        bool skyboxLoadedOrFailed = (_skyboxTexture && (_skyboxTexture->isLoaded() || _skyboxTexture->isFailed()));

        visuallyReady = skyboxLoadedOrFailed;
    }

    entity->setVisuallyReady(visuallyReady);

    if (bloomChanged) {
        updateBloomFromEntity(entity);
    }
}
开发者ID:Nex-Pro,项目名称:hifi,代码行数:74,代码来源:RenderableZoneEntityItem.cpp


注:本文中的TypedEntityPointer::setVisuallyReady方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。