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C++ TypedEntityPointer::getHazeMode方法代码示例

本文整理汇总了C++中TypedEntityPointer::getHazeMode方法的典型用法代码示例。如果您正苦于以下问题:C++ TypedEntityPointer::getHazeMode方法的具体用法?C++ TypedEntityPointer::getHazeMode怎么用?C++ TypedEntityPointer::getHazeMode使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TypedEntityPointer的用法示例。


在下文中一共展示了TypedEntityPointer::getHazeMode方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: updateHazeFromEntity

void ZoneEntityRenderer::updateHazeFromEntity(const TypedEntityPointer& entity) {
    setHazeMode((ComponentMode)entity->getHazeMode());

    const auto& haze = editHaze();

    const uint32_t hazeMode = entity->getHazeMode();
    haze->setHazeActive(hazeMode == COMPONENT_MODE_ENABLED);
    haze->setAltitudeBased(_hazeProperties.getHazeAltitudeEffect());

    haze->setHazeRangeFactor(graphics::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeRange()));
    glm::u8vec3 hazeColor = _hazeProperties.getHazeColor();
    haze->setHazeColor(toGlm(hazeColor));
    glm::u8vec3 hazeGlareColor = _hazeProperties.getHazeGlareColor();
    haze->setHazeGlareColor(toGlm(hazeGlareColor));
    haze->setHazeEnableGlare(_hazeProperties.getHazeEnableGlare());
    haze->setHazeGlareBlend(graphics::Haze::convertGlareAngleToPower(_hazeProperties.getHazeGlareAngle()));

    float hazeAltitude = _hazeProperties.getHazeCeiling() - _hazeProperties.getHazeBaseRef();
    haze->setHazeAltitudeFactor(graphics::Haze::convertHazeAltitudeToHazeAltitudeFactor(hazeAltitude));
    haze->setHazeBaseReference(_hazeProperties.getHazeBaseRef());

    haze->setHazeBackgroundBlend(_hazeProperties.getHazeBackgroundBlend());

    haze->setHazeAttenuateKeyLight(_hazeProperties.getHazeAttenuateKeyLight());
    haze->setHazeKeyLightRangeFactor(graphics::Haze::convertHazeRangeToHazeRangeFactor(_hazeProperties.getHazeKeyLightRange()));
    haze->setHazeKeyLightAltitudeFactor(graphics::Haze::convertHazeAltitudeToHazeAltitudeFactor(_hazeProperties.getHazeKeyLightAltitude()));

    haze->setTransform(entity->getTransform().getMatrix());
}
开发者ID:Nex-Pro,项目名称:hifi,代码行数:29,代码来源:RenderableZoneEntityItem.cpp


注:本文中的TypedEntityPointer::getHazeMode方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。