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C++ TupScene::layer方法代码示例

本文整理汇总了C++中TupScene::layer方法的典型用法代码示例。如果您正苦于以下问题:C++ TupScene::layer方法的具体用法?C++ TupScene::layer怎么用?C++ TupScene::layer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TupScene的用法示例。


在下文中一共展示了TupScene::layer方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: removeSymbolFromFrame

bool TupCommandExecutor::removeSymbolFromFrame(TupLibraryResponse *response)
{
#ifdef K_DEBUG
    T_FUNCINFO;
#endif

    if (m_project->scenesTotal() > 0) {
        if (m_project->removeSymbolFromFrame(response->arg().toString(), response->symbolType())) {
            TupScene *scene = m_project->scene(response->sceneIndex());
            if (scene) {
                TupLayer *layer = scene->layer(response->layerIndex());
                if (layer) {
                    TupFrame *frame = layer->frame(response->frameIndex());
                    if (frame)
                        response->setFrameState(frame->isEmpty());
                }
            }
            emit responsed(response);
            return true;
        } else {
#ifdef K_DEBUG
            tError() << "TupCommandExecutor::removeSymbolFromFrame() - Error: Symbol can't be removed from project!";
#endif
        }
    } else {
#ifdef K_DEBUG
        tError() << "TupCommandExecutor::removeSymbolFromFrame() - No scenes available!";
#endif
    }

    return false;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:32,代码来源:tupcommandexecutor_library.cpp

示例2: insertSymbolIntoFrame

bool TupCommandExecutor::insertSymbolIntoFrame(TupLibraryResponse *response)
{
#ifdef K_DEBUG
    tFatal() << "TupCommandExecutor::insertSymbolIntoFrame() - Adding symbol to project: " << response->arg().toString();
#endif


    if (m_project->scenesTotal() > 0) {
        if (m_project->insertSymbolIntoFrame(response->spaceMode(), response->arg().toString(),
                                             response->sceneIndex(), response->layerIndex(), response->frameIndex())) {
            TupScene *scene = m_project->scene(response->sceneIndex());
            if (scene) {
                TupLayer *layer = scene->layer(response->layerIndex());
                if (layer) {
                    TupFrame *frame = layer->frame(response->frameIndex());
                    if (frame)
                        response->setFrameState(frame->isEmpty());
                }
            }
            emit responsed(response);
            return true;
        }
    } else {
#ifdef K_DEBUG
        tError() << "TupCommandExecutor::insertSymbolIntoFrame() - No scenes available!";
#endif
    }

    return false;
}
开发者ID:hpsaturn,项目名称:tupi,代码行数:30,代码来源:tupcommandexecutor_library.cpp

示例3: setFrameVisibility

bool TupCommandExecutor::setFrameVisibility(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    bool view = response->arg().toBool();
    
    TupScene *scene = m_project->scene(scenePos);
    
    if (!scene)
        return false;
    
    TupLayer *layer = scene->layer(layerPos);
    
    if (layer) {
        TupFrame *frame = layer->frame(position);
        
        if (! frame) 
            return false;
        
        frame->setVisible(view);
        emit responsed(response);

        return true;
    }
    
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:28,代码来源:tupcommandexecutor_frames.cpp

示例4: removeLayer

bool TupCommandExecutor::removeLayer(TupLayerResponse *response)
{
    #ifdef K_DEBUG
           T_FUNCINFO;
    #endif

    int scenePos = response->sceneIndex();
    int position = response->layerIndex();

    TupScene *scene = m_project->scene(scenePos);

    if (scene) {
        TupLayer *layer = scene->layer(position);
        if (layer) {
            QDomDocument document;
            document.appendChild(layer->toXml(document));
            response->setState(document.toString());
            response->setArg(layer->layerName());

            if (scene->removeLayer(position)) {
                emit responsed(response);
                return true;
            } 
        } 
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:28,代码来源:tupcommandexecutor_layers.cpp

示例5: renameLayer

bool TupCommandExecutor::renameLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    QString newName = response->arg().toString();

    #ifdef K_DEBUG
           tWarning() << "Renamed layer: " << newName;
    #endif

    QString oldName;

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        QString current = layer->layerName();
        layer->setLayerName(newName);

        emit responsed(response);
        response->setArg(current);

        return true;
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:31,代码来源:tupcommandexecutor_layers.cpp

示例6: createFrame

bool TupCommandExecutor::createFrame(TupFrameResponse *response)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::createFrame()]";
        #else
            T_FUNCINFO;
        #endif
    #endif

    int scenePosition = response->sceneIndex();
    int layerPosition = response->layerIndex();
    int position = response->frameIndex();
    QString name = response->arg().toString();

    // QString state = response->state();
    
    TupScene *scene = m_project->scene(scenePosition);
    
    if (!scene) 
        return false;

    scene->insertStoryBoardScene(position);
    
    TupLayer *layer = scene->layer(layerPosition);
    
    if (layer) {
        TupFrame *frame = layer->createFrame(name, position);
        
        if (!frame)
            return false;
       
        /* 
        if (!name.isEmpty()) {
            #ifdef K_DEBUG
                tDebug("items") << name;
            #endif
            frame->setFrameName(name);
        } else {
            response->setArg(frame->frameName());
        }
        */

        response->setArg(frame->frameName());
        response->setFrameIndex(layer->visualIndexOf(frame));

        emit responsed(response);

        /* SQA: Check if this code is really necessary
        if (!state.isEmpty()) {
            frame->fromXml(state);
            response->setArg(frame->frameName());
        }
        */

        return true;
    }
    
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:60,代码来源:tupcommandexecutor_frames.cpp

示例7: exchangeFrame

bool TupCommandExecutor::exchangeFrame(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    int newPosition = response->arg().toInt();
    TupScene *scene = m_project->scene(scenePos);
   
    if (!scene)
        return false;
  
    scene->moveStoryBoardScene(position, newPosition);
    TupLayer *layer = scene->layer(layerPos);
   
    if (layer) {
        if (layer->exchangeFrame(position, newPosition)) {
            emit responsed(response);
            return true;
        } else {
            #ifdef K_DEBUG
                QString msg = "TupCommandExecutor::exchangeFrame() - Error while exchanging frames";
                #ifdef Q_OS_WIN32
                    qDebug() << msg;
                #else
                    tError() << msg;
                #endif
            #endif  
            return false;
        }
    }
   
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:33,代码来源:tupcommandexecutor_frames.cpp

示例8: resetFrame

bool TupCommandExecutor::resetFrame(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
   
    TupScene *scene = m_project->scene(scenePos);
   
    if (scene) {
        scene->resetStoryBoardScene(position);
        TupLayer *layer = scene->layer(layerPos);
        if (layer) {
            TupFrame *frame = layer->frame(position);
            if (frame) {
                /*
                QDomDocument doc;
                doc.appendChild(frame->toXml(doc));
                response->setArg(frame->frameName());
                */
                if (layer->resetFrame(position)) {
                    //response->setState(doc.toString(0));
                    emit responsed(response);

                    return true;
                }
            }
        }
    }
   
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:31,代码来源:tupcommandexecutor_frames.cpp

示例9: addLipSync

bool TupCommandExecutor::addLipSync(TupLayerResponse *response)
{
    #ifdef K_DEBUG
        QString msg = "TupCommandExecutor::addLipSync() - Adding lipsync...";
        #ifdef Q_OS_WIN32
            qWarning() << msg;
        #else
            tWarning() << msg;
        #endif
    #endif

    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    QString xml = response->arg().toString();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        TupLipSync *lipsync = new TupLipSync();
        lipsync->fromXml(xml);
        layer->addLipSync(lipsync);

        emit responsed(response);
        return true;
    }

    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:33,代码来源:tupcommandexecutor_layers.cpp

示例10: selectFrame

bool TupCommandExecutor::selectFrame(TupFrameResponse *response)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::selectFrame()]";
        #else
            T_FUNCINFO;
        #endif
    #endif	
	
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    // bool prioritary = response->arg().toBool();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene || scenePos < 0 || position < 0)
        return false;
    
    TupLayer *layer = scene->layer(layerPos);
    
    if (layer) {
        if (position < layer->framesTotal()) {
            TupFrame *frame = layer->frame(position);
            if (! frame) 
                return false;
        
            emit responsed(response);
            return true;
        } else {
            #ifdef K_DEBUG
                QString msg = "TupCommandExecutor::selectFrame() - Invalid frame index -> " + QString::number(position);
                #ifdef Q_OS_WIN32
                    qDebug() << msg;
                #else
                    tError() << msg;
                #endif
            #endif
            return false;
        }
    } 
    
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:45,代码来源:tupcommandexecutor_frames.cpp

示例11: renameFrame

bool TupCommandExecutor::renameFrame(TupFrameResponse *response)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::renameFrame()]";
        #else
            T_FUNCINFO;
        #endif
    #endif	

    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    QString newName= response->arg().toString();

    QString oldName;
    
    TupScene *scene = m_project->scene(scenePos);
    
    if (!scene)
        return false;
    
    TupLayer *layer = scene->layer(layerPos);
    
    if (layer) {
        TupFrame *frame = layer->frame(position);
        
        if (! frame) 
            return false;
        
        oldName = frame->frameName();

        if (oldName.compare(newName) != 0)
            frame->setFrameName(newName);
        
        emit responsed(response);

        return true;
    }
    
    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:42,代码来源:tupcommandexecutor_frames.cpp

示例12: lockLayer

bool TupCommandExecutor::lockLayer(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    bool lock = response->arg().toBool();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        layer->setLocked(lock);
        emit responsed(response);
        return true;
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:21,代码来源:tupcommandexecutor_layers.cpp

示例13: pasteFrame

bool TupCommandExecutor::pasteFrame(TupFrameResponse *response)
{
    #ifdef K_DEBUG
        #ifdef Q_OS_WIN32
            qDebug() << "[TupCommandExecutor::pasteFrame()]";
        #else
            T_FUNCINFO;
        #endif
    #endif	
	
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    QString copyFrame = response->arg().toString();

    TupScene *scene = m_project->scene(scenePos);
    if (scene) {
        TupLayer *layer = scene->layer(layerPos);
        if (layer) {
            TupFrame *frame = layer->frame(position);
            if (frame) {
                QString name = frame->frameName();
                
                QDomDocument doc;
                doc.appendChild(frame->toXml(doc));
                response->setArg(doc.toString(0));
                frame->clear();
                frame->fromXml(copyFrame);
                frame->setFrameName(name);

                response->setFrameState(frame->isEmpty());
                emit responsed(response);

                return true;
            }
        }
    }

    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:40,代码来源:tupcommandexecutor_frames.cpp

示例14: setLayerVisibility

bool TupCommandExecutor::setLayerVisibility(TupLayerResponse *response)
{
    int scenePos = response->sceneIndex();
    int position = response->layerIndex();
    bool view = response->arg().toBool();

    TupScene *scene = m_project->scene(scenePos);

    if (!scene)
        return false;

    TupLayer *layer = scene->layer(position);

    if (layer) {
        layer->setVisible(view);
        responsed(response);

        return true;
    }

    return false;
}
开发者ID:nanox,项目名称:tupi,代码行数:22,代码来源:tupcommandexecutor_layers.cpp

示例15: expandFrame

bool TupCommandExecutor::expandFrame(TupFrameResponse *response)
{
    int scenePos = response->sceneIndex();
    int layerPos = response->layerIndex();
    int position = response->frameIndex();
    int times = response->arg().toInt();
    
    TupScene *scene = m_project->scene(scenePos);
    
    if (!scene)
        return false;
    
    TupLayer *layer = scene->layer(layerPos);
    
    if (layer) {
        if (layer->expandFrame(position, times)) {
            emit responsed(response);

            return true;
        }
    }

    return false;
}
开发者ID:KDE,项目名称:tupi,代码行数:24,代码来源:tupcommandexecutor_frames.cpp


注:本文中的TupScene::layer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。