本文整理汇总了C++中Triangle::GetNeighbor方法的典型用法代码示例。如果您正苦于以下问题:C++ Triangle::GetNeighbor方法的具体用法?C++ Triangle::GetNeighbor怎么用?C++ Triangle::GetNeighbor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Triangle
的用法示例。
在下文中一共展示了Triangle::GetNeighbor方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Legalize
bool Sweep::Legalize(SweepContext& tcx, Triangle& t)
{
// To legalize a triangle we start by finding if any of the three edges
// violate the Delaunay condition
for (int i = 0; i < 3; i++) {
if (t.delaunay_edge[i])
continue;
Triangle* ot = t.GetNeighbor(i);
if (ot) {
Point* p = t.GetPoint(i);
Point* op = ot->OppositePoint(t, *p);
int oi = ot->Index(op);
// If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
// then we should not try to legalize
if (ot->constrained_edge[oi] || ot->delaunay_edge[oi]) {
t.constrained_edge[i] = ot->constrained_edge[oi];
continue;
}
bool inside = Incircle(*p, *t.PointCCW(*p), *t.PointCW(*p), *op);
if (inside) {
// Lets mark this shared edge as Delaunay
t.delaunay_edge[i] = true;
ot->delaunay_edge[oi] = true;
// Lets rotate shared edge one vertex CW to legalize it
RotateTrianglePair(t, *p, *ot, *op);
// We now got one valid Delaunay Edge shared by two triangles
// This gives us 4 new edges to check for Delaunay
// Make sure that triangle to node mapping is done only one time for a specific triangle
bool not_legalized = !Legalize(tcx, t);
if (not_legalized) {
tcx.MapTriangleToNodes(t);
}
not_legalized = !Legalize(tcx, *ot);
if (not_legalized)
tcx.MapTriangleToNodes(*ot);
// Reset the Delaunay edges, since they only are valid Delaunay edges
// until we add a new triangle or point.
// XXX: need to think about this. Can these edges be tried after we
// return to previous recursive level?
t.delaunay_edge[i] = false;
ot->delaunay_edge[oi] = false;
// If triangle have been legalized no need to check the other edges since
// the recursive legalization will handles those so we can end here.
return true;
}
}
}
return false;
}
示例2: MapTriangleToNodes
void SweepContext::MapTriangleToNodes(Triangle& t)
{
for (int i = 0; i < 3; i++) {
if (!t.GetNeighbor(i)) {
Node* n = front_->LocatePoint(t.PointCW(*t.GetPoint(i)));
if (n)
n->triangle = &t;
}
}
}
示例3: IsEdgeSideOfTriangle
bool Sweep::IsEdgeSideOfTriangle(Triangle& triangle, Point& ep, Point& eq)
{
int index = triangle.EdgeIndex(&ep, &eq);
if (index != -1) {
triangle.MarkConstrainedEdge(index);
Triangle* t = triangle.GetNeighbor(index);
if (t) {
t->MarkConstrainedEdge(&ep, &eq);
}
return true;
}
return false;
}
示例4: MeshClean
void SweepContext::MeshClean(Triangle& triangle)
{
std::vector<Triangle *> triangles;
triangles.push_back(&triangle);
while(!triangles.empty()){
Triangle *t = triangles.back();
triangles.pop_back();
if (t != NULL && !t->IsInterior()) {
t->IsInterior(true);
triangles_.push_back(t);
for (int i = 0; i < 3; i++) {
if (!t->constrained_edge[i])
triangles.push_back(t->GetNeighbor(i));
}
}
}
}