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C++ Transformation::Translate方法代码示例

本文整理汇总了C++中Transformation::Translate方法的典型用法代码示例。如果您正苦于以下问题:C++ Transformation::Translate方法的具体用法?C++ Transformation::Translate怎么用?C++ Transformation::Translate使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Transformation的用法示例。


在下文中一共展示了Transformation::Translate方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: OnIdle


//.........这里部分代码省略.........
        for(unsigned int l = 0; l < lights.Size(); l++)
        {
          Vector3f& p = lights[l]->p;
          Vector3f& d = lights[l]->d;
          float     I = lights[l]->I;

          // light is on wrong side of surface
          if(Dot(p - lsurf->c, lsurf->N) < 0.1)
            continue;

          g_renderer->SetLight(0, p.x, p.y, p.z);
          g_renderer->SetLightDir(0, d.x, d.y, d.z);
          g_renderer->SetLightIntensity(0, I);
          g_renderer->SetLightFraction(0, 1.0 / (float)lights.Size());

          lsurf->Frame(p);
          lsurf->CreateLightMap(p, d, surfaces);
          lsurf->AccumulateResidualLight();
          lsurf->AccumulateLight();
          g_renderer->SetViewMatrix(0);
          patches += lsurf->GetNumPatches();
        }

        r_resid.Set(r_resid.GetBool() ? "1" : "0");
      }
    }
    surf++;
  }


  if(r_resid.Changed())
  {
    for(int i = 0; i < surfaces.Size(); i++)
    {
      Surface* lsurf = surfaces[i];
      lsurf->Frame(lsurf->c + lsurf->N*10.0);

      if(r_resid.GetBool())
        lsurf->CopyResidualToLightMap();
      else
        lsurf->CopyAccumToLightMap();
    }
  }






  // Render normal view
  view.Translate() = Vector3f(cl_camx.GetFloat(),
                              cl_camy.GetFloat(),
                              cl_camz.GetFloat());

  view = view.Inverse();
  g_renderer->SetViewport(0,0, GetWidth(),GetHeight());
  g_renderer->SetViewMatrix(view);
  g_renderer->SetProjectionMatrix(0);
  g_renderer->SetClearColor(0.25f, 0.25f, 0.35f, 1.0f);
  g_renderer->BindMaterial(0);
  g_renderer->Clear(R_COLOR_BUFFER | R_DEPTH_BUFFER);
  g_renderer->SetColor(1,1,1);


  int bsurf = 0;
  float maxPower = 0.0;
  for(unsigned int i = 0; i < surfaces.Size(); i++)
  {
    float p = surfaces[i]->GetPower();
    if(p > maxPower)
    {
      bsurf = i;
      maxPower = p;
    }
  }


  // draw all surfaces normally
  for(unsigned int i = 0; i < surfaces.Size(); i++)
  {
    if(r_showbrightest.GetBool())
    {
      if(i == bsurf)
        g_renderDevice->SetColor(1.0, 1.0, 0.7);
      else
        g_renderDevice->SetColor(1,1,1);
    }
    surfaces[i]->Render();
  }

  g_console->Draw(g_renderer);

  g_renderer->DrawTextP(15, 50, 16, r_resid.GetBool() ? "Residual" : "Accumulation");
  g_renderer->DrawTextP(15, 30, 16, "Step: %d", pass);
  g_renderer->DrawTextP(15, 10, 16, "Patches: %d", patches);
  g_materialSystem->BindMaterial(logo);
  g_renderer->DrawRect(GetWidth()-200, 0, 200, 50, 0,0,1,1);

  g_renderer->Flip();
}
开发者ID:mironside,项目名称:rabid,代码行数:101,代码来源:rabid.cpp


注:本文中的Transformation::Translate方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。