本文整理汇总了C++中Timer::GetGlobalTime方法的典型用法代码示例。如果您正苦于以下问题:C++ Timer::GetGlobalTime方法的具体用法?C++ Timer::GetGlobalTime怎么用?C++ Timer::GetGlobalTime使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Timer
的用法示例。
在下文中一共展示了Timer::GetGlobalTime方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
int32_t WINAPI
WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int32_t nCmdShow)
{
Timer globalTimer;
auto& window = Win_Window::GetInstance();
window.Createwindow();
window.SetUpOpenGL();
auto& game = Game::GetInstance();
game.Init("../Assets/GameInit.txt");
auto oldTime = globalTimer.GetGlobalTime();
MSG msg;
int32_t frames = 0;
float frameTimer = 0.0f;
int32_t framesLastSecond = 0;
while (window.IsRunning())
{
if (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
globalTimer.ToggleTimer();
auto timeStamp = globalTimer.GetGlobalTime();
if ((timeStamp - oldTime) > TARGET_TIME)
{
float dt = (timeStamp - oldTime) * Timer::AreTimersRunning();
game.ProcessInput(dt);
oldTime = timeStamp;
game.Render();
if (frameTimer > 1.0f)
{
framesLastSecond = frames;
frameTimer = 0.0f;
frames = 0;
}
game.RenderText(std::to_string(framesLastSecond) + " FPS", glm::vec2(-WIDTH / 2.0f, -HEIGHT / 2.0f), 0.4f,
glm::vec3(1.0f, 0.0f, 1.0f));
window.Swapwindow();
++frames;
}
frameTimer += globalTimer.GetDeltaTime();
}
return EXIT_SUCCESS;
}