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C++ Timer::Delay方法代码示例

本文整理汇总了C++中Timer::Delay方法的典型用法代码示例。如果您正苦于以下问题:C++ Timer::Delay方法的具体用法?C++ Timer::Delay怎么用?C++ Timer::Delay使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Timer的用法示例。


在下文中一共展示了Timer::Delay方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ToOutFloat

void LFNoise1_kr::m_perform(void*)
{
    m_level+=m_slope;
    ToOutFloat(0,m_level);
    if (--counter)
    {
	m_timer.Reset();
	m_timer.Delay(tick);
    }
    else
    {
	counter = (dt/tick);
	float nextlevel = rgen.frand2();
	m_slope = (nextlevel - m_level) / counter;
	
	m_timer.Reset();
	m_timer.Delay(tick);
	
    }
}
开发者ID:Angeldude,项目名称:pd,代码行数:20,代码来源:LFNoise1.cpp

示例2:

void LFNoise1_kr::m_set(float f)
{
    dt = sc_max(1/f, .001f);
    counter = (dt/tick);
    
    float nextlevel = rgen.frand2();
    m_slope = (nextlevel - m_level) / counter;
    
    m_timer.Reset();
    m_timer.Delay(tick);
}
开发者ID:Angeldude,项目名称:pd,代码行数:11,代码来源:LFNoise1.cpp

示例3: starfield


//.........这里部分代码省略.........
	Timer *timer = Timer::Instance();
	Video *video = Video::Instance();
	SpriteList *spriteList = SpriteList::Instance();
	Ship *player = new Ship(); // the player sprite
	bool quit = false;
	SDL_Event event;

	camera = Camera::Instance();

	camera->Follow( player );

	player->UseAI( false );
	player->IsPlayer( true );

	player->SetThrust( 5. );
	
	// add player
	spriteList->Add( player );

	Ship *test = new Ship( 15, 15 );
	
	spriteList->Add( test );

	if( SDL_Init( SDL_INIT_JOYSTICK ) != 0 )
		cout << "massive joystick error" << endl; // move to an input class

	timer->Reset();
	
	hud.Message( HUD_MSG_COMMAND, "Good morning, pilot." );
	
	while( !quit ) {
		// erase
		video->Blank();

		// update
		// get user input
		while( SDL_PollEvent( &event ) ) {
			switch( event.type ) {
				case SDL_QUIT:
					quit = true;
					break;
				case SDL_JOYAXISMOTION:
					cout << "joystick motion!" << endl;
					if(event.jaxis.which == 0)
						player->Turn( (float)-20 * 0.15f );
					break;
				case SDL_KEYDOWN:
					switch( event.key.keysym.sym ) {
						case SDLK_ESCAPE:
							quit = true;
							break;
						case SDLK_w:
							player->ThrottleUp();
							break;
						case SDLK_s:
							player->ThrottleDown();
							break;
						default:
							break;
					}
					break;
				case SDL_MOUSEMOTION:
					if(( event.motion.xrel ) && ( event.motion.xrel != 160 )) {
						if( abs(event.motion.xrel) > 20 )
							if(event.motion.xrel < 0)
								player->Turn( (float)-20 * 0.15f );
							else
								player->Turn( (float)20 * 0.15f );
						else
							player->Turn( (float)event.motion.xrel * 0.15f );
					}
					break;
				case SDL_MOUSEBUTTONDOWN:
					if( event.button.button == 1) player->Fire();
					if( event.button.button == 4) player->ThrottleUp();
					if( event.button.button == 5) player->ThrottleDown();
					break;
				default:
					break;
			}
		}

		for( int n = timer->GetLoops(); n ; --n ) {
			// update various systems
			camera->Update();
			starfield.Update();
			spriteList->Update();
			hud.Update();
		}

		// draw
		starfield.Draw();
		spriteList->Draw();
		hud.Draw();

		video->Update();

		timer->Delay();
	}
}
开发者ID:cthielen,项目名称:epsilonfighter,代码行数:101,代码来源:level.cpp


注:本文中的Timer::Delay方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。