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C++ TType::isVector方法代码示例

本文整理汇总了C++中TType::isVector方法的典型用法代码示例。如果您正苦于以下问题:C++ TType::isVector方法的具体用法?C++ TType::isVector怎么用?C++ TType::isVector使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TType的用法示例。


在下文中一共展示了TType::isVector方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: switch

BuiltInFunctionEmulator::TBuiltInFunction
BuiltInFunctionEmulator::IdentifyFunction(
    TOperator op, const TType& param1, const TType& param2)
{
    // Right now for all the emulated functions with two parameters, the two
    // parameters have the same type.
    if (param1.isVector() != param2.isVector() ||
        param1.getNominalSize() != param2.getNominalSize() ||
        param1.getNominalSize() > 4)
        return TFunctionUnknown;

    unsigned int function = TFunctionUnknown;
    switch (op) {
        case EOpDistance:
            function = TFunctionDistance1_1;
            break;
        case EOpDot:
            function = TFunctionDot1_1;
            break;
        case EOpReflect:
            function = TFunctionReflect1_1;
            break;
        default:
            break;
    }
    if (function == TFunctionUnknown)
        return TFunctionUnknown;
    if (param1.isVector())
        function += param1.getNominalSize() - 1;
    return static_cast<TBuiltInFunction>(function);
}
开发者ID:Happy-Ferret,项目名称:webkit.js,代码行数:31,代码来源:BuiltInFunctionEmulator.cpp

示例2: getTypeName

TString TOutputGLSLBase::getTypeName(const TType& type)
{
    TInfoSinkBase out;
    if (type.isMatrix())
    {
        out << "mat";
        out << type.getNominalSize();
    }
    else if (type.isVector())
    {
        switch (type.getBasicType())
        {
            case EbtFloat: out << "vec"; break;
            case EbtInt: out << "ivec"; break;
            case EbtBool: out << "bvec"; break;
            default: UNREACHABLE(); break;
        }
        out << type.getNominalSize();
    }
    else
    {
        if (type.getBasicType() == EbtStruct)
            out << hashName(type.getTypeName());
        else
            out << type.getBasicString();
    }
    return TString(out.c_str());
}
开发者ID:BrunoReX,项目名称:palemoon,代码行数:28,代码来源:OutputGLSLBase.cpp

示例3: switch

BuiltInFunctionEmulator::TBuiltInFunction
BuiltInFunctionEmulator::IdentifyFunction(
    TOperator op, const TType& param)
{
    if (param.getNominalSize() > 4 || param.getSecondarySize() > 4)
        return TFunctionUnknown;
    unsigned int function = TFunctionUnknown;
    switch (op) {
        case EOpCos:
            function = TFunctionCos1;
            break;
        case EOpLength:
            function = TFunctionLength1;
            break;
        case EOpNormalize:
            function = TFunctionNormalize1;
            break;
        default:
            break;
    }
    if (function == TFunctionUnknown)
        return TFunctionUnknown;
    if (param.isVector())
        function += param.getNominalSize() - 1;
    return static_cast<TBuiltInFunction>(function);
}
开发者ID:Drakey83,项目名称:steamlink-sdk,代码行数:26,代码来源:BuiltInFunctionEmulator.cpp

示例4: computeTypeXfbSize

// Recursively figure out how many bytes of xfb buffer are used by the given type.
// Return the size of type, in bytes.
// Sets containsDouble to true if the type contains a double.
// N.B. Caller must set containsDouble to false before calling.
unsigned int TIntermediate::computeTypeXfbSize(const TType& type, bool& containsDouble) const
{
    // "...if applied to an aggregate containing a double, the offset must also be a multiple of 8, 
    // and the space taken in the buffer will be a multiple of 8.
    // ...within the qualified entity, subsequent components are each 
    // assigned, in order, to the next available offset aligned to a multiple of
    // that component's size.  Aggregate types are flattened down to the component
    // level to get this sequence of components."

    if (type.isArray()) {        
        // TODO: perf: this can be flattened by using getCumulativeArraySize(), and a deref that discards all arrayness
        assert(type.isExplicitlySizedArray());
        TType elementType(type, 0);
        return type.getOuterArraySize() * computeTypeXfbSize(elementType, containsDouble);
    }

    if (type.isStruct()) {
        unsigned int size = 0;
        bool structContainsDouble = false;
        for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
            TType memberType(type, member);
            // "... if applied to 
            // an aggregate containing a double, the offset must also be a multiple of 8, 
            // and the space taken in the buffer will be a multiple of 8."
            bool memberContainsDouble = false;
            int memberSize = computeTypeXfbSize(memberType, memberContainsDouble);
            if (memberContainsDouble) {
                structContainsDouble = true;
                RoundToPow2(size, 8);
            }
            size += memberSize;
        }

        if (structContainsDouble) {
            containsDouble = true;
            RoundToPow2(size, 8);
        }
        return size;
    }

    int numComponents;
    if (type.isScalar())
        numComponents = 1;
    else if (type.isVector())
        numComponents = type.getVectorSize();
    else if (type.isMatrix())
        numComponents = type.getMatrixCols() * type.getMatrixRows();
    else {
        assert(0);
        numComponents = 1;
    }

    if (type.getBasicType() == EbtDouble) {
        containsDouble = true;
        return 8 * numComponents;
    } else
        return 4 * numComponents;
}
开发者ID:AJ92,项目名称:renderdoc,代码行数:62,代码来源:linkValidate.cpp

示例5: computeTypeLocationSize

// Recursively figure out how many locations are used up by an input or output type.
// Return the size of type, as measured by "locations".
int TIntermediate::computeTypeLocationSize(const TType& type) const
{
    // "If the declared input is an array of size n and each element takes m locations, it will be assigned m * n 
    // consecutive locations..."
    if (type.isArray()) {
        // TODO: perf: this can be flattened by using getCumulativeArraySize(), and a deref that discards all arrayness
        TType elementType(type, 0);
        if (type.isImplicitlySizedArray()) {
            // TODO: are there valid cases of having an implicitly-sized array with a location?  If so, running this code too early.
            return computeTypeLocationSize(elementType);
        } else
            return type.getOuterArraySize() * computeTypeLocationSize(elementType);
    }

    // "The locations consumed by block and structure members are determined by applying the rules above 
    // recursively..."    
    if (type.isStruct()) {
        int size = 0;
        for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
            TType memberType(type, member);
            size += computeTypeLocationSize(memberType);
        }
        return size;
    }

    // ES: "If a shader input is any scalar or vector type, it will consume a single location."

    // Desktop: "If a vertex shader input is any scalar or vector type, it will consume a single location. If a non-vertex 
    // shader input is a scalar or vector type other than dvec3 or dvec4, it will consume a single location, while 
    // types dvec3 or dvec4 will consume two consecutive locations. Inputs of type double and dvec2 will 
    // consume only a single location, in all stages."
    if (type.isScalar())
        return 1;
    if (type.isVector()) {
        if (language == EShLangVertex && type.getQualifier().isPipeInput())
            return 1;
        if (type.getBasicType() == EbtDouble && type.getVectorSize() > 2)
            return 2;
        else
            return 1;
    }

    // "If the declared input is an n x m single- or double-precision matrix, ...
    // The number of locations assigned for each matrix will be the same as 
    // for an n-element array of m-component vectors..."
    if (type.isMatrix()) {
        TType columnType(type, 0);
        return type.getMatrixCols() * computeTypeLocationSize(columnType);
    }

    assert(0);
    return 1;
}
开发者ID:AJ92,项目名称:renderdoc,代码行数:55,代码来源:linkValidate.cpp

示例6: checkIndex

// Ensure index is in bounds, correct if necessary.
// Give an error if not.
void TParseContextBase::checkIndex(const TSourceLoc& loc, const TType& type, int& index)
{
    if (index < 0) {
        error(loc, "", "[", "index out of range '%d'", index);
        index = 0;
    } else if (type.isArray()) {
        if (type.isSizedArray() && index >= type.getOuterArraySize()) {
            error(loc, "", "[", "array index out of range '%d'", index);
            index = type.getOuterArraySize() - 1;
        }
    } else if (type.isVector()) {
        if (index >= type.getVectorSize()) {
            error(loc, "", "[", "vector index out of range '%d'", index);
            index = type.getVectorSize() - 1;
        }
    } else if (type.isMatrix()) {
        if (index >= type.getMatrixCols()) {
            error(loc, "", "[", "matrix index out of range '%d'", index);
            index = type.getMatrixCols() - 1;
        }
    }
}
开发者ID:Dagarman,项目名称:mame,代码行数:24,代码来源:ParseContextBase.cpp

示例7: GLVariableType

GLenum GLVariableType(const TType &type)
{
    if (type.getBasicType() == EbtFloat)
    {
        if (type.isScalar())
        {
            return GL_FLOAT;
        }
        else if (type.isVector())
        {
            switch (type.getNominalSize())
            {
              case 2: return GL_FLOAT_VEC2;
              case 3: return GL_FLOAT_VEC3;
              case 4: return GL_FLOAT_VEC4;
              default: UNREACHABLE();
            }
        }
        else if (type.isMatrix())
        {
            switch (type.getCols())
            {
              case 2:
                switch (type.getRows())
                {
                  case 2: return GL_FLOAT_MAT2;
                  case 3: return GL_FLOAT_MAT2x3;
                  case 4: return GL_FLOAT_MAT2x4;
                  default: UNREACHABLE();
                }

              case 3:
                switch (type.getRows())
                {
                  case 2: return GL_FLOAT_MAT3x2;
                  case 3: return GL_FLOAT_MAT3;
                  case 4: return GL_FLOAT_MAT3x4;
                  default: UNREACHABLE();
                }

              case 4:
                switch (type.getRows())
                {
                  case 2: return GL_FLOAT_MAT4x2;
                  case 3: return GL_FLOAT_MAT4x3;
                  case 4: return GL_FLOAT_MAT4;
                  default: UNREACHABLE();
                }

              default: UNREACHABLE();
            }
        }
        else UNREACHABLE();
    }
    else if (type.getBasicType() == EbtInt)
    {
        if (type.isScalar())
        {
            return GL_INT;
        }
        else if (type.isVector())
        {
            switch (type.getNominalSize())
            {
              case 2: return GL_INT_VEC2;
              case 3: return GL_INT_VEC3;
              case 4: return GL_INT_VEC4;
              default: UNREACHABLE();
            }
        }
        else UNREACHABLE();
    }
    else if (type.getBasicType() == EbtUInt)
    {
        if (type.isScalar())
        {
            return GL_UNSIGNED_INT;
        }
        else if (type.isVector())
        {
            switch (type.getNominalSize())
            {
              case 2: return GL_UNSIGNED_INT_VEC2;
              case 3: return GL_UNSIGNED_INT_VEC3;
              case 4: return GL_UNSIGNED_INT_VEC4;
              default: UNREACHABLE();
            }
        }
        else UNREACHABLE();
    }
    else if (type.getBasicType() == EbtBool)
    {
        if (type.isScalar())
        {
            return GL_BOOL;
        }
        else if (type.isVector())
        {
            switch (type.getNominalSize())
            {
//.........这里部分代码省略.........
开发者ID:Andrel322,项目名称:gecko-dev,代码行数:101,代码来源:util.cpp

示例8: getBaseAlignment


//.........这里部分代码省略.........
    //
    //   8. If the member is an array of S row-major matrices with C columns and R
    //      rows, the matrix is stored identically to a row of S  R row vectors with C
    //      components each, according to rule (4).
    //
    //   9. If the member is a structure, the base alignment of the structure is N , where
    //      N is the largest base alignment value of any    of its members, and rounded
    //      up to the base alignment of a vec4. The individual members of this substructure 
    //      are then assigned offsets by applying this set of rules recursively,
    //      where the base offset of the first member of the sub-structure is equal to the
    //      aligned offset of the structure. The structure may have padding at the end;
    //      the base offset of the member following the sub-structure is rounded up to
    //      the next multiple of the base alignment of the structure.
    //
    //   10. If the member is an array of S structures, the S elements of the array are laid
    //       out in order, according to rule (9).
    //
    //   Assuming, for rule 10:  The stride is the same as the size of an element.

    stride = 0;
    int dummyStride;

    // rules 4, 6, 8, and 10
    if (type.isArray()) {
        // TODO: perf: this might be flattened by using getCumulativeArraySize(), and a deref that discards all arrayness
        TType derefType(type, 0);
        alignment = getBaseAlignment(derefType, size, dummyStride, std140, rowMajor);
        if (std140)
            alignment = std::max(baseAlignmentVec4Std140, alignment);
        RoundToPow2(size, alignment);
        stride = size;  // uses full matrix size for stride of an array of matrices (not quite what rule 6/8, but what's expected)
                        // uses the assumption for rule 10 in the comment above
        size = stride * type.getOuterArraySize();
        return alignment;
    }

    // rule 9
    if (type.getBasicType() == EbtStruct) {
        const TTypeList& memberList = *type.getStruct();

        size = 0;
        int maxAlignment = std140 ? baseAlignmentVec4Std140 : 0;
        for (size_t m = 0; m < memberList.size(); ++m) {
            int memberSize;
            // modify just the children's view of matrix layout, if there is one for this member
            TLayoutMatrix subMatrixLayout = memberList[m].type->getQualifier().layoutMatrix;
            int memberAlignment = getBaseAlignment(*memberList[m].type, memberSize, dummyStride, std140,
                                                   (subMatrixLayout != ElmNone) ? (subMatrixLayout == ElmRowMajor) : rowMajor);
            maxAlignment = std::max(maxAlignment, memberAlignment);
            RoundToPow2(size, memberAlignment);         
            size += memberSize;
        }

        // The structure may have padding at the end; the base offset of
        // the member following the sub-structure is rounded up to the next
        // multiple of the base alignment of the structure.
        RoundToPow2(size, maxAlignment);

        return maxAlignment;
    }

    // rule 1
    if (type.isScalar())
        return getBaseAlignmentScalar(type, size);

    // rules 2 and 3
    if (type.isVector()) {
        int scalarAlign = getBaseAlignmentScalar(type, size);
        switch (type.getVectorSize()) {
        case 2:
            size *= 2;
            return 2 * scalarAlign;
        default: 
            size *= type.getVectorSize();
            return 4 * scalarAlign;
        }
    }

    // rules 5 and 7
    if (type.isMatrix()) {
        // rule 5: deref to row, not to column, meaning the size of vector is num columns instead of num rows
        TType derefType(type, 0, rowMajor);
            
        alignment = getBaseAlignment(derefType, size, dummyStride, std140, rowMajor);
        if (std140)
            alignment = std::max(baseAlignmentVec4Std140, alignment);
        RoundToPow2(size, alignment);
        stride = size;  // use intra-matrix stride for stride of a just a matrix
        if (rowMajor)
            size = stride * type.getMatrixRows();
        else
            size = stride * type.getMatrixCols();

        return alignment;
    }

    assert(0);  // all cases should be covered above
    size = baseAlignmentVec4Std140;
    return baseAlignmentVec4Std140;
}
开发者ID:AJ92,项目名称:renderdoc,代码行数:101,代码来源:linkValidate.cpp


注:本文中的TType::isVector方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。