本文整理汇总了C++中TType::getStruct方法的典型用法代码示例。如果您正苦于以下问题:C++ TType::getStruct方法的具体用法?C++ TType::getStruct怎么用?C++ TType::getStruct使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TType
的用法示例。
在下文中一共展示了TType::getStruct方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resolveInOutLocation
int resolveInOutLocation(EShLanguage /*stage*/, const char* /*name*/, const TType& type, bool /*is_live*/) override
{
// kick out of not doing this
if (!doAutoLocationMapping)
return -1;
// no locations added if already present, or a built-in variable
if (type.getQualifier().hasLocation() || type.isBuiltIn())
return -1;
// no locations on blocks of built-in variables
if (type.isStruct()) {
if (type.getStruct()->size() < 1)
return -1;
if ((*type.getStruct())[0].type->isBuiltIn())
return -1;
}
// Placeholder.
// TODO: It would be nice to flesh this out using
// intermediate->computeTypeLocationSize(type), or functions that call it like
// intermediate->addUsedLocation()
// These in turn would want the intermediate, which is not available here, but
// is available in many places, and a lot of copying from it could be saved if
// it were just available.
return 0;
}
示例2: writeVariableType
void TOutputGLSLBase::writeVariableType(const TType &type)
{
TInfoSinkBase &out = objSink();
TQualifier qualifier = type.getQualifier();
if (qualifier != EvqTemporary && qualifier != EvqGlobal)
{
out << type.getQualifierString() << " ";
}
// Declare the struct if we have not done so already.
if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
{
TStructure *structure = type.getStruct();
declareStruct(structure);
if (!structure->name().empty())
{
mDeclaredStructs.insert(structure->uniqueId());
}
}
else
{
if (writeVariablePrecision(type.getPrecision()))
out << " ";
out << getTypeName(type);
}
}
示例3: writeVariableType
void TOutputGLSLBase::writeVariableType(const TType &type)
{
TInfoSinkBase &out = objSink();
if (type.isInvariant())
{
out << "invariant ";
}
TQualifier qualifier = type.getQualifier();
if (qualifier != EvqTemporary && qualifier != EvqGlobal)
{
if (IsGLSL130OrNewer(mOutput))
{
switch (qualifier)
{
case EvqAttribute:
out << "in ";
break;
case EvqVaryingIn:
out << "in ";
break;
case EvqVaryingOut:
out << "out ";
break;
default:
out << type.getQualifierString() << " ";
break;
}
}
else
{
out << type.getQualifierString() << " ";
}
}
// Declare the struct if we have not done so already.
if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
{
TStructure *structure = type.getStruct();
declareStruct(structure);
if (!structure->name().empty())
{
mDeclaredStructs.insert(structure->uniqueId());
}
}
else
{
if (writeVariablePrecision(type.getPrecision()))
out << " ";
out << getTypeName(type);
}
}
示例4: mergeImplicitArraySizes
// Recursively merge the implicit array sizes through the objects' respective type trees.
void TIntermediate::mergeImplicitArraySizes(TType& type, const TType& unitType)
{
if (type.isImplicitlySizedArray() && unitType.isArray()) {
int newImplicitArraySize = unitType.isImplicitlySizedArray() ? unitType.getImplicitArraySize() : unitType.getOuterArraySize();
if (newImplicitArraySize > type.getImplicitArraySize ())
type.setImplicitArraySize(newImplicitArraySize);
}
// Type mismatches are caught and reported after this, just be careful for now.
if (! type.isStruct() || ! unitType.isStruct() || type.getStruct()->size() != unitType.getStruct()->size())
return;
for (int i = 0; i < (int)type.getStruct()->size(); ++i)
mergeImplicitArraySizes(*(*type.getStruct())[i].type, *(*unitType.getStruct())[i].type);
}
示例5: getTypeName
TString TOutputGLSLBase::getTypeName(const TType &type)
{
TInfoSinkBase out;
if (type.isMatrix())
{
out << "mat";
out << type.getNominalSize();
}
else if (type.isVector())
{
switch (type.getBasicType())
{
case EbtFloat:
out << "vec";
break;
case EbtInt:
out << "ivec";
break;
case EbtBool:
out << "bvec";
break;
default:
UNREACHABLE();
}
out << type.getNominalSize();
}
else
{
if (type.getBasicType() == EbtStruct)
out << hashName(type.getStruct()->name());
else
out << type.getBasicString();
}
return TString(out.c_str());
}
示例6: OutputSpecification
bool OutputSpecification(TIntermSpecification* node, TIntermTraverser* it)
{
TOutputTraverser* oit = static_cast<TOutputTraverser*>(it);
TInfoSink& out = oit->infoSink;
OutputExtensionText(out, node);
OutputTreeText(out, node, oit->depth);
TType* t = node->getType();
out.debug << "specify '" << t->getTypeName().c_str() << "' (" << t->getCompleteString() << ")\n";
return true;
#if 0
TTypeList* tl = t->getStruct();
TTypeList::iterator iter = tl->begin();
for(; iter < tl->end(); iter++) {
out.debug << FormatSourceRange(iter->line);
for (i = 0; i < (oit->depth+1); ++i) out.debug << " ";
out.debug << "'" << iter->type->getFieldName().c_str() << "' (" <<
iter->type->getCompleteString().c_str() << ")\n";
}
#endif
}
示例7: getTypeName
TString TOutputGLSLBase::getTypeName(const TType &type)
{
if (type.getBasicType() == EbtStruct)
return hashName(type.getStruct()->name());
else
return type.getBuiltInTypeNameString();
}
示例8: traverse
void GetVariableTraverser::traverse(const TType &type, const TString &name, std::vector<VarT> *output)
{
const TStructure *structure = type.getStruct();
VarT variable;
variable.name = name.c_str();
variable.arraySize = static_cast<unsigned int>(type.getArraySize());
if (!structure)
{
variable.type = GLVariableType(type);
variable.precision = GLVariablePrecision(type);
}
else
{
// Note: this enum value is not exposed outside ANGLE
variable.type = GL_STRUCT_ANGLEX;
variable.structName = structure->name().c_str();
const TFieldList &fields = structure->fields();
for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
{
TField *field = fields[fieldIndex];
traverse(*field->type(), field->name(), &variable.fields);
}
}
visitVariable(&variable);
ASSERT(output);
output->push_back(variable);
}
示例9: writeVariableType
void TOutputGLSLBase::writeVariableType(const TType& type)
{
TInfoSinkBase& out = objSink();
TQualifier qualifier = type.getQualifier();
// TODO(alokp): Validate qualifier for variable declarations.
if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal))
out << type.getQualifierString() << " ";
// Declare the struct if we have not done so already.
if ((type.getBasicType() == EbtStruct) &&
(mDeclaredStructs.find(type.getTypeName()) == mDeclaredStructs.end()))
{
out << "struct " << type.getTypeName() << "{\n";
const TTypeList* structure = type.getStruct();
ASSERT(structure != NULL);
for (size_t i = 0; i < structure->size(); ++i)
{
const TType* fieldType = (*structure)[i].type;
ASSERT(fieldType != NULL);
if (writeVariablePrecision(fieldType->getPrecision()))
out << " ";
out << getTypeName(*fieldType) << " " << fieldType->getFieldName();
if (fieldType->isArray())
out << arrayBrackets(*fieldType);
out << ";\n";
}
out << "}";
mDeclaredStructs.insert(type.getTypeName());
}
else
{
if (writeVariablePrecision(type.getPrecision()))
out << " ";
out << getTypeName(type);
}
}
示例10: computeTypeXfbSize
// Recursively figure out how many bytes of xfb buffer are used by the given type.
// Return the size of type, in bytes.
// Sets containsDouble to true if the type contains a double.
// N.B. Caller must set containsDouble to false before calling.
unsigned int TIntermediate::computeTypeXfbSize(const TType& type, bool& containsDouble) const
{
// "...if applied to an aggregate containing a double, the offset must also be a multiple of 8,
// and the space taken in the buffer will be a multiple of 8.
// ...within the qualified entity, subsequent components are each
// assigned, in order, to the next available offset aligned to a multiple of
// that component's size. Aggregate types are flattened down to the component
// level to get this sequence of components."
if (type.isArray()) {
// TODO: perf: this can be flattened by using getCumulativeArraySize(), and a deref that discards all arrayness
assert(type.isExplicitlySizedArray());
TType elementType(type, 0);
return type.getOuterArraySize() * computeTypeXfbSize(elementType, containsDouble);
}
if (type.isStruct()) {
unsigned int size = 0;
bool structContainsDouble = false;
for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
TType memberType(type, member);
// "... if applied to
// an aggregate containing a double, the offset must also be a multiple of 8,
// and the space taken in the buffer will be a multiple of 8."
bool memberContainsDouble = false;
int memberSize = computeTypeXfbSize(memberType, memberContainsDouble);
if (memberContainsDouble) {
structContainsDouble = true;
RoundToPow2(size, 8);
}
size += memberSize;
}
if (structContainsDouble) {
containsDouble = true;
RoundToPow2(size, 8);
}
return size;
}
int numComponents;
if (type.isScalar())
numComponents = 1;
else if (type.isVector())
numComponents = type.getVectorSize();
else if (type.isMatrix())
numComponents = type.getMatrixCols() * type.getMatrixRows();
else {
assert(0);
numComponents = 1;
}
if (type.getBasicType() == EbtDouble) {
containsDouble = true;
return 8 * numComponents;
} else
return 4 * numComponents;
}
示例11: writeVariableType
void TOutputGLSLBase::writeVariableType(const TType& type)
{
TInfoSinkBase& out = objSink();
TQualifier qualifier = type.getQualifier();
// TODO(alokp): Validate qualifier for variable declarations.
if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal))
out << type.getQualifierString() << " ";
// Declare the struct if we have not done so already.
if ((type.getBasicType() == EbtStruct) && !structDeclared(type.getStruct()))
{
declareStruct(type.getStruct());
}
else
{
if (writeVariablePrecision(type.getPrecision()))
out << " ";
out << getTypeName(type);
}
}
示例12: computeTypeLocationSize
// Recursively figure out how many locations are used up by an input or output type.
// Return the size of type, as measured by "locations".
int TIntermediate::computeTypeLocationSize(const TType& type) const
{
// "If the declared input is an array of size n and each element takes m locations, it will be assigned m * n
// consecutive locations..."
if (type.isArray()) {
// TODO: perf: this can be flattened by using getCumulativeArraySize(), and a deref that discards all arrayness
TType elementType(type, 0);
if (type.isImplicitlySizedArray()) {
// TODO: are there valid cases of having an implicitly-sized array with a location? If so, running this code too early.
return computeTypeLocationSize(elementType);
} else
return type.getOuterArraySize() * computeTypeLocationSize(elementType);
}
// "The locations consumed by block and structure members are determined by applying the rules above
// recursively..."
if (type.isStruct()) {
int size = 0;
for (int member = 0; member < (int)type.getStruct()->size(); ++member) {
TType memberType(type, member);
size += computeTypeLocationSize(memberType);
}
return size;
}
// ES: "If a shader input is any scalar or vector type, it will consume a single location."
// Desktop: "If a vertex shader input is any scalar or vector type, it will consume a single location. If a non-vertex
// shader input is a scalar or vector type other than dvec3 or dvec4, it will consume a single location, while
// types dvec3 or dvec4 will consume two consecutive locations. Inputs of type double and dvec2 will
// consume only a single location, in all stages."
if (type.isScalar())
return 1;
if (type.isVector()) {
if (language == EShLangVertex && type.getQualifier().isPipeInput())
return 1;
if (type.getBasicType() == EbtDouble && type.getVectorSize() > 2)
return 2;
else
return 1;
}
// "If the declared input is an n x m single- or double-precision matrix, ...
// The number of locations assigned for each matrix will be the same as
// for an n-element array of m-component vectors..."
if (type.isMatrix()) {
TType columnType(type, 0);
return type.getMatrixCols() * computeTypeLocationSize(columnType);
}
assert(0);
return 1;
}
示例13: visitSymbol
void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
{
ASSERT(symbol);
TType *type = symbol->getTypePointer();
ASSERT(type);
TStructure *userType = type->getStruct();
if (!userType)
return;
if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion))
{
// Built-in struct, do not touch it.
return;
}
int uniqueId = userType->uniqueId();
ASSERT(mScopeDepth > 0);
if (mScopeDepth == 1)
{
// If a struct is defined at global scope, we don't map its name.
// This is because at global level, the struct might be used to
// declare a uniform, so the same name needs to stay the same for
// vertex/fragment shaders. However, our mapping uses internal ID,
// which will be different for the same struct in vertex/fragment
// shaders.
// This is OK because names for any structs defined in other scopes
// will begin with "_webgl", which is reserved. So there will be
// no conflicts among unmapped struct names from global scope and
// mapped struct names from other scopes.
// However, we need to keep track of these global structs, so if a
// variable is used in a local scope, we don't try to modify the
// struct name through that variable.
mDeclaredGlobalStructs.insert(uniqueId);
return;
}
if (mDeclaredGlobalStructs.count(uniqueId) > 0)
return;
// Map {name} to _webgl_struct_{uniqueId}_{name}.
const char kPrefix[] = "_webgl_struct_";
if (userType->name().find(kPrefix) == 0)
{
// The name has already been regenerated.
return;
}
std::string id = Str(uniqueId);
TString tmp = kPrefix + TString(id.c_str());
tmp += "_" + userType->name();
userType->setName(tmp);
}
示例14: resolveInOutLocation
int resolveInOutLocation(EShLanguage stage, const char* /*name*/, const TType& type, bool /*is_live*/) override
{
// kick out of not doing this
if (!doAutoLocationMapping())
return -1;
// no locations added if already present, or a built-in variable
if (type.getQualifier().hasLocation() || type.isBuiltIn())
return -1;
// no locations on blocks of built-in variables
if (type.isStruct()) {
if (type.getStruct()->size() < 1)
return -1;
if ((*type.getStruct())[0].type->isBuiltIn())
return -1;
}
// point to the right input or output location counter
int& nextLocation = type.getQualifier().isPipeInput() ? nextInputLocation : nextOutputLocation;
// Placeholder. This does not do proper cross-stage lining up, nor
// work with mixed location/no-location declarations.
int location = nextLocation;
int typeLocationSize;
// Don’t take into account the outer-most array if the stage’s
// interface is automatically an array.
if (type.getQualifier().isArrayedIo(stage)) {
TType elementType(type, 0);
typeLocationSize = TIntermediate::computeTypeLocationSize(elementType, stage);
} else {
typeLocationSize = TIntermediate::computeTypeLocationSize(type, stage);
}
nextLocation += typeLocationSize;
return location;
}
示例15: containsSampler
bool TParseContext::containsSampler(TType& type)
{
if (IsSampler(type.getBasicType()))
return true;
if (type.getBasicType() == EbtStruct) {
TTypeList& structure = *type.getStruct();
for (unsigned int i = 0; i < structure.size(); ++i) {
if (containsSampler(*structure[i].type))
return true;
}
}
return false;
}