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C++ TSharedPtr::AppendSearchHistory方法代码示例

本文整理汇总了C++中TSharedPtr::AppendSearchHistory方法的典型用法代码示例。如果您正苦于以下问题:C++ TSharedPtr::AppendSearchHistory方法的具体用法?C++ TSharedPtr::AppendSearchHistory怎么用?C++ TSharedPtr::AppendSearchHistory使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在TSharedPtr的用法示例。


在下文中一共展示了TSharedPtr::AppendSearchHistory方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessExecutionRequest


//.........这里部分代码省略.........
				NumStackElements = 0;
			}

			if(PreviousPlan.IsValid())	// we're doing plan reuse
			{
				if(bProbabilisticPlanReuse)
				{
					bHitLeaf = true;
				}

				// verify that all of our values of maximum streak lengths among unprocessed nodes are still correct
				UpdateMaxStreakLengths();
			}

			continue;
		}

		// find all tasks that share the highest priority amongst the tasks in the task network
		TArray<TSharedPtr<FHTNTaskInstance>> TaskInstances = TopNetwork->FindTasksWithoutPredecessors(StackTop.TaskNetwork->GetMemory());
		for(const TSharedPtr<FHTNTaskInstance>& TaskInstance : TaskInstances)
		{
			UHTNTask* Task = TaskInstance->Task;
			if(UPrimitiveTask* PrimitiveTask = Cast<UPrimitiveTask>(Task))
			{				
				if(PrimitiveTask->IsApplicable(StackTop.WorldState, TaskInstance->GetMemory()))
				{
					// prepare a new element for the stack where we'll have applied this primitive task
					FHTNStackElement NewStackElement;
					NewStackElement.Cost = 
						FMath::Max(0.f, StackTop.Cost) + PrimitiveTask->GetCost(StackTop.WorldState, TaskInstance->GetMemory());

					TSharedPtr<FHTNPlan> Plan = StackTop.Plan->Copy();
					Plan->AppendTaskInstance(TaskInstance);
					Plan->AppendSearchHistory(TaskInstance);
					TSharedPtr<FHTNTaskInstance> TaskNetwork = TopNetwork->Copy(StackTop.TaskNetwork);
					Cast<UTaskNetwork>(TaskNetwork->Task)->Remove(TaskInstance, TaskNetwork->GetMemory());
					TSharedPtr<FHTNWorldState> WorldState = StackTop.WorldState->Copy();
					PrimitiveTask->ApplyTo(WorldState, TaskInstance->GetMemory());

					NewStackElement.Plan = Plan;
					NewStackElement.TaskNetwork = TaskNetwork;
					NewStackElement.WorldState = WorldState;

					if(PreviousPlan.IsValid())
					{
						// we're doing plan reuse
						CurrentMatchingStreakLength = Plan->GetMatchingStreak(PreviousPlan, MinMatchingStreakLength);
					}

					AddStackElement(NewStackElement);	// TO DO maybe should explicitly Move the NewStackElement?
				}
				else if(PreviousPlan.IsValid())
				{
					if(bProbabilisticPlanReuse)
					{
						bHitLeaf = true;
					}
				}
			}
			else if(UCompoundTask* CompoundTask = Cast<UCompoundTask>(Task))
			{
				TArray<TSharedPtr<FHTNTaskInstance>> Decompositions = CompoundTask->FindDecompositions(*this, StackTop.WorldState, 
																									   TaskInstance->GetMemory());

				// regardless of which decomposition we pick, effect on plan will be the same
				TSharedPtr<FHTNPlan> Plan = StackTop.Plan->Copy();
开发者ID:DennisSoemers,项目名称:HTN_Plan_Reuse,代码行数:67,代码来源:HTNPlannerComponent.cpp


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