本文整理汇总了C++中TSharedPtr::AddTab方法的典型用法代码示例。如果您正苦于以下问题:C++ TSharedPtr::AddTab方法的具体用法?C++ TSharedPtr::AddTab怎么用?C++ TSharedPtr::AddTab使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TSharedPtr
的用法示例。
在下文中一共展示了TSharedPtr::AddTab方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BuildScoreInfo
void AUTDomGameMode::BuildScoreInfo(AUTPlayerState* PlayerState, TSharedPtr<class SUTTabWidget> TabWidget, TArray<TSharedPtr<TAttributeStat> >& StatList)
{
TAttributeStat::StatValueTextFunc TwoDecimal = [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> FText
{
return FText::FromString(FString::Printf(TEXT("%8.2f"), Stat->GetValue()));
};
TSharedPtr<SVerticalBox> LeftPane;
TSharedPtr<SVerticalBox> RightPane;
TSharedPtr<SHorizontalBox> HBox;
BuildPaneHelper(HBox, LeftPane, RightPane);
TabWidget->AddTab(NSLOCTEXT("AUTGameMode", "Score", "Score"), HBox);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("ADomination", "Score", "Player Score"), MakeShareable(new TAttributeStat(PlayerState, NAME_None, [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> float { return PS->Score; })), StatList);
LeftPane->AddSlot().AutoHeight()[SNew(SBox).HeightOverride(40.0f)];
LeftPane->AddSlot().AutoHeight()[SNew(SBox)
.HeightOverride(50.0f)
[
SNew(STextBlock)
.TextStyle(SUWindowsStyle::Get(), "UT.Common.BoldText")
.Text(NSLOCTEXT("ADomination", "Scoring", " SCORING "))
]
];
NewPlayerInfoLine(LeftPane, NSLOCTEXT("ADomination", "RegularKillPoints", "Score from Frags"), MakeShareable(new TAttributeStat(PlayerState, NAME_None, [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> float { return PS->GetStatsValue(NAME_RegularKillPoints); })), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("AUTGameMode", "Kills", "Kills"), MakeShareable(new TAttributeStat(PlayerState, NAME_None, [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> float { return PS->Kills; })), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("AUTGameMode", "Deaths", "Deaths"), MakeShareable(new TAttributeStat(PlayerState, NAME_None, [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> float { return PS->Deaths; })), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("AUTGameMode", "Suicides", "Suicides"), MakeShareable(new TAttributeStat(PlayerState, NAME_Suicides)), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("AUTGameMode", "ScorePM", "Score Per Minute"), MakeShareable(new TAttributeStat(PlayerState, NAME_None, [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> float
{
return (PS->StartTime < PS->GetWorld()->GameState->ElapsedTime) ? PS->Score * 60.f / (PS->GetWorld()->GameState->ElapsedTime - PS->StartTime) : 0.f;
}, TwoDecimal)), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("AUTGameMode", "KDRatio", "K/D Ratio"), MakeShareable(new TAttributeStat(PlayerState, NAME_None, [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> float
{
return (PS->Deaths > 0) ? float(PS->Kills) / PS->Deaths : 0.f;
}, TwoDecimal)), StatList);
LeftPane->AddSlot().AutoHeight()[SNew(SBox).HeightOverride(40.0f)];
LeftPane->AddSlot().AutoHeight()[SNew(SBox)
.HeightOverride(50.0f)
[
SNew(STextBlock)
.TextStyle(SUWindowsStyle::Get(), "UT.Common.BoldText")
.Text(NSLOCTEXT("ADomination", "ControlPointStats", " CONTROL POINTS STATS "))
]
];
TAttributeStat::StatValueTextFunc ToTime = [](const AUTPlayerState* PS, const TAttributeStat* Stat) -> FText
{
int32 Seconds = (int32)Stat->GetValue();
int32 Mins = Seconds / 60;
Seconds -= Mins * 60;
return FText::FromString(FString::Printf(TEXT("%d:%02d"), Mins, Seconds));
};
NewPlayerInfoLine(LeftPane, NSLOCTEXT("ADomination", "ControlPointHeldPoints", "Points from Capture"), MakeShareable(new TAttributeStat(PlayerState, NAME_ControlPointHeldPoints)), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("ADomination", "ControlPointCaps", "Captures"), MakeShareable(new TAttributeStat(PlayerState, NAME_ControlPointCaps)), StatList);
NewPlayerInfoLine(LeftPane, NSLOCTEXT("ADomination", "ControlPointHeldTime", "Total Held Time"), MakeShareable(new TAttributeStat(PlayerState, NAME_ControlPointHeldTime, nullptr, ToTime)), StatList);
RightPane->AddSlot().AutoHeight()[SNew(SBox).HeightOverride(40.0f)];
RightPane->AddSlot().AutoHeight()[SNew(SBox)
.HeightOverride(50.0f)
[
SNew(STextBlock)
.TextStyle(SUWindowsStyle::Get(), "UT.Common.BoldText")
.Text(NSLOCTEXT("ADomination", "PickupStats", " PICKUP STATS "))
]
];
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "BeltPickups", "Shield Belt Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_ShieldBeltCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "VestPickups", "Armor Vest Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_ArmorVestCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "PadPickups", "Thigh Pad Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_ArmorPadsCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "HelmetPickups", "Helmet Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_HelmetCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "JumpBootJumps", "JumpBoot Jumps"), MakeShareable(new TAttributeStat(PlayerState, NAME_BootJumps)), StatList);
RightPane->AddSlot().AutoHeight()[SNew(SBox).HeightOverride(40.0f)];
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "UDamagePickups", "UDamage Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_UDamageCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "BerserkPickups", "Berserk Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_BerserkCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "InvisibilityPickups", "Invisibility Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_InvisibilityCount)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "KegPickups", "Keg Pickups"), MakeShareable(new TAttributeStat(PlayerState, NAME_KegCount)), StatList);
RightPane->AddSlot().AutoHeight()[SNew(SBox).HeightOverride(40.0f)];
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "UDamageControl", "UDamage Control"), MakeShareable(new TAttributeStat(PlayerState, NAME_UDamageTime, nullptr, ToTime)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "BerserkControl", "Berserk Control"), MakeShareable(new TAttributeStat(PlayerState, NAME_BerserkTime, nullptr, ToTime)), StatList);
NewPlayerInfoLine(RightPane, NSLOCTEXT("AUTGameMode", "InvisibilityControl", "Invisibility Control"), MakeShareable(new TAttributeStat(PlayerState, NAME_InvisibilityTime, nullptr, ToTime)), StatList);
}