本文整理汇总了C++中TMXLayer::getWidth方法的典型用法代码示例。如果您正苦于以下问题:C++ TMXLayer::getWidth方法的具体用法?C++ TMXLayer::getWidth怎么用?C++ TMXLayer::getWidth使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类TMXLayer
的用法示例。
在下文中一共展示了TMXLayer::getWidth方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: writeSoloTileset
void TMXSceneEncoder::writeSoloTileset(const TMXMap& map, const gameplay::TMXTileSet& tmxTileset, const TMXLayer& tileset, std::ofstream& file, unsigned int resultOnlyForTileset)
{
WRITE_PROPERTY_BLOCK_START("tileset");
// Write tile path
WRITE_PROPERTY_BLOCK_VALUE("path", tmxTileset.getImagePath());
WRITE_PROPERTY_NEWLINE();
// Write tile size
//XXX if tile sizes are incorrect, make sure to update TMXLayer::getTileStart too
char buffer[BUFFER_SIZE];
snprintf(buffer, BUFFER_SIZE, "tileWidth = %u", tmxTileset.getMaxTileWidth());
WRITE_PROPERTY_DIRECT(buffer);
snprintf(buffer, BUFFER_SIZE, "tileHeight = %u", tmxTileset.getMaxTileHeight());
WRITE_PROPERTY_DIRECT(buffer);
// Write tileset size
snprintf(buffer, BUFFER_SIZE, "columns = %u", tileset.getWidth());
WRITE_PROPERTY_DIRECT(buffer);
snprintf(buffer, BUFFER_SIZE, "rows = %u", tileset.getHeight());
WRITE_PROPERTY_DIRECT(buffer);
WRITE_PROPERTY_NEWLINE();
// Write opacity
if (tileset.getOpacity() < 1.0f)
{
snprintf(buffer, BUFFER_SIZE, "opacity = %f", tileset.getOpacity());
WRITE_PROPERTY_DIRECT(buffer);
WRITE_PROPERTY_NEWLINE();
}
// Write tiles
unsigned int tilesetHeight = tileset.getHeight();
unsigned int tilesetWidth = tileset.getWidth();
for (unsigned int y = 0; y < tilesetHeight; y++)
{
bool tilesWritten = false;
for (unsigned int x = 0; x < tilesetWidth; x++)
{
Vector2 startPos = tileset.getTileStart(x, y, map, resultOnlyForTileset);
if (startPos.x < 0 || startPos.y < 0)
{
continue;
}
tilesWritten = true;
WRITE_PROPERTY_BLOCK_START("tile");
snprintf(buffer, BUFFER_SIZE, "cell = %u, %u", x, y);
WRITE_PROPERTY_DIRECT(buffer);
snprintf(buffer, BUFFER_SIZE, "source = %u, %u", static_cast<unsigned int>(startPos.x), static_cast<unsigned int>(startPos.y));
WRITE_PROPERTY_DIRECT(buffer);
WRITE_PROPERTY_BLOCK_END();
}
if (tilesWritten && ((y + 1) != tilesetHeight))
{
WRITE_PROPERTY_NEWLINE();
}
}
WRITE_PROPERTY_BLOCK_END();
}
示例2: parseTmx
//.........这里部分代码省略.........
{
LOG(1, "Could not find <image> element for tileset.\n");
return false;
}
tileSet.setImagePath(xmlTileSetImage->Attribute("source"));
if (xmlTileSetImage->Attribute("width") && xmlTileSetImage->Attribute("height"))
{
attValue = xmlTileSetImage->Attribute("width");
sscanf(attValue, "%u", &uiValue);
tileSet.setImageWidth(uiValue);
attValue = xmlTileSetImage->Attribute("height");
sscanf(attValue, "%u", &uiValue);
tileSet.setImageHeight(uiValue);
}
else
{
// Load the image itself to get the width
string imageLocation = buildFilePath(inputDirectory, tileSet.getImagePath());
int pos = imageLocation.find_last_of('.');
if (imageLocation.substr(pos).compare(".png") != 0)
{
LOG(1, "TileSet image must be a PNG. %s\n", imageLocation.c_str());
return false;
}
Image* img = Image::create(imageLocation.c_str());
if (!img)
{
LOG(1, "Could not load TileSet image. %s\n", imageLocation.c_str());
return false;
}
tileSet.setImageWidth(img->getWidth());
tileSet.setImageHeight(img->getHeight());
SAFE_DELETE(img);
}
//TODO: tiles (specifically, tile animations) if possible. May require marking tiles as special tiles, and spinning them off to Sprites
//<tile id="relId"><animation><frame tileid="relId" duration="numInMS"></...></...></...>
// Save the tileset
map.addTileSet(tileSet);
xmlTileSet = xmlTileSet->NextSiblingElement("tileset");
}
// Load the layers
const XMLElement* xmlLayer = xmlMap->FirstChildElement("layer");
while (xmlLayer)
{
TMXLayer* layer = new TMXLayer();
parseBaseLayerProperties(xmlLayer, layer);
// Load properties
attValue = xmlLayer->Attribute("width");
if (attValue)
{
sscanf(attValue, "%u", &uiValue);
layer->setWidth(uiValue);
}
else
{
layer->setWidth(map.getWidth());
}