本文整理汇总了C++中SubMesh::getVertexAnimationType方法的典型用法代码示例。如果您正苦于以下问题:C++ SubMesh::getVertexAnimationType方法的具体用法?C++ SubMesh::getVertexAnimationType怎么用?C++ SubMesh::getVertexAnimationType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SubMesh
的用法示例。
在下文中一共展示了SubMesh::getVertexAnimationType方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getEntityStatistics
//-----------------------------------------------------------------------
void
MeshInformer::getEntityTriangles(const Entity* entity,
std::vector<Vector3>& vertices,
std::vector<size_t>& indices,
std::vector<size_t>* indexOffsets)
{
size_t numVertices = 0, numIndices = 0;
getEntityStatistics(entity, numVertices, numIndices);
size_t vertex_offset = vertices.size();
size_t index_offset = indices.size();
vertices.resize(vertex_offset + numVertices);
indices.resize(index_offset + numIndices);
// Software blended vertex data available only if animation enabled, and software animation are
// used by internally engine, or user requested software animation.
bool useBlended = entity->_isAnimated() &&
(!entity->isHardwareAnimationEnabled() || entity->getSoftwareAnimationRequests() > 0);
// Use skinned vertex data only if blended data available and skeleton animation enabled.
bool useSkinned = useBlended && entity->_isSkeletonAnimated();
Vector3* pVertices = &vertices[0];
size_t* pIndices = &indices[0];
size_t shared_vertex_offset = vertex_offset;
bool added_shared_vertex = false;
size_t numSubEntities = entity->getNumSubEntities();
for (size_t i = 0; i < numSubEntities; ++i)
{
SubEntity* subEntity = entity->getSubEntity(i);
if (!subEntity->isVisible())
{
// Skip non-visible sub-entity
continue;
}
SubMesh* subMesh = subEntity->getSubMesh();
if (indexOffsets)
{
indexOffsets->push_back(index_offset);
}
if (subMesh->operationType == RenderOperation::OT_TRIANGLE_LIST ||
subMesh->operationType == RenderOperation::OT_TRIANGLE_STRIP ||
subMesh->operationType == RenderOperation::OT_TRIANGLE_FAN)
{
size_t current_vertex_offset;
if (subMesh->useSharedVertices)
{
if (!added_shared_vertex)
{
size_t vertexCount = getVertices(pVertices + vertex_offset,
useSkinned ? entity->_getSkelAnimVertexData()
:
useBlended && subMesh->parent->getSharedVertexDataAnimationType() != VAT_NONE ? entity->_getSoftwareVertexAnimVertexData()
:
subMesh->parent->sharedVertexData);
shared_vertex_offset = vertex_offset;
vertex_offset += vertexCount;
added_shared_vertex = true;
}
current_vertex_offset = shared_vertex_offset;
}
else
{
size_t vertexCount = getVertices(pVertices + vertex_offset,
useSkinned ? subEntity->_getSkelAnimVertexData()
:
useBlended && subMesh->getVertexAnimationType() != VAT_NONE ? subEntity->_getSoftwareVertexAnimVertexData()
:
subMesh->vertexData);
current_vertex_offset = vertex_offset;
vertex_offset += vertexCount;
}
size_t index_count = getTriangles(pIndices + index_offset, subMesh->indexData, current_vertex_offset, subMesh->operationType);
index_offset += index_count;
}
}
}
示例2: assertMeshClone
void MeshSerializerTests::assertMeshClone(Mesh* a, Mesh* b, MeshVersion version /*= MESH_VERSION_LATEST*/)
{
// TODO: Compare skeleton
// TODO: Compare animations
// TODO: Compare pose animations
// CPPUNIT_ASSERT(a->getGroup() == b->getGroup());
// CPPUNIT_ASSERT(a->getName() == b->getName());
#ifndef OGRE_TEST_XMLSERIALIZER
// XML serializer fails on these!
CPPUNIT_ASSERT(isEqual(a->getBoundingSphereRadius(), b->getBoundingSphereRadius()));
CPPUNIT_ASSERT(isEqual(a->getBounds().getMinimum(), b->getBounds().getMinimum()));
CPPUNIT_ASSERT(isEqual(a->getBounds().getMaximum(), b->getBounds().getMaximum()));
#else
StringStream str;
Real val1 = a->getBoundingSphereRadius();
Real val2 = b->getBoundingSphereRadius();
Real diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
if (diff > 1.1) {
str << "bound sphere diff: " << diff << std::endl;
}
val1 = a->getBounds().getMinimum().length();
val2 = b->getBounds().getMinimum().length();
diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
if (diff > 1.1) {
str << "bound min diff: " << diff << std::endl;
}
val1 = a->getBounds().getMaximum().length();
val2 = b->getBounds().getMaximum().length();
diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
if (diff > 1.1) {
str << "bound max diff: " << diff << std::endl;
}
if (!str.str().empty()) {
StringStream str2;
str2 << std::endl << "Mesh name: " << b->getName() << std::endl;
str2 << str.str();
std::cout << str2.str();
// OutputDebugStringA(str2.str().c_str());
}
#endif /* ifndef OGRE_TEST_XMLSERIALIZER */
// AutobuildEdgeLists is not saved to mesh file. You need to set it after loading a mesh!
// CPPUNIT_ASSERT(a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists());
CPPUNIT_ASSERT(isHashMapClone(a->getSubMeshNameMap(), b->getSubMeshNameMap()));
assertVertexDataClone(a->sharedVertexData, b->sharedVertexData);
CPPUNIT_ASSERT(a->getCreator() == b->getCreator());
CPPUNIT_ASSERT(a->getIndexBufferUsage() == b->getIndexBufferUsage());
CPPUNIT_ASSERT(a->getSharedVertexDataAnimationIncludesNormals() == b->getSharedVertexDataAnimationIncludesNormals());
CPPUNIT_ASSERT(a->getSharedVertexDataAnimationType() == b->getSharedVertexDataAnimationType());
CPPUNIT_ASSERT(a->getVertexBufferUsage() == b->getVertexBufferUsage());
CPPUNIT_ASSERT(a->hasVertexAnimation() == b->hasVertexAnimation());
#ifndef OGRE_TEST_XMLSERIALIZER
CPPUNIT_ASSERT(a->isEdgeListBuilt() == b->isEdgeListBuilt()); // <== OgreXMLSerializer is doing post processing to generate edgelists!
#endif // !OGRE_TEST_XMLSERIALIZER
if ((a->getNumLodLevels() > 1 || b->getNumLodLevels() > 1) &&
((version < MESH_VERSION_1_8 || (!isLodMixed(a) && !isLodMixed(b))) && // mixed lod only supported in v1.10+
(version < MESH_VERSION_1_4 || (a->getLodStrategy() == DistanceLodStrategy::getSingletonPtr() &&
b->getLodStrategy() == DistanceLodStrategy::getSingletonPtr())))) { // Lod Strategy only supported in v1.41+
CPPUNIT_ASSERT(a->getNumLodLevels() == b->getNumLodLevels());
CPPUNIT_ASSERT(a->hasManualLodLevel() == b->hasManualLodLevel());
CPPUNIT_ASSERT(a->getLodStrategy() == b->getLodStrategy());
int numLods = a->getNumLodLevels();
for (int i = 0; i < numLods; i++) {
if (version != MESH_VERSION_1_0 && a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists()) {
assertEdgeDataClone(a->getEdgeList(i), b->getEdgeList(i));
} else if (a->getLodLevel(i).edgeData != NULL && b->getLodLevel(i).edgeData != NULL) {
assertEdgeDataClone(a->getLodLevel(i).edgeData, b->getLodLevel(i).edgeData);
}
assertLodUsageClone(a->getLodLevel(i), b->getLodLevel(i));
}
}
CPPUNIT_ASSERT(a->getNumSubMeshes() == b->getNumSubMeshes());
int numLods = std::min(a->getNumLodLevels(), b->getNumLodLevels());
int numSubmeshes = a->getNumSubMeshes();
for (int i = 0; i < numSubmeshes; i++) {
SubMesh* aSubmesh = a->getSubMesh(i);
SubMesh* bSubmesh = b->getSubMesh(i);
CPPUNIT_ASSERT(aSubmesh->getMaterialName() == bSubmesh->getMaterialName());
CPPUNIT_ASSERT(aSubmesh->isMatInitialised() == bSubmesh->isMatInitialised());
CPPUNIT_ASSERT(aSubmesh->useSharedVertices == bSubmesh->useSharedVertices);
CPPUNIT_ASSERT(aSubmesh->getVertexAnimationIncludesNormals() == bSubmesh->getVertexAnimationIncludesNormals());
CPPUNIT_ASSERT(aSubmesh->getVertexAnimationType() == bSubmesh->getVertexAnimationType());
CPPUNIT_ASSERT(aSubmesh->getTextureAliasCount() == bSubmesh->getTextureAliasCount());
CPPUNIT_ASSERT(isContainerClone(aSubmesh->blendIndexToBoneIndexMap, bSubmesh->blendIndexToBoneIndexMap));
// TODO: Compare getBoneAssignments and getTextureAliases
for (int n = 0; n < numLods; n++) {
if (a->_isManualLodLevel(n)) {
continue;
}
RenderOperation aop, bop;
aSubmesh->_getRenderOperation(aop, n);
bSubmesh->_getRenderOperation(bop, n);
assertIndexDataClone(aop.indexData, bop.indexData);
assertVertexDataClone(aop.vertexData, bop.vertexData);
//.........这里部分代码省略.........
示例3: XMLToBinary
void XMLToBinary(XmlOptions opts)
{
// Read root element and decide from there what type
String response;
TiXmlDocument* doc = new TiXmlDocument(opts.source);
// Some double-parsing here but never mind
if (!doc->LoadFile())
{
cout << "Unable to open file " << opts.source << " - fatal error." << endl;
delete doc;
exit (1);
}
TiXmlElement* root = doc->RootElement();
if (!stricmp(root->Value(), "mesh"))
{
delete doc;
MeshPtr newMesh = MeshManager::getSingleton().createManual("conversion",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
VertexElementType colourElementType;
if (opts.d3d)
colourElementType = VET_COLOUR_ARGB;
else
colourElementType = VET_COLOUR_ABGR;
xmlMeshSerializer->importMesh(opts.source, colourElementType, newMesh.getPointer());
// Re-jig the buffers?
// Make sure animation types are up to date first
newMesh->_determineAnimationTypes();
if (opts.reorganiseBuffers)
{
logMgr->logMessage("Reorganising vertex buffers to automatic layout...");
// Shared geometry
if (newMesh->sharedVertexData)
{
// Automatic
VertexDeclaration* newDcl =
newMesh->sharedVertexData->vertexDeclaration->getAutoOrganisedDeclaration(
newMesh->hasSkeleton(), newMesh->hasVertexAnimation(), newMesh->getSharedVertexDataAnimationIncludesNormals());
if (*newDcl != *(newMesh->sharedVertexData->vertexDeclaration))
{
// Usages don't matter here since we're onlly exporting
BufferUsageList bufferUsages;
for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
newMesh->sharedVertexData->reorganiseBuffers(newDcl, bufferUsages);
}
}
// Dedicated geometry
Mesh::SubMeshIterator smIt = newMesh->getSubMeshIterator();
while (smIt.hasMoreElements())
{
SubMesh* sm = smIt.getNext();
if (!sm->useSharedVertices)
{
const bool hasVertexAnim = sm->getVertexAnimationType() != Ogre::VAT_NONE;
// Automatic
VertexDeclaration* newDcl =
sm->vertexData->vertexDeclaration->getAutoOrganisedDeclaration(
newMesh->hasSkeleton(), hasVertexAnim, sm->getVertexAnimationIncludesNormals());
if (*newDcl != *(sm->vertexData->vertexDeclaration))
{
// Usages don't matter here since we're onlly exporting
BufferUsageList bufferUsages;
for (size_t u = 0; u <= newDcl->getMaxSource(); ++u)
bufferUsages.push_back(HardwareBuffer::HBU_STATIC_WRITE_ONLY);
sm->vertexData->reorganiseBuffers(newDcl, bufferUsages);
}
}
}
}
if( opts.mergeTexcoordResult != opts.mergeTexcoordToDestroy )
{
newMesh->mergeAdjacentTexcoords( uint16(opts.mergeTexcoordResult), uint16(opts.mergeTexcoordToDestroy) );
}
if (opts.nuextremityPoints)
{
Mesh::SubMeshIterator smIt = newMesh->getSubMeshIterator();
while (smIt.hasMoreElements())
{
SubMesh* sm = smIt.getNext();
sm->generateExtremes (opts.nuextremityPoints);
}
}
meshSerializer->exportMesh(newMesh.getPointer(), opts.dest, opts.endian);
// Clean up the conversion mesh
MeshManager::getSingleton().remove("conversion");
}
else if (!stricmp(root->Value(), "skeleton"))
{
delete doc;
SkeletonPtr newSkel = SkeletonManager::getSingleton().create("conversion",
ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME);
xmlSkeletonSerializer->importSkeleton(opts.source, newSkel.getPointer());
//.........这里部分代码省略.........