本文整理汇总了C++中SubMesh::getTextureAliasCount方法的典型用法代码示例。如果您正苦于以下问题:C++ SubMesh::getTextureAliasCount方法的具体用法?C++ SubMesh::getTextureAliasCount怎么用?C++ SubMesh::getTextureAliasCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SubMesh
的用法示例。
在下文中一共展示了SubMesh::getTextureAliasCount方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: assertMeshClone
void MeshSerializerTests::assertMeshClone(Mesh* a, Mesh* b, MeshVersion version /*= MESH_VERSION_LATEST*/)
{
// TODO: Compare skeleton
// TODO: Compare animations
// TODO: Compare pose animations
// CPPUNIT_ASSERT(a->getGroup() == b->getGroup());
// CPPUNIT_ASSERT(a->getName() == b->getName());
#ifndef OGRE_TEST_XMLSERIALIZER
// XML serializer fails on these!
CPPUNIT_ASSERT(isEqual(a->getBoundingSphereRadius(), b->getBoundingSphereRadius()));
CPPUNIT_ASSERT(isEqual(a->getBounds().getMinimum(), b->getBounds().getMinimum()));
CPPUNIT_ASSERT(isEqual(a->getBounds().getMaximum(), b->getBounds().getMaximum()));
#else
StringStream str;
Real val1 = a->getBoundingSphereRadius();
Real val2 = b->getBoundingSphereRadius();
Real diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
if (diff > 1.1) {
str << "bound sphere diff: " << diff << std::endl;
}
val1 = a->getBounds().getMinimum().length();
val2 = b->getBounds().getMinimum().length();
diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
if (diff > 1.1) {
str << "bound min diff: " << diff << std::endl;
}
val1 = a->getBounds().getMaximum().length();
val2 = b->getBounds().getMaximum().length();
diff = (val1 > val2) ? (val1 / val2) : (val2 / val1);
if (diff > 1.1) {
str << "bound max diff: " << diff << std::endl;
}
if (!str.str().empty()) {
StringStream str2;
str2 << std::endl << "Mesh name: " << b->getName() << std::endl;
str2 << str.str();
std::cout << str2.str();
// OutputDebugStringA(str2.str().c_str());
}
#endif /* ifndef OGRE_TEST_XMLSERIALIZER */
// AutobuildEdgeLists is not saved to mesh file. You need to set it after loading a mesh!
// CPPUNIT_ASSERT(a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists());
CPPUNIT_ASSERT(isHashMapClone(a->getSubMeshNameMap(), b->getSubMeshNameMap()));
assertVertexDataClone(a->sharedVertexData, b->sharedVertexData);
CPPUNIT_ASSERT(a->getCreator() == b->getCreator());
CPPUNIT_ASSERT(a->getIndexBufferUsage() == b->getIndexBufferUsage());
CPPUNIT_ASSERT(a->getSharedVertexDataAnimationIncludesNormals() == b->getSharedVertexDataAnimationIncludesNormals());
CPPUNIT_ASSERT(a->getSharedVertexDataAnimationType() == b->getSharedVertexDataAnimationType());
CPPUNIT_ASSERT(a->getVertexBufferUsage() == b->getVertexBufferUsage());
CPPUNIT_ASSERT(a->hasVertexAnimation() == b->hasVertexAnimation());
#ifndef OGRE_TEST_XMLSERIALIZER
CPPUNIT_ASSERT(a->isEdgeListBuilt() == b->isEdgeListBuilt()); // <== OgreXMLSerializer is doing post processing to generate edgelists!
#endif // !OGRE_TEST_XMLSERIALIZER
if ((a->getNumLodLevels() > 1 || b->getNumLodLevels() > 1) &&
((version < MESH_VERSION_1_8 || (!isLodMixed(a) && !isLodMixed(b))) && // mixed lod only supported in v1.10+
(version < MESH_VERSION_1_4 || (a->getLodStrategy() == DistanceLodStrategy::getSingletonPtr() &&
b->getLodStrategy() == DistanceLodStrategy::getSingletonPtr())))) { // Lod Strategy only supported in v1.41+
CPPUNIT_ASSERT(a->getNumLodLevels() == b->getNumLodLevels());
CPPUNIT_ASSERT(a->hasManualLodLevel() == b->hasManualLodLevel());
CPPUNIT_ASSERT(a->getLodStrategy() == b->getLodStrategy());
int numLods = a->getNumLodLevels();
for (int i = 0; i < numLods; i++) {
if (version != MESH_VERSION_1_0 && a->getAutoBuildEdgeLists() == b->getAutoBuildEdgeLists()) {
assertEdgeDataClone(a->getEdgeList(i), b->getEdgeList(i));
} else if (a->getLodLevel(i).edgeData != NULL && b->getLodLevel(i).edgeData != NULL) {
assertEdgeDataClone(a->getLodLevel(i).edgeData, b->getLodLevel(i).edgeData);
}
assertLodUsageClone(a->getLodLevel(i), b->getLodLevel(i));
}
}
CPPUNIT_ASSERT(a->getNumSubMeshes() == b->getNumSubMeshes());
int numLods = std::min(a->getNumLodLevels(), b->getNumLodLevels());
int numSubmeshes = a->getNumSubMeshes();
for (int i = 0; i < numSubmeshes; i++) {
SubMesh* aSubmesh = a->getSubMesh(i);
SubMesh* bSubmesh = b->getSubMesh(i);
CPPUNIT_ASSERT(aSubmesh->getMaterialName() == bSubmesh->getMaterialName());
CPPUNIT_ASSERT(aSubmesh->isMatInitialised() == bSubmesh->isMatInitialised());
CPPUNIT_ASSERT(aSubmesh->useSharedVertices == bSubmesh->useSharedVertices);
CPPUNIT_ASSERT(aSubmesh->getVertexAnimationIncludesNormals() == bSubmesh->getVertexAnimationIncludesNormals());
CPPUNIT_ASSERT(aSubmesh->getVertexAnimationType() == bSubmesh->getVertexAnimationType());
CPPUNIT_ASSERT(aSubmesh->getTextureAliasCount() == bSubmesh->getTextureAliasCount());
CPPUNIT_ASSERT(isContainerClone(aSubmesh->blendIndexToBoneIndexMap, bSubmesh->blendIndexToBoneIndexMap));
// TODO: Compare getBoneAssignments and getTextureAliases
for (int n = 0; n < numLods; n++) {
if (a->_isManualLodLevel(n)) {
continue;
}
RenderOperation aop, bop;
aSubmesh->_getRenderOperation(aop, n);
bSubmesh->_getRenderOperation(bop, n);
assertIndexDataClone(aop.indexData, bop.indexData);
assertVertexDataClone(aop.vertexData, bop.vertexData);
//.........这里部分代码省略.........