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C++ Skill::isRequiredSkillOf方法代码示例

本文整理汇总了C++中Skill::isRequiredSkillOf方法的典型用法代码示例。如果您正苦于以下问题:C++ Skill::isRequiredSkillOf方法的具体用法?C++ Skill::isRequiredSkillOf怎么用?C++ Skill::isRequiredSkillOf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Skill的用法示例。


在下文中一共展示了Skill::isRequiredSkillOf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: surrenderSkill

bool SkillManager::surrenderSkill(const String& skillName, CreatureObject* creature, bool notifyClient) {
	Skill* skill = skillMap.get(skillName.hashCode());

	if (skill == NULL)
		return false;

	Locker locker(creature);

	SkillList* skillList = creature->getSkillList();

	if(skillName == "force_title_jedi_novice" && getForceSensitiveSkillCount(creature, true) > 0) {
		return false;
	}

	if(skillName.beginsWith("force_sensitive_") &&
		getForceSensitiveSkillCount(creature, false) <= 24 &&
		creature->hasSkill("force_title_jedi_rank_01"))
		return false;

	for (int i = 0; i < skillList->size(); ++i) {
		Skill* checkSkill = skillList->get(i);

		if (checkSkill->isRequiredSkillOf(skill))
			return false;
	}

	if(creature->hasSkill("force_title_jedi_rank_03") && skillName.contains("force_discipline_") && !knightPrereqsMet(creature, skillName)) {
		return false;
	}

	//If they have already surrendered the skill, then return true.
	if (!creature->hasSkill(skill->getSkillName()))
		return true;

	creature->removeSkill(skill, notifyClient);

	//Remove skill modifiers
	VectorMap<String, int>* skillModifiers = skill->getSkillModifiers();

	ManagedReference<PlayerObject*> ghost = creature->getPlayerObject();

	for (int i = 0; i < skillModifiers->size(); ++i) {
		VectorMapEntry<String, int>* entry = &skillModifiers->elementAt(i);
		creature->removeSkillMod(SkillModManager::SKILLBOX, entry->getKey(), entry->getValue(), notifyClient);

	}

	if (ghost != NULL) {
		//Give the player the used skill points back.
		ghost->addSkillPoints(skill->getSkillPointsRequired());

		//Remove abilities but only if the creature doesn't still have a skill that grants the
		//ability.  Some abilities are granted by multiple skills. For example Dazzle for dancers
		//and musicians.
		Vector<String>* skillAbilities = skill->getAbilities();
		if (skillAbilities->size() > 0) {
			SortedVector<String> abilitiesLost;
			for (int i = 0; i < skillAbilities->size(); i++) {
				abilitiesLost.put(skillAbilities->get(i));
			}
			for (int i = 0; i < skillList->size(); i++) {
				Skill* remainingSkill = skillList->get(i);
				Vector<String>* remainingAbilities = remainingSkill->getAbilities();
				for(int j = 0; j < remainingAbilities->size(); j++) {
					if (abilitiesLost.contains(remainingAbilities->get(j))) {
						abilitiesLost.drop(remainingAbilities->get(j));
						if (abilitiesLost.size() == 0) {
							break;
						}
					}
				}
			}
			if (abilitiesLost.size() > 0) {
				removeAbilities(ghost, abilitiesLost, notifyClient);
			}
		}

		//Remove draft schematic groups
		Vector<String>* schematicsGranted = skill->getSchematicsGranted();
		SchematicMap::instance()->removeSchematics(ghost, *schematicsGranted, notifyClient);

		//Update maximum experience.
		updateXpLimits(ghost);

		/// Update Force Power Max
		ghost->setForcePowerMax(creature->getSkillMod("jedi_force_power_max"), true);

		SkillList* list = creature->getSkillList();

		int totalSkillPointsWasted = 250;

		for (int i = 0; i < list->size(); ++i) {
			Skill* skill = list->get(i);

			totalSkillPointsWasted -= skill->getSkillPointsRequired();
		}

		if (ghost->getSkillPoints() != totalSkillPointsWasted) {
			creature->error("skill points mismatch calculated: " + String::valueOf(totalSkillPointsWasted) + " found: " + String::valueOf(ghost->getSkillPoints()));
			ghost->setSkillPoints(totalSkillPointsWasted);
//.........这里部分代码省略.........
开发者ID:Marott1,项目名称:Core3,代码行数:101,代码来源:SkillManager.cpp


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