本文整理汇总了C++中SimulationModel::addTriangleModel方法的典型用法代码示例。如果您正苦于以下问题:C++ SimulationModel::addTriangleModel方法的具体用法?C++ SimulationModel::addTriangleModel怎么用?C++ SimulationModel::addTriangleModel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimulationModel
的用法示例。
在下文中一共展示了SimulationModel::addTriangleModel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createMesh
/** Create a particle model mesh
*/
void createMesh()
{
TriangleModel::ParticleMesh::UVs uvs;
uvs.resize(nRows*nCols);
const Real dy = width / (Real)(nCols - 1);
const Real dx = height / (Real)(nRows - 1);
Vector3r points[nRows*nCols];
for (int i = 0; i < nRows; i++)
{
for (int j = 0; j < nCols; j++)
{
const Real y = (Real)dy*j;
const Real x = (Real)dx*i;
points[i*nCols + j] = Vector3r(x, 1.0, y);
uvs[i*nCols + j][0] = x/width;
uvs[i*nCols + j][1] = y/height;
}
}
const int nIndices = 6 * (nRows - 1)*(nCols - 1);
TriangleModel::ParticleMesh::UVIndices uvIndices;
uvIndices.resize(nIndices);
unsigned int indices[nIndices];
int index = 0;
for (int i = 0; i < nRows - 1; i++)
{
for (int j = 0; j < nCols - 1; j++)
{
int helper = 0;
if (i % 2 == j % 2)
helper = 1;
indices[index] = i*nCols + j;
indices[index + 1] = i*nCols + j + 1;
indices[index + 2] = (i + 1)*nCols + j + helper;
uvIndices[index] = i*nCols + j;
uvIndices[index + 1] = i*nCols + j + 1;
uvIndices[index + 2] = (i + 1)*nCols + j + helper;
index += 3;
indices[index] = (i + 1)*nCols + j + 1;
indices[index + 1] = (i + 1)*nCols + j;
indices[index + 2] = i*nCols + j + 1 - helper;
uvIndices[index] = (i + 1)*nCols + j + 1;
uvIndices[index + 1] = (i + 1)*nCols + j;
uvIndices[index + 2] = i*nCols + j + 1 - helper;
index += 3;
}
}
model.addTriangleModel(nRows*nCols, nIndices / 3, &points[0], &indices[0], uvIndices, uvs);
ParticleData &pd = model.getParticles();
for (unsigned int i = 0; i < pd.getNumberOfParticles(); i++)
{
pd.setMass(i, 1.0);
}
// Set mass of points to zero => make it static
pd.setMass(0, 0.0);
pd.setMass((nRows-1)*nCols, 0.0);
// init constraints
for (unsigned int cm = 0; cm < model.getTriangleModels().size(); cm++)
{
if (simulationMethod == 1)
{
const unsigned int offset = model.getTriangleModels()[cm]->getIndexOffset();
const unsigned int nEdges = model.getTriangleModels()[cm]->getParticleMesh().numEdges();
const IndexedFaceMesh::Edge *edges = model.getTriangleModels()[cm]->getParticleMesh().getEdges().data();
for (unsigned int i = 0; i < nEdges; i++)
{
const unsigned int v1 = edges[i].m_vert[0] + offset;
const unsigned int v2 = edges[i].m_vert[1] + offset;
model.addDistanceConstraint(v1, v2);
}
}
else if (simulationMethod == 2)
{
const unsigned int offset = model.getTriangleModels()[cm]->getIndexOffset();
TriangleModel::ParticleMesh &mesh = model.getTriangleModels()[cm]->getParticleMesh();
const unsigned int *tris = mesh.getFaces().data();
const unsigned int nFaces = mesh.numFaces();
for (unsigned int i = 0; i < nFaces; i++)
{
const unsigned int v1 = tris[3 * i] + offset;
const unsigned int v2 = tris[3 * i + 1] + offset;
const unsigned int v3 = tris[3 * i + 2] + offset;
model.addFEMTriangleConstraint(v1, v2, v3);
}
}
//.........这里部分代码省略.........