本文整理汇总了C++中SimulationModel::addTetModel方法的典型用法代码示例。如果您正苦于以下问题:C++ SimulationModel::addTetModel方法的具体用法?C++ SimulationModel::addTetModel怎么用?C++ SimulationModel::addTetModel使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimulationModel
的用法示例。
在下文中一共展示了SimulationModel::addTetModel方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createMesh
void createMesh()
{
Vector3r points[width*height*depth];
for (unsigned int i = 0; i < width; i++)
{
for (unsigned int j = 0; j < height; j++)
{
for (unsigned int k = 0; k < depth; k++)
{
points[i*height*depth + j*depth + k] = 0.3*Vector3r((Real)i, (Real)j, (Real)k);
}
}
}
vector<unsigned int> indices;
for (unsigned int i = 0; i < width - 1; i++)
{
for (unsigned int j = 0; j < height - 1; j++)
{
for (unsigned int k = 0; k < depth - 1; k++)
{
// For each block, the 8 corners are numerated as:
// 4*-----*7
// /| /|
// / | / |
// 5*-----*6 |
// | 0*--|--*3
// | / | /
// |/ |/
// 1*-----*2
unsigned int p0 = i*height*depth + j*depth + k;
unsigned int p1 = p0 + 1;
unsigned int p3 = (i + 1)*height*depth + j*depth + k;
unsigned int p2 = p3 + 1;
unsigned int p7 = (i + 1)*height*depth + (j + 1)*depth + k;
unsigned int p6 = p7 + 1;
unsigned int p4 = i*height*depth + (j + 1)*depth + k;
unsigned int p5 = p4 + 1;
// Ensure that neighboring tetras are sharing faces
if ((i + j + k) % 2 == 1)
{
indices.push_back(p2); indices.push_back(p1); indices.push_back(p6); indices.push_back(p3);
indices.push_back(p6); indices.push_back(p3); indices.push_back(p4); indices.push_back(p7);
indices.push_back(p4); indices.push_back(p1); indices.push_back(p6); indices.push_back(p5);
indices.push_back(p3); indices.push_back(p1); indices.push_back(p4); indices.push_back(p0);
indices.push_back(p6); indices.push_back(p1); indices.push_back(p4); indices.push_back(p3);
}
else
{
indices.push_back(p0); indices.push_back(p2); indices.push_back(p5); indices.push_back(p1);
indices.push_back(p7); indices.push_back(p2); indices.push_back(p0); indices.push_back(p3);
indices.push_back(p5); indices.push_back(p2); indices.push_back(p7); indices.push_back(p6);
indices.push_back(p7); indices.push_back(p0); indices.push_back(p5); indices.push_back(p4);
indices.push_back(p0); indices.push_back(p2); indices.push_back(p7); indices.push_back(p5);
}
}
}
}
SimulationModel *model = Simulation::getCurrent()->getModel();
model->addTetModel(width*height*depth, (unsigned int)indices.size() / 4u, points, indices.data());
ParticleData &pd = model->getParticles();
for (unsigned int i = 0; i < pd.getNumberOfParticles(); i++)
{
pd.setMass(i, 1.0);
}
for (unsigned int i = 0; i < 1; i++)
{
for (unsigned int j = 0; j < height; j++)
{
for (unsigned int k = 0; k < depth; k++)
pd.setMass(i*height*depth + j*depth + k, 0.0);
}
}
// init constraints
for (unsigned int cm = 0; cm < model->getTetModels().size(); cm++)
{
const unsigned int nTets = model->getTetModels()[cm]->getParticleMesh().numTets();
const unsigned int *tets = model->getTetModels()[cm]->getParticleMesh().getTets().data();
const IndexedTetMesh::VertexTets *vTets = model->getTetModels()[cm]->getParticleMesh().getVertexTets().data();
if (simulationMethod == 1)
{
const unsigned int offset = model->getTetModels()[cm]->getIndexOffset();
const unsigned int nEdges = model->getTetModels()[cm]->getParticleMesh().numEdges();
const IndexedTetMesh::Edge *edges = model->getTetModels()[cm]->getParticleMesh().getEdges().data();
for (unsigned int i = 0; i < nEdges; i++)
{
const unsigned int v1 = edges[i].m_vert[0] + offset;
const unsigned int v2 = edges[i].m_vert[1] + offset;
model->addDistanceConstraint(v1, v2);
}
for (unsigned int i = 0; i < nTets; i++)
{
const unsigned int v1 = tets[4 * i];
const unsigned int v2 = tets[4 * i + 1];
const unsigned int v3 = tets[4 * i + 2];
//.........这里部分代码省略.........