本文整理汇总了C++中SimulationModel::addParticleRigidBodyContactConstraint方法的典型用法代码示例。如果您正苦于以下问题:C++ SimulationModel::addParticleRigidBodyContactConstraint方法的具体用法?C++ SimulationModel::addParticleRigidBodyContactConstraint怎么用?C++ SimulationModel::addParticleRigidBodyContactConstraint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SimulationModel
的用法示例。
在下文中一共展示了SimulationModel::addParticleRigidBodyContactConstraint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: contactCallbackFunction
void TimeStepController::contactCallbackFunction(const unsigned int contactType, const unsigned int bodyIndex1, const unsigned int bodyIndex2,
const Vector3r &cp1, const Vector3r &cp2,
const Vector3r &normal, const Real dist,
const Real restitutionCoeff, const Real frictionCoeff, void *userData)
{
SimulationModel *model = (SimulationModel*)userData;
if (contactType == CollisionDetection::RigidBodyContactType)
model->addRigidBodyContactConstraint(bodyIndex1, bodyIndex2, cp1, cp2, normal, dist, restitutionCoeff,frictionCoeff);
else if (contactType == CollisionDetection::ParticleRigidBodyContactType)
model->addParticleRigidBodyContactConstraint(bodyIndex1, bodyIndex2, cp1, cp2, normal, dist, restitutionCoeff, frictionCoeff);
}