本文整理汇总了C++中RenderObject::hasColumns方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderObject::hasColumns方法的具体用法?C++ RenderObject::hasColumns怎么用?C++ RenderObject::hasColumns使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderObject
的用法示例。
在下文中一共展示了RenderObject::hasColumns方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: mapAbsoluteToLocalPoint
void RenderBoxModelObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
{
RenderObject* o = container();
if (!o)
return;
if (o->isRenderFlowThread())
transformState.move(o->columnOffset(LayoutPoint(transformState.mappedPoint())));
o->mapAbsoluteToLocalPoint(mode, transformState);
LayoutSize containerOffset = offsetFromContainer(o, LayoutPoint());
if (!style()->hasOutOfFlowPosition() && o->hasColumns()) {
RenderBlock* block = toRenderBlock(o);
LayoutPoint point(roundedLayoutPoint(transformState.mappedPoint()));
point -= containerOffset;
block->adjustForColumnRect(containerOffset, point);
}
bool preserve3D = mode & UseTransforms && (o->style()->preserves3D() || style()->preserves3D());
if (mode & UseTransforms && shouldUseTransformFromContainer(o)) {
TransformationMatrix t;
getTransformFromContainer(o, containerOffset, t);
transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
} else
transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform);
}
示例2: shouldDisableLayoutStateForSubtree
bool RenderView::shouldDisableLayoutStateForSubtree(RenderObject* renderer) const
{
RenderObject* o = renderer;
while (o) {
if (o->hasColumns() || o->hasTransform() || o->hasReflection())
return true;
o = o->container();
}
return false;
}