本文整理汇总了C++中RenderObject::SetWorldTransformPtr方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderObject::SetWorldTransformPtr方法的具体用法?C++ RenderObject::SetWorldTransformPtr怎么用?C++ RenderObject::SetWorldTransformPtr使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderObject
的用法示例。
在下文中一共展示了RenderObject::SetWorldTransformPtr方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddEntity
void RenderUpdateSystem::AddEntity(Entity * entity)
{
RenderObject * renderObject = ((RenderComponent*)entity->GetComponent(Component::RENDER_COMPONENT))->GetRenderObject();
if (!renderObject)return;
Matrix4 * worldTransformPointer = ((TransformComponent*)entity->GetComponent(Component::TRANSFORM_COMPONENT))->GetWorldTransformPtr();
renderObject->SetWorldTransformPtr(worldTransformPointer);
UpdateActiveIndexes(entity, renderObject);
entityObjectMap.insert(entity, renderObject);
GetScene()->GetRenderSystem()->RenderPermanent(renderObject);
}
示例2: ImmediateEvent
void RenderUpdateSystem::ImmediateEvent(Entity * entity, uint32 event)
{
if (event == EventSystem::WORLD_TRANSFORM_CHANGED)
{
// Update new transform pointer, and mark that transform is changed
Matrix4 * worldTransformPointer = ((TransformComponent*)entity->GetComponent(Component::TRANSFORM_COMPONENT))->GetWorldTransformPtr();
RenderObject * object = ((RenderComponent*)entity->GetComponent(Component::RENDER_COMPONENT))->GetRenderObject();
object->SetWorldTransformPtr(worldTransformPointer);
entity->GetScene()->renderSystem->MarkForUpdate(object);
}
//if (event == EventSystem::ACTIVE_CAMERA_CHANGED)
{
// entity->GetCameraComponent();
// RenderSystem::
}
}