本文整理汇总了C++中RenderObject::firstChildSlow方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderObject::firstChildSlow方法的具体用法?C++ RenderObject::firstChildSlow怎么用?C++ RenderObject::firstChildSlow使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderObject
的用法示例。
在下文中一共展示了RenderObject::firstChildSlow方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: accessibilityPlatformIncludesObject
AccessibilityObjectInclusion AccessibilityObject::accessibilityPlatformIncludesObject() const
{
AccessibilityObject* parent = parentObject();
if (!parent)
return DefaultBehavior;
AccessibilityRole role = roleValue();
// We expose the slider as a whole but not its value indicator.
if (role == SliderThumbRole)
return IgnoreObject;
// When a list item is made up entirely of children (e.g. paragraphs)
// the list item gets ignored. We need it.
if (isGroup() && parent->isList())
return IncludeObject;
// Entries and password fields have extraneous children which we want to ignore.
if (parent->isPasswordField() || parent->isTextControl())
return IgnoreObject;
// Include all tables, even layout tables. The AT can decide what to do with each.
if (role == CellRole || role == TableRole || role == ColumnHeaderRole || role == RowHeaderRole)
return IncludeObject;
// The object containing the text should implement AtkText itself.
if (role == StaticTextRole)
return IgnoreObject;
// Include all list items, regardless they have or not inline children
if (role == ListItemRole)
return IncludeObject;
// Bullets/numbers for list items shouldn't be exposed as AtkObjects.
if (role == ListMarkerRole)
return IgnoreObject;
// Never expose an unknown object, since AT's won't know what to
// do with them. This is what is done on the Mac as well.
if (role == UnknownRole)
return IgnoreObject;
if (role == InlineRole)
return IncludeObject;
// Lines past this point only make sense for AccessibilityRenderObjects.
RenderObject* renderObject = renderer();
if (!renderObject)
return DefaultBehavior;
// We don't want <span> elements to show up in the accessibility hierarchy unless
// we have good reasons for that (e.g. focusable or visible because of containing
// a meaningful accessible name, maybe set through ARIA), so we can use
// atk_component_grab_focus() to set the focus to it.
Node* node = renderObject->node();
if (node && node->hasTagName(HTMLNames::spanTag) && !canSetFocusAttribute() && !hasAttributesRequiredForInclusion())
return IgnoreObject;
// Given a paragraph or div containing a non-nested anonymous block, WebCore
// ignores the paragraph or div and includes the block. We want the opposite:
// ATs are expecting accessible objects associated with textual elements. They
// usually have no need for the anonymous block. And when the wrong objects
// get included or ignored, needed accessibility signals do not get emitted.
if (role == ParagraphRole || role == DivRole) {
// Don't call textUnderElement() here, because it's slow and it can
// crash when called while we're in the middle of a subtree being deleted.
if (!renderObject->firstChildSlow())
return DefaultBehavior;
if (!parent->renderer() || parent->renderer()->isAnonymousBlock())
return DefaultBehavior;
for (RenderObject* r = renderObject->firstChildSlow(); r; r = r->nextSibling()) {
if (r->isAnonymousBlock())
return IncludeObject;
}
}
// Block spans result in objects of ATK_ROLE_PANEL which are almost always unwanted.
// However, if we ignore block spans whose parent is the body, the child controls
// will become immediate children of the ATK_ROLE_DOCUMENT_FRAME and any text will
// become text within the document frame itself. This ultimately may be what we want
// and would largely be consistent with what we see from Gecko. However, ignoring
// spans whose parent is the body changes the current behavior we see from WebCore.
// Until we have sufficient time to properly analyze these cases, we will defer to
// WebCore. We only check that the parent is not aria because we do not expect
// anonymous blocks which are aria-related to themselves have an aria role, nor
// have we encountered instances where the parent of an anonymous block also lacked
// an aria role but the grandparent had one.
if (renderObject && renderObject->isAnonymousBlock() && !parent->renderer()->isBody()
&& parent->ariaRoleAttribute() == UnknownRole)
return IgnoreObject;
return DefaultBehavior;
}