本文整理汇总了C++中RenderObject::containerForRepaint方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderObject::containerForRepaint方法的具体用法?C++ RenderObject::containerForRepaint怎么用?C++ RenderObject::containerForRepaint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderObject
的用法示例。
在下文中一共展示了RenderObject::containerForRepaint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: computeEnclosingCompositingLayer
RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
{
if (!m_node || !m_node->renderer())
return 0;
// Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
// to find a suitable layer.
RenderObject* renderer = m_node->renderer();
RenderLayerModelObject* repaintContainer;
do {
repaintContainer = renderer->containerForRepaint();
if (!repaintContainer) {
renderer = renderer->frame()->ownerRenderer();
if (!renderer)
return 0;
}
} while (!repaintContainer);
RenderLayer* renderLayer = repaintContainer->layer();
if (!renderLayer || renderLayer->compositingState() == NotComposited)
return 0;
GraphicsLayer* newGraphicsLayer = renderLayer->compositedLayerMapping()->mainGraphicsLayer();
m_clipLayer->setSublayerTransform(SkMatrix44());
if (!newGraphicsLayer->drawsContent()) {
if (renderLayer->scrollableArea()->usesCompositedScrolling()) {
ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
newGraphicsLayer = renderLayer->compositedLayerMapping()->scrollingContentsLayer();
} else
ASSERT_NOT_REACHED();
}
if (m_currentGraphicsLayer != newGraphicsLayer) {
if (m_currentGraphicsLayer)
clearGraphicsLayerLinkHighlightPointer();
m_currentGraphicsLayer = newGraphicsLayer;
m_currentGraphicsLayer->addLinkHighlight(this);
}
return renderLayer;
}
示例2:
RenderSelectionInfoBase::RenderSelectionInfoBase(RenderObject& renderer)
: m_renderer(renderer)
, m_repaintContainer(renderer.containerForRepaint())
, m_state(renderer.selectionState())
{
}