本文整理汇总了C++中RenderObject::addChild方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderObject::addChild方法的具体用法?C++ RenderObject::addChild怎么用?C++ RenderObject::addChild使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderObject
的用法示例。
在下文中一共展示了RenderObject::addChild方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addChild
void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild)
{
// Make sure we don't append things after :after-generated content if we have it.
if (!beforeChild)
beforeChild = findAfterContentRenderer();
if (!child->isTableCell()) {
RenderObject* last = beforeChild;
if (!last)
last = lastChild();
if (last && last->isAnonymous() && last->isTableCell() && !last->isBeforeOrAfterContent()) {
if (beforeChild == last)
beforeChild = last->firstChild();
last->addChild(child, beforeChild);
return;
}
if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
RenderObject* cell = beforeChild->previousSibling();
if (cell && cell->isTableCell()) {
ASSERT(cell->isAnonymous());
cell->addChild(child);
return;
}
}
// If beforeChild is inside an anonymous cell, insert into the cell.
if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous() && !last->parent()->isBeforeOrAfterContent()) {
last->parent()->addChild(child, beforeChild);
return;
}
RenderTableCell* cell = new (renderArena()) RenderTableCell(document() /* anonymous object */);
RefPtr<RenderStyle> newStyle = RenderStyle::create();
newStyle->inheritFrom(style());
newStyle->setDisplay(TABLE_CELL);
cell->setStyle(newStyle.release());
addChild(cell, beforeChild);
cell->addChild(child);
return;
}
// If the next renderer is actually wrapped in an anonymous table cell, we need to go up and find that.
while (beforeChild && beforeChild->parent() != this)
beforeChild = beforeChild->parent();
RenderTableCell* cell = toRenderTableCell(child);
// Generated content can result in us having a null section so make sure to null check our parent.
if (parent())
section()->addCell(cell, this);
ASSERT(!beforeChild || beforeChild->isTableCell());
RenderBox::addChild(cell, beforeChild);
if (beforeChild || nextSibling())
section()->setNeedsCellRecalc();
}
示例2: addChild
void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild)
{
// Make sure we don't append things after :after-generated content if we have it.
if (!beforeChild)
beforeChild = afterPseudoElementRenderer();
if (!child->isTableCell()) {
RenderObject* last = beforeChild;
if (!last)
last = lastChild();
if (last && last->isAnonymous() && last->isTableCell() && !last->isBeforeOrAfterContent()) {
if (beforeChild == last)
beforeChild = last->firstChild();
last->addChild(child, beforeChild);
return;
}
if (beforeChild && !beforeChild->isAnonymous() && beforeChild->parent() == this) {
RenderObject* cell = beforeChild->previousSibling();
if (cell && cell->isTableCell() && cell->isAnonymous()) {
cell->addChild(child);
return;
}
}
// If beforeChild is inside an anonymous cell, insert into the cell.
if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous() && !last->parent()->isBeforeOrAfterContent()) {
last->parent()->addChild(child, beforeChild);
return;
}
RenderTableCell* cell = RenderTableCell::createAnonymousWithParentRenderer(this);
addChild(cell, beforeChild);
cell->addChild(child);
return;
}
// If the next renderer is actually wrapped in an anonymous table cell, we need to go up and find that.
while (beforeChild && beforeChild->parent() != this)
beforeChild = beforeChild->parent();
RenderTableCell* cell = toRenderTableCell(child);
// Generated content can result in us having a null section so make sure to null check our parent.
if (parent())
section()->addCell(cell, this);
ASSERT(!beforeChild || beforeChild->isTableCell());
RenderBox::addChild(cell, beforeChild);
if (beforeChild || nextSibling())
section()->setNeedsCellRecalc();
}
示例3: createRendererIfNeeded
static void createRendererIfNeeded(Element& element, RenderStyle* resolvedStyle)
{
ASSERT(!element.renderer());
Document& document = element.document();
ContainerNode* renderingParentNode = NodeRenderingTraversal::parent(&element);
RefPtr<RenderStyle> style = resolvedStyle;
element.setIsInsideRegion(false);
if (!shouldCreateRenderer(element, renderingParentNode) && !elementInsideRegionNeedsRenderer(element, renderingParentNode, style))
return;
if (!style)
style = element.styleForRenderer();
RenderNamedFlowThread* parentFlowRenderer = 0;
#if ENABLE(CSS_REGIONS)
parentFlowRenderer = moveToFlowThreadIfNeeded(element, *style);
#endif
if (!element.rendererIsNeeded(*style))
return;
RenderObject* parentRenderer;
RenderObject* nextRenderer;
if (parentFlowRenderer) {
parentRenderer = parentFlowRenderer;
nextRenderer = parentFlowRenderer->nextRendererForNode(&element);
} else {
parentRenderer = renderingParentNode->renderer();
nextRenderer = nextSiblingRenderer(element, renderingParentNode);
}
RenderObject* newRenderer = element.createRenderer(document.renderArena(), style.get());
if (!newRenderer)
return;
if (!parentRenderer->isChildAllowed(newRenderer, style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
element.setRenderer(newRenderer);
newRenderer->setAnimatableStyle(style.release()); // setAnimatableStyle() can depend on renderer() already being set.
#if ENABLE(FULLSCREEN_API)
if (document.webkitIsFullScreen() && document.webkitCurrentFullScreenElement() == &element) {
newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, &document);
if (!newRenderer)
return;
}
#endif
// Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例4: updateMarkerLocation
void RenderListItem::updateMarkerLocation()
{
// Sanity check the location of our marker.
if (m_marker) {
RenderObject* markerPar = m_marker->parent();
RenderObject* lineBoxParent = getParentOfFirstLineBox(this, m_marker);
if (!lineBoxParent) {
// If the marker is currently contained inside an anonymous box,
// then we are the only item in that anonymous box (since no line box
// parent was found). It's ok to just leave the marker where it is
// in this case.
if (markerPar && markerPar->isAnonymousBlock())
lineBoxParent = markerPar;
else
lineBoxParent = this;
}
if (markerPar != lineBoxParent || !m_marker->minMaxKnown()) {
m_marker->remove();
if (!lineBoxParent)
lineBoxParent = this;
lineBoxParent->addChild(m_marker, lineBoxParent->firstChild());
if (!m_marker->minMaxKnown())
m_marker->calcMinMaxWidth();
recalcMinMaxWidths();
}
}
}
示例5: createRendererForTextIfNeeded
void RenderTreeBuilder::createRendererForTextIfNeeded()
{
ASSERT(!m_node->renderer());
// If we're out of composition then we can't render since there's no parent to inherit from.
if (!m_renderingParent)
return;
if (!shouldCreateRenderer())
return;
Text* textNode = toText(m_node);
RenderObject* parentRenderer = this->parentRenderer();
m_style = parentRenderer->style();
if (!textNode->textRendererIsNeeded(*m_style, *parentRenderer))
return;
RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = this->nextRenderer();
textNode->setRenderer(newRenderer);
// Parent takes care of the animations, no need to call setAnimatableStyle.
newRenderer->setStyle(m_style.release());
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例6: updateMarkerLocation
void RenderListItem::updateMarkerLocation()
{
// Sanity check the location of our marker.
if (m_marker) {
RenderObject* markerPar = m_marker->parent();
RenderObject* lineBoxParent = getParentOfFirstLineBox(this, m_marker);
if (!lineBoxParent) {
// If the marker is currently contained inside an anonymous box,
// then we are the only item in that anonymous box (since no line box
// parent was found). It's ok to just leave the marker where it is
// in this case.
if (markerPar && markerPar->isAnonymousBlock())
lineBoxParent = markerPar;
else
lineBoxParent = this;
}
if (markerPar != lineBoxParent || m_marker->preferredLogicalWidthsDirty()) {
// Removing and adding the marker can trigger repainting in
// containers other than ourselves, so we need to disable LayoutState.
view()->disableLayoutState();
updateFirstLetter();
m_marker->remove();
if (!lineBoxParent)
lineBoxParent = this;
lineBoxParent->addChild(m_marker, firstNonMarkerChild(lineBoxParent));
if (m_marker->preferredLogicalWidthsDirty())
m_marker->computePreferredLogicalWidths();
view()->enableLayoutState();
}
}
}
示例7: createRendererForTextIfNeeded
void NodeRenderingContext::createRendererForTextIfNeeded()
{
ASSERT(!m_node->renderer());
Text* textNode = toText(m_node);
if (!shouldCreateRenderer())
return;
RenderObject* parentRenderer = this->parentRenderer();
if (m_parentDetails.resetStyleInheritance())
m_style = textNode->document()->styleResolver()->defaultStyleForElement();
else
m_style = parentRenderer->style();
if (!textNode->textRendererIsNeeded(*this))
return;
RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = this->nextRenderer();
textNode->setRenderer(newRenderer);
// Parent takes care of the animations, no need to call setAnimatableStyle.
newRenderer->setStyle(m_style.release());
parentRenderer->addChild(newRenderer, nextRenderer);
}
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_WebKit,代码行数:35,代码来源:NodeRenderingContext.cpp
示例8: attach
void PseudoElement::attach(const AttachContext& context)
{
ASSERT(!renderer());
Element::attach(context);
RenderObject* renderer = this->renderer();
if (!renderer)
return;
RenderStyle* style = renderer->style();
if (style->hasFlowFrom())
return;
if (style->styleType() != BEFORE && style->styleType() != AFTER)
return;
ASSERT(style->contentData());
for (const ContentData* content = style->contentData(); content; content = content->next()) {
RenderObject* child = content->createRenderer(document(), style);
if (renderer->isChildAllowed(child, style)) {
renderer->addChild(child);
if (child->isQuote())
toRenderQuote(child)->attachQuote();
} else
child->destroy();
}
}
示例9: updateMarkerLocation
bool RenderListItem::updateMarkerLocation()
{
ASSERT(m_marker);
RenderObject* markerParent = m_marker->parent();
RenderObject* lineBoxParent = getParentOfFirstLineBox(this, m_marker);
if (!lineBoxParent) {
// If the marker is currently contained inside an anonymous box, then we
// are the only item in that anonymous box (since no line box parent was
// found). It's ok to just leave the marker where it is in this case.
if (markerParent && markerParent->isAnonymousBlock())
lineBoxParent = markerParent;
else
lineBoxParent = this;
}
if (markerParent != lineBoxParent) {
m_marker->remove();
lineBoxParent->addChild(m_marker, firstNonMarkerChild(lineBoxParent));
m_marker->updateMarginsAndContent();
// If markerParent is an anonymous block with no children, destroy it.
if (markerParent && markerParent->isAnonymousBlock() && !toRenderBlock(markerParent)->firstChild() && !toRenderBlock(markerParent)->continuation())
markerParent->destroy();
return true;
}
return false;
}
示例10: addChild
void RenderRubyRun::addChild(RenderObject* child, RenderObject* beforeChild)
{
ASSERT(child);
if (child->isRubyText()) {
if (!beforeChild) {
// RenderRuby has already ascertained that we can add the child here.
ASSERT(!hasRubyText());
// prepend ruby texts as first child
RenderBlockFlow::addChild(child, firstChild());
} else if (beforeChild->isRubyText()) {
// New text is inserted just before another.
// In this case the new text takes the place of the old one, and
// the old text goes into a new run that is inserted as next sibling.
ASSERT(beforeChild->parent() == this);
RenderObject* ruby = parent();
ASSERT(ruby->isRuby());
RenderBlock* newRun = staticCreateRubyRun(ruby);
ruby->addChild(newRun, nextSibling());
// Add the new ruby text and move the old one to the new run
// Note: Doing it in this order and not using RenderRubyRun's methods,
// in order to avoid automatic removal of the ruby run in case there is no
// other child besides the old ruby text.
RenderBlockFlow::addChild(child, beforeChild);
RenderBlockFlow::removeChild(beforeChild);
newRun->addChild(beforeChild);
} else if (hasRubyBase()) {
// Insertion before a ruby base object.
// In this case we need insert a new run before the current one and split the base.
RenderObject* ruby = parent();
RenderRubyRun* newRun = staticCreateRubyRun(ruby);
ruby->addChild(newRun, this);
newRun->addChild(child);
rubyBaseSafe()->moveChildren(newRun->rubyBaseSafe(), beforeChild);
}
} else {
// child is not a text -> insert it into the base
// (append it instead if beforeChild is the ruby text)
RenderRubyBase* base = rubyBaseSafe();
if (beforeChild == base)
beforeChild = base->firstChild();
if (beforeChild && beforeChild->isRubyText())
beforeChild = 0;
ASSERT(!beforeChild || beforeChild->isDescendantOf(base));
base->addChild(child, beforeChild);
}
}
示例11: attach
void TextImpl::attach(KHTMLView *w)
{
RenderObject *r = _parent->renderer();
if(r && style())
{
m_render = new RenderText(str);
m_render->setStyle(style());
r->addChild(m_render, _next ? _next->renderer() : 0);
}
CharacterDataImpl::attach(w);
}
示例12: createRendererForElementIfNeeded
void NodeRenderingContext::createRendererForElementIfNeeded()
{
ASSERT(!m_node->renderer());
Element* element = toElement(m_node);
if (!shouldCreateRenderer())
return;
m_style = element->styleForRenderer();
ASSERT(m_style);
moveToFlowThreadIfNeeded();
if (!element->rendererIsNeeded(*this))
return;
RenderObject* parentRenderer = this->parentRenderer();
RenderObject* nextRenderer = this->nextRenderer();
#if ENABLE(DIALOG_ELEMENT)
if (element->isInTopLayer())
adjustInsertionPointForTopLayerElement(element, parentRenderer, nextRenderer);
#endif
Document* document = element->document();
RenderObject* newRenderer = element->createRenderer(document->renderArena(), m_style.get());
if (!newRenderer)
return;
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setInRenderFlowThread(parentRenderer->inRenderFlowThread());
element->setRenderer(newRenderer);
newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set.
#if ENABLE(FULLSCREEN_API)
if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenElement() == element) {
newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, document);
if (!newRenderer)
return;
}
#endif
// Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例13: createRendererForElementIfNeeded
void NodeRenderingContext::createRendererForElementIfNeeded()
{
ASSERT(!m_node->renderer());
Element* element = toElement(m_node);
element->setIsInsideRegion(false);
if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer())
return;
if (!m_style)
m_style = element->styleForRenderer();
ASSERT(m_style);
moveToFlowThreadIfNeeded();
if (!element->rendererIsNeeded(*this))
return;
RenderObject* newRenderer = element->createRenderer(m_style.get());
if (!newRenderer)
return;
RenderObject* parentRenderer = this->parentRenderer();
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = this->nextRenderer();
element->setRenderer(newRenderer);
newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set.
if (FullscreenElementStack::isActiveFullScreenElement(element)) {
newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, element->document());
if (!newRenderer)
return;
}
// Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
parentRenderer->addChild(newRenderer, nextRenderer);
}
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_WebKit,代码行数:48,代码来源:NodeRenderingContext.cpp
示例14: fixPlaceholderRenderer
void HTMLTextFormControlElement::fixPlaceholderRenderer(HTMLElement* placeholder, HTMLElement* siblingElement)
{
// FIXME: We should change the order of DOM nodes. But it makes an assertion
// failure in editing code.
if (!placeholder || !placeholder->renderer())
return;
RenderObject* placeholderRenderer = placeholder->renderer();
RenderObject* siblingRenderer = siblingElement->renderer();
ASSERT(siblingRenderer);
if (placeholderRenderer->nextSibling() == siblingRenderer)
return;
RenderObject* parentRenderer = placeholderRenderer->parent();
ASSERT(parentRenderer == siblingRenderer->parent());
parentRenderer->removeChild(placeholderRenderer);
parentRenderer->addChild(placeholderRenderer, siblingRenderer);
}
示例15: addChild
void RenderTableRow::addChild(RenderObject* child, RenderObject* beforeChild)
{
bool isTableRow = element() && element()->hasTagName(trTag);
if (!child->isTableCell()) {
if (isTableRow && child->element() && child->element()->hasTagName(formTag) && document()->isHTMLDocument()) {
RenderContainer::addChild(child, beforeChild);
return;
}
RenderObject* last = beforeChild;
if (!last)
last = lastChild();
if (last && last->isAnonymous() && last->isTableCell()) {
last->addChild(child);
return;
}
// If beforeChild is inside an anonymous cell, insert into the cell.
if (last && !last->isTableCell() && last->parent() && last->parent()->isAnonymous()) {
last->parent()->addChild(child, beforeChild);
return;
}
RenderTableCell* cell = new (renderArena()) RenderTableCell(document() /* anonymous object */);
RenderStyle* newStyle = new (renderArena()) RenderStyle();
newStyle->inheritFrom(style());
newStyle->setDisplay(TABLE_CELL);
cell->setStyle(newStyle);
addChild(cell, beforeChild);
cell->addChild(child);
return;
}
// If the next renderer is actually wrapped in an anonymous table cell, we need to go up and find that.
while (beforeChild && !beforeChild->isTableCell())
beforeChild = beforeChild->parent();
RenderTableCell* cell = static_cast<RenderTableCell*>(child);
section()->addCell(cell, this);
RenderContainer::addChild(cell, beforeChild);
if (beforeChild || nextSibling())
section()->setNeedsCellRecalc();
}