本文整理汇总了C++中RenderObject::flowThreadState方法的典型用法代码示例。如果您正苦于以下问题:C++ RenderObject::flowThreadState方法的具体用法?C++ RenderObject::flowThreadState怎么用?C++ RenderObject::flowThreadState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类RenderObject
的用法示例。
在下文中一共展示了RenderObject::flowThreadState方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createRendererForTextIfNeeded
void RenderTreeBuilder::createRendererForTextIfNeeded()
{
ASSERT(!m_node->renderer());
// If we're out of composition then we can't render since there's no parent to inherit from.
if (!m_renderingParent)
return;
if (!shouldCreateRenderer())
return;
Text* textNode = toText(m_node);
RenderObject* parentRenderer = this->parentRenderer();
m_style = parentRenderer->style();
if (!textNode->textRendererIsNeeded(*m_style, *parentRenderer))
return;
RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = this->nextRenderer();
textNode->setRenderer(newRenderer);
// Parent takes care of the animations, no need to call setAnimatableStyle.
newRenderer->setStyle(m_style.release());
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例2: createRendererForTextIfNeeded
void NodeRenderingContext::createRendererForTextIfNeeded()
{
ASSERT(!m_node->renderer());
Text* textNode = toText(m_node);
if (!shouldCreateRenderer())
return;
RenderObject* parentRenderer = this->parentRenderer();
if (m_parentDetails.resetStyleInheritance())
m_style = textNode->document()->styleResolver()->defaultStyleForElement();
else
m_style = parentRenderer->style();
if (!textNode->textRendererIsNeeded(*this))
return;
RenderText* newRenderer = textNode->createTextRenderer(m_style.get());
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = this->nextRenderer();
textNode->setRenderer(newRenderer);
// Parent takes care of the animations, no need to call setAnimatableStyle.
newRenderer->setStyle(m_style.release());
parentRenderer->addChild(newRenderer, nextRenderer);
}
开发者ID:IllusionRom-deprecated,项目名称:android_platform_external_chromium_org_third_party_WebKit,代码行数:35,代码来源:NodeRenderingContext.cpp
示例3: createRendererIfNeeded
static void createRendererIfNeeded(Element& element, RenderStyle* resolvedStyle)
{
ASSERT(!element.renderer());
Document& document = element.document();
ContainerNode* renderingParentNode = NodeRenderingTraversal::parent(&element);
RefPtr<RenderStyle> style = resolvedStyle;
element.setIsInsideRegion(false);
if (!shouldCreateRenderer(element, renderingParentNode) && !elementInsideRegionNeedsRenderer(element, renderingParentNode, style))
return;
if (!style)
style = element.styleForRenderer();
RenderNamedFlowThread* parentFlowRenderer = 0;
#if ENABLE(CSS_REGIONS)
parentFlowRenderer = moveToFlowThreadIfNeeded(element, *style);
#endif
if (!element.rendererIsNeeded(*style))
return;
RenderObject* parentRenderer;
RenderObject* nextRenderer;
if (parentFlowRenderer) {
parentRenderer = parentFlowRenderer;
nextRenderer = parentFlowRenderer->nextRendererForNode(&element);
} else {
parentRenderer = renderingParentNode->renderer();
nextRenderer = nextSiblingRenderer(element, renderingParentNode);
}
RenderObject* newRenderer = element.createRenderer(document.renderArena(), style.get());
if (!newRenderer)
return;
if (!parentRenderer->isChildAllowed(newRenderer, style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
element.setRenderer(newRenderer);
newRenderer->setAnimatableStyle(style.release()); // setAnimatableStyle() can depend on renderer() already being set.
#if ENABLE(FULLSCREEN_API)
if (document.webkitIsFullScreen() && document.webkitCurrentFullScreenElement() == &element) {
newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, &document);
if (!newRenderer)
return;
}
#endif
// Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例4: createRendererForElementIfNeeded
void NodeRenderingContext::createRendererForElementIfNeeded()
{
ASSERT(!m_node->renderer());
Element* element = toElement(m_node);
element->setIsInsideRegion(false);
if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer())
return;
if (!m_style)
m_style = element->styleForRenderer();
ASSERT(m_style);
moveToFlowThreadIfNeeded();
if (!element->rendererIsNeeded(*this))
return;
RenderObject* parentRenderer = this->parentRenderer();
RenderObject* nextRenderer = this->nextRenderer();
Document* document = element->document();
RenderObject* newRenderer = element->createRenderer(document->renderArena(), m_style.get());
if (!newRenderer)
return;
if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
element->setRenderer(newRenderer);
newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set.
#if ENABLE(FULLSCREEN_API)
if (document->webkitIsFullScreen() && document->webkitCurrentFullScreenElement() == element) {
newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, document);
if (!newRenderer)
return;
}
#endif
// Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例5: createRendererForElementIfNeeded
void RenderTreeBuilder::createRendererForElementIfNeeded()
{
ASSERT(!m_node->renderer());
// If we're out of composition then we can't render since there's no parent to inherit from.
if (!m_renderingParent)
return;
Element* element = toElement(m_node);
if (!shouldCreateRenderer())
return;
RenderStyle& style = this->style();
if (!element->rendererIsNeeded(style))
return;
RenderObject* newRenderer = element->createRenderer(&style);
if (!newRenderer)
return;
RenderObject* parentRenderer = this->parentRenderer();
if (!parentRenderer->isChildAllowed(newRenderer, &style)) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = this->nextRenderer();
element->setRenderer(newRenderer);
newRenderer->setStyle(&style); // setStyle() can depend on renderer() already being set.
if (FullscreenElementStack::isActiveFullScreenElement(element)) {
newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, &element->document());
if (!newRenderer)
return;
}
// Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer.
parentRenderer->addChild(newRenderer, nextRenderer);
}
示例6: createTextRendererIfNeeded
static void createTextRendererIfNeeded(Text& textNode)
{
ASSERT(!textNode.renderer());
ContainerNode* renderingParentNode = NodeRenderingTraversal::parent(&textNode);
if (!renderingParentNode)
return;
RenderObject* parentRenderer = renderingParentNode->renderer();
if (!parentRenderer || !parentRenderer->canHaveChildren())
return;
if (!renderingParentNode->childShouldCreateRenderer(&textNode))
return;
Document& document = textNode.document();
RefPtr<RenderStyle> style;
bool resetStyleInheritance = textNode.parentNode()->isShadowRoot() && toShadowRoot(textNode.parentNode())->resetStyleInheritance();
if (resetStyleInheritance)
style = document.ensureStyleResolver().defaultStyleForElement();
else
style = parentRenderer->style();
if (!textRendererIsNeeded(textNode, *parentRenderer, *style))
return;
RenderText* newRenderer = textNode.createTextRenderer(document.renderArena(), style.get());
if (!newRenderer)
return;
if (!parentRenderer->isChildAllowed(newRenderer, style.get())) {
newRenderer->destroy();
return;
}
// Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style
// for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail.
newRenderer->setFlowThreadState(parentRenderer->flowThreadState());
RenderObject* nextRenderer = nextSiblingRenderer(textNode);
textNode.setRenderer(newRenderer);
// Parent takes care of the animations, no need to call setAnimatableStyle.
newRenderer->setStyle(style.release());
parentRenderer->addChild(newRenderer, nextRenderer);
Node* sibling = textNode.nextSibling();
if (sibling && !sibling->renderer() && sibling->attached())
createTextRenderersForSiblingsAfterAttachIfNeeded(sibling);
}