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C++ QuadTree::setTreeData方法代码示例

本文整理汇总了C++中QuadTree::setTreeData方法的典型用法代码示例。如果您正苦于以下问题:C++ QuadTree::setTreeData方法的具体用法?C++ QuadTree::setTreeData怎么用?C++ QuadTree::setTreeData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QuadTree的用法示例。


在下文中一共展示了QuadTree::setTreeData方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: createObjects


//.........这里部分代码省略.........
	//for (int x = 0; x < 6; x++)//dessa rader verkar inte göra något
	//nrOfVertexDrawn = triangleVertices.size();

	//creates the quad for DeferredRendering
	finalShit[0] = { -1.0f,  1.0f, 0.0f, 0.0f,0.0f };
	finalShit[1] = {  1.0f, -1.0f, 0.0f, 1.0f,1.0f };
	finalShit[2] = { -1.0f, -1.0f, 0.0f, 0.0f,1.0f };
	//				  1.0	 1.0
	finalShit[3] = { -1.0f,  1.0f, 0.0f, 0.0f,0.0f };
	finalShit[4] = {  1.0f,  1.0f, 0.0f, 1.0f,0.0f };
	finalShit[5] = {  1.0f, -1.0f, 0.0f, 1.0f,1.0f };
	//creates the vertexBuffer for the quad
	D3D11_BUFFER_DESC bufferDesc;
	memset(&bufferDesc, 0, sizeof(bufferDesc));
	bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
	bufferDesc.Usage = D3D11_USAGE_DEFAULT;

	bufferDesc.ByteWidth = sizeof(finalShit);
	
	D3D11_SUBRESOURCE_DATA data;
	memset(&data, 0, sizeof(data));
	data.pSysMem = finalShit;

	HRESULT hr = gDevice->CreateBuffer(&bufferDesc, &data, &quadVertexBuffer);
	

/*
<<<<<<< HEAD

	//creates all the Objects
	/*int xMax = 6;
	int yMax = 3;
	int zMax = 6;
	for (int x = 0; x < xMax; x++)
	{
		for (int y = 0; y < yMax; y++)
		{
			for (int z = 0; z < zMax; z++)
			{
				if (x == 0 || x == xMax - 1 || y == 0 || y == yMax - 1 || z == 0 || z == zMax - 1)
				{
					//creates an object
					objects.push_back(Object(triangleVertices, Vector3((2.0f * x), (2.0f * y), (2.0f * z)), gDevice, fromFile.getImageFile(), "cube_box_NormalMap.png"));
					nrOfObjects++;
				}
			}
		}
	}*/
	
/*
	for (int i = 0; i < 5; i++)
	{
		objects.push_back(Object(triangleVertices, Vector3(rand() % 6, 0, 6), gDevice, fromFile.getImageFile(), "cube_box_NormalMap.png"));
		nrOfObjects++;
	}
*/

	objects.push_back(Object(triangleVertices, Vector3((1.0f), (0.0f), (1.0f)), gDevice, fromFile.getImageFile(), "cube_box_NormalMap.png", objNr++));
	objects.push_back(Object(triangleVertices, Vector3((3.0f), (0.0f), (1.0f)), gDevice, fromFile.getImageFile(), "cube_box_NormalMap.png", objNr++));

	//creating the floor
	/*for (int i = 0; i < 10; i++)
	{
		float x = i;
		for (int j = 0; j < 10; j++)
		{
			float y = j;
			objects.push_back(Object(triangleVertices, Vector3((x), (-2.0f), (y)), gDevice, fromFile.getImageFile(), "cube_box_NormalMap.png", objNr++));
		}
	}*/
	int maxZ = terrain->getLength();
	int maxX = terrain->getWidth();

	for (int i = 1; i < objects.size(); i++)
	{
		float highest = 0;
		for (int j = 0; j < 4; j++)//selecting the highest pos in the square
		{
			float compare = terrain->getY(
				(int)floorf(objects[i].getPosition().x + j),
				(int)floorf(objects[i].getPosition().z + j));

			if (highest < compare)
			{
				highest = compare;
			}
		}
		objects[i].setPosY(highest);

	}



	

	quadTree.setTreeData(objects); //splits all the objects into the quads in the quadtree
#pragma endregion


}
开发者ID:relinkz,项目名称:Hamp_Axel_Seb_projd3dx11,代码行数:101,代码来源:Hamp_Axel_Seb_projd3dx11.cpp


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