本文整理汇总了C++中QuadTree::addPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ QuadTree::addPoint方法的具体用法?C++ QuadTree::addPoint怎么用?C++ QuadTree::addPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类QuadTree
的用法示例。
在下文中一共展示了QuadTree::addPoint方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: initializeGL
void NGLScene::initializeGL ()
{
ngl::NGLInit::instance();
glClearColor (0.4,0.4,0.4,1);
std::cout<<"Initializing NGL\n";
ngl::Vec3 from(2,0.4,1);ngl::Vec3 to(0.5,0.4,0);ngl::Vec3 up(0,1,0);
m_cam = new ngl::Camera(from,to,up);
m_cam->setShape(45,(float)720/576,0.05,350);
m_text=new ngl::Text(QFont("Arial",14));
m_text->setScreenSize (width (),height ());
// now to load the shader and set the values
// grab an instance of shader manager
ngl::ShaderLib *shader=ngl::ShaderLib::instance();
(*shader)["nglDiffuseShader"]->use();
shader->setShaderParam4f("Colour",1,0,0,1);
shader->setShaderParam3f("lightPos",1,1,1);
shader->setShaderParam4f("lightDiffuse",1,1,1,1);
glEnable(GL_DEPTH_TEST);
// enable multisampling for smoother drawing
glEnable(GL_MULTISAMPLE);
// as re-size is not explicitly called we need to do this.
glViewport(0,0,width(),height());
//Fill random 2D Values to Quatree
for(int i=0;i<totalCollisionObjects;i++)
{
ngl::Random *rng=ngl::Random::instance ();
int x = (int)rng->randomPositiveNumber (totalCollisionObjects);
int y = (int)rng->randomPositiveNumber (totalCollisionObjects);
//save positions
Point t(x,y);
treePositions.push_back (t);
Point tempPoint(x,y);//or insert x,y instead of i,i to create some randomness
tree.addPoint(tempPoint);
}
//find & get the collision neighbours of Point a(8,8), if (8,8) is in the tree
// Point a(3,3);
//Point a(2530,7399);
// getPointCollisions(a,&tree);
currenttime.start ();
tmpTimeElapsed = 0;
fps= 0;
}