当前位置: 首页>>代码示例>>C++>>正文


C++ QuadTree::getObjectsToDraw方法代码示例

本文整理汇总了C++中QuadTree::getObjectsToDraw方法的典型用法代码示例。如果您正苦于以下问题:C++ QuadTree::getObjectsToDraw方法的具体用法?C++ QuadTree::getObjectsToDraw怎么用?C++ QuadTree::getObjectsToDraw使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QuadTree的用法示例。


在下文中一共展示了QuadTree::getObjectsToDraw方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: FirstRenderCall

void FirstRenderCall()
{
	//THIS IS THE START OF THE FIRST RENDERCALL
	HRESULT hr;
	float clearColor[] = { 0, 0, 0, 1 };
	//float whiteColor[] = { 1, 1, 1, 1 };
	//float grayColor[] = { 0.5, 0.5, 0.5 , 1 };

	//clear all the RTV
	gDeviceContext->ClearRenderTargetView(deferredViews[0], clearColor);
	gDeviceContext->ClearRenderTargetView(deferredViews[1], clearColor);
	gDeviceContext->ClearRenderTargetView(deferredViews[2], clearColor);
	gDeviceContext->ClearRenderTargetView(deferredViews[3], clearColor);
	gDeviceContext->ClearRenderTargetView(deferredViews[4], clearColor);

	//clear depthbuffer
	gDeviceContext->ClearDepthStencilView(gDepthBuffer, D3D11_CLEAR_DEPTH, 1, 0);

	//get all the object in the part of the quad tree that the camera is in (must be used)
	objectsToDraw = quadTree.getObjectsToDraw(WorldCamera.getCameraPos()); 

	//does viewfustrum culling on the objects gathered from the quadtree (does not have to be used)
	//objectsToDraw = WorldCamera.doFustrumCulling(objectsToDraw);

	//set the OutputMerger to use the 5 RTV
	gDeviceContext->OMSetRenderTargets(5, deferredViews, gDepthBuffer);

	//enable the shaders
	gDeviceContext->VSSetShader(vDeferredShader, NULL, 0);
	gDeviceContext->GSSetShader(gGeometryShader, NULL, 0);
	gDeviceContext->PSSetShader(pDeferredShader, NULL, 0);

	//gDeviceContext->PSSetConstantBuffers(0, 1, &worldSpaceBuffer);					//give the worldSpaceBuffer to the PixelShader
	gDeviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);	//set the topology
	gDeviceContext->IASetInputLayout(gVertexLayout);								//set the input layout


	gDeviceContext->Draw(nrOfVertexDrawn, 0);

	//renders all the individual objects and stores their values in the RTVs
	for (int i = 0; i < objectsToDraw.size(); i++)
	{
		if (objectsToDraw.at(i) != nullptr)
		{
			Render(*objectsToDraw.at(i));
		}
	}
	//FIRST RENDER CALL DONE
}
开发者ID:relinkz,项目名称:Hamp_Axel_Seb_projd3dx11,代码行数:49,代码来源:Hamp_Axel_Seb_projd3dx11.cpp


注:本文中的QuadTree::getObjectsToDraw方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。