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C++ QuadTree::intersectionRay方法代码示例

本文整理汇总了C++中QuadTree::intersectionRay方法的典型用法代码示例。如果您正苦于以下问题:C++ QuadTree::intersectionRay方法的具体用法?C++ QuadTree::intersectionRay怎么用?C++ QuadTree::intersectionRay使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在QuadTree的用法示例。


在下文中一共展示了QuadTree::intersectionRay方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: selectObject

bool MouseMarker::selectObject(int types, bool overrideObject)
{
	//Attempt to select an object.
	if(!mpObject || overrideObject)
	{
		LogicQuadTree *pLogicTree = LogicQuadTree::getInstance();
		QuadTree *pTree = pLogicTree->getQuadTree();

		vector<CollisionObject *> objects;

		//Check intersection with the mouse ray.
		pTree->intersectionRay(mMouseRay.mOrigin, mMouseRay.mDirection, objects);

		float minDistance = (float)INT_MAX;
		float distance = 0.0f;
		CollisionObject *pClosestObject = NULL;
		//Find the closest object.
		for(vector<CollisionObject *>::iterator objectIter = objects.begin();
			objectIter != objects.end(); ++objectIter)
		{
			//Ignore ground objects.
			if((*objectIter)->getID() != KEY_GROUND)
			{
				distance = (*objectIter)->getDistance(mMouseRay.mOrigin);
				if(distance < minDistance)
				{
					minDistance = distance;
					pClosestObject = (*objectIter);
				}
			}
		}
		if(pClosestObject)
		{
			TransformObject *pObject = (TransformObject *)pClosestObject->getParent();
			Actor *pActor = (Actor *)pObject->getActor();

			mObjectRotation = pObject->getRotation();

			//Apply rotation offset.
			mObjectRotation += D3DXVECTOR3(0.0f, -(float)(0.5 * D3DX_PI), 0.0f);
			mObjectScale = pObject->getScale();

			//Check for trigger.
			if(pObject->getID() == KEY_TRIGGER.convertToGfxId())
			{
				if(types & MouseMarker::MarkerType_Trigger)
				{
					mMarkerState = MouseMarker::MarkerState_Select;
					mMarkerType = MouseMarker::MarkerType_Trigger;
					mpObject = pObject;
					return true;
				}
			}
			//Check if the selected object is an actor.
			else if(pActor)
			{
				if(types & MouseMarker::MarkerType_Actor)
				{
					//Check that the actor is owned by the player.
					if(pActor->getKey().isOwner())
					{
						//Set type to actor.
						mMarkerState = MouseMarker::MarkerState_Select;
						mMarkerType = MouseMarker::MarkerType_Actor;
						mpObject = pActor;
						return true;
					}
				}
			}
			//Should be an object otherwise.
			else
			{
				if(types & MouseMarker::MarkerType_Object)
				{
					//Set type to object.
					if(pObject->getID() >= 0)
					{
						mMarkerState = MouseMarker::MarkerState_Select;
						mMarkerType = MouseMarker::MarkerType_Object;
						mpObject = pObject;
						return true;
					}
				}
			}
		}
		else
		{
			clearObject();
		}
	}
	return false;
}
开发者ID:GustavPersson,项目名称:miniature-dubstep,代码行数:92,代码来源:MouseMarker.cpp


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