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C++ PlayerSAO::setWieldedItem方法代码示例

本文整理汇总了C++中PlayerSAO::setWieldedItem方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerSAO::setWieldedItem方法的具体用法?C++ PlayerSAO::setWieldedItem怎么用?C++ PlayerSAO::setWieldedItem使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerSAO的用法示例。


在下文中一共展示了PlayerSAO::setWieldedItem方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessData


//.........这里部分代码省略.........
		*/
		else if(action == 3)
		{
			ItemStack item = playersao->getWieldedItem();

			// Reset build time counter
			if(pointed.type == POINTEDTHING_NODE &&
					item.getDefinition(m_itemdef).type == ITEM_NODE)
				getClient(peer_id)->m_time_from_building = 0.0;

			if(pointed.type == POINTEDTHING_OBJECT)
			{
				// Right click object

				// Skip if object has been removed
				if(pointed_object->m_removed)
					return;

/* android bug - too many
				actionstream<<player->getName()<<" right-clicks object "
						<<pointed.object_id<<": "
						<<pointed_object->getDescription()<<std::endl;
*/

				// Do stuff
				pointed_object->rightClick(playersao);
			}
			else if(m_script->item_OnPlace(
					item, playersao, pointed))
			{
				// Placement was handled in lua

				// Apply returned ItemStack
			if (playersao->setWieldedItem(item)) {
				SendInventory(playersao);
			}

				stat.add("place", player->getName());
				//stat.add("place_" + item.name, player->getName());
			}

			// If item has node placement prediction, always send the
			// blocks to make sure the client knows what exactly happened
			RemoteClient *client = getClient(peer_id);
			v3s16 blockpos = getNodeBlockPos(floatToInt(pointed_pos_above, BS));
			v3s16 blockpos2 = getNodeBlockPos(floatToInt(pointed_pos_under, BS));
			if(item.getDefinition(m_itemdef).node_placement_prediction != "") {
				client->SetBlockNotSent(blockpos);
				if(blockpos2 != blockpos) {
					client->SetBlockNotSent(blockpos2);
				}
			}
			else {
				client->ResendBlockIfOnWire(blockpos);
				if(blockpos2 != blockpos) {
					client->ResendBlockIfOnWire(blockpos2);
				}
			}
		} // action == 3

		/*
			4: use
		*/
		else if(action == 4)
		{
			ItemStack item = playersao->getWieldedItem();
开发者ID:daniel-santos,项目名称:freeminer,代码行数:67,代码来源:fm_serverpackethandler.cpp


注:本文中的PlayerSAO::setWieldedItem方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。