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C++ PlayerSAO::getLastGoodPosition方法代码示例

本文整理汇总了C++中PlayerSAO::getLastGoodPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ PlayerSAO::getLastGoodPosition方法的具体用法?C++ PlayerSAO::getLastGoodPosition怎么用?C++ PlayerSAO::getLastGoodPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在PlayerSAO的用法示例。


在下文中一共展示了PlayerSAO::getLastGoodPosition方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: ProcessData


//.........这里部分代码省略.........
		u16 item = packet[TOSERVER_PLAYERITEM_VALUE].as<u16>();
		playersao->setWieldIndex(item);
	}
	else if(command == TOSERVER_RESPAWN)
	{
		if(!player->isDead())
			return;

		RespawnPlayer(peer_id);

		actionstream << player->getName() << " respawns at "
				<< PP(player->getPosition()/BS) << std::endl;

		// ActiveObject is added to environment in AsyncRunStep after
		// the previous addition has been successfully removed
	}
	else if(command == TOSERVER_INTERACT)
	{
		u8 action;
		u16 item_i;
		PointedThing pointed;

		packet[TOSERVER_INTERACT_ACTION].convert(&action);
		packet[TOSERVER_INTERACT_ITEM].convert(&item_i);
		packet[TOSERVER_INTERACT_POINTED_THING].convert(&pointed);

		if(player->hp == 0)
		{
			verbosestream<<"TOSERVER_INTERACT: "<<player->getName()
				<<" tried to interact, but is dead!"<<std::endl;
			return;
		}

		v3f player_pos = playersao->getLastGoodPosition();

		// Update wielded item
		playersao->setWieldIndex(item_i);

		// Get pointed to node (undefined if not POINTEDTYPE_NODE)
		v3s16 p_under = pointed.node_undersurface;
		v3s16 p_above = pointed.node_abovesurface;

		// Get pointed to object (NULL if not POINTEDTYPE_OBJECT)
		ServerActiveObject *pointed_object = NULL;
		if(pointed.type == POINTEDTHING_OBJECT)
		{
			pointed_object = m_env->getActiveObject(pointed.object_id);
			if(pointed_object == NULL)
			{
				verbosestream<<"TOSERVER_INTERACT: "
					"pointed object is NULL"<<std::endl;
				return;
			}

		}

		v3f pointed_pos_under = player_pos;
		v3f pointed_pos_above = player_pos;
		if(pointed.type == POINTEDTHING_NODE)
		{
			pointed_pos_under = intToFloat(p_under, BS);
			pointed_pos_above = intToFloat(p_above, BS);
		}
		else if(pointed.type == POINTEDTHING_OBJECT)
		{
			pointed_pos_under = pointed_object->getBasePosition();
开发者ID:daniel-santos,项目名称:freeminer,代码行数:67,代码来源:fm_serverpackethandler.cpp


注:本文中的PlayerSAO::getLastGoodPosition方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。