本文整理汇总了C++中Particles::Vertices方法的典型用法代码示例。如果您正苦于以下问题:C++ Particles::Vertices方法的具体用法?C++ Particles::Vertices怎么用?C++ Particles::Vertices使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Particles
的用法示例。
在下文中一共展示了Particles::Vertices方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: UpdatePointMotion
//----------------------------------------------------------------------------
void ParticleController::UpdatePointMotion (float fCtrlTime)
{
Particles* pkParticle = (Particles*) m_pkObject;
int i, iVertexQuantity = pkParticle->GetActiveQuantity();
float* afSize = pkParticle->Sizes();
for (i = 0; i < iVertexQuantity; i++)
{
float fDSize = fCtrlTime*m_afPointSizeChange[i];
afSize[i] += fDSize;
}
Vector3f* akVertex = pkParticle->Vertices();
for (i = 0; i < iVertexQuantity; i++)
{
float fDistance = fCtrlTime*m_afPointLinearSpeed[i];
Vector3f kDTrn = fDistance*m_akPointLinearAxis[i];
akVertex[i] += kDTrn;
}
Vector3f* akNormal = pkParticle->Normals();
if ( akNormal )
{
for (i = 0; i < iVertexQuantity; i++)
{
float fAngle = fCtrlTime*m_afPointAngularSpeed[i];
Matrix3f kDRot(m_akPointAngularAxis[i],fAngle);
akNormal[i] = kDRot*akNormal[i];
// TO DO. Since the normals are being updated in-place, after a
// few rotations the numerical errors might build up. The
// unitizing is designed to fix the errors in length. Arrange
// for this to happen on a less frequent basis.
akNormal[i].Normalize();
}
}
}