本文整理汇总了C++中Part::addFrame方法的典型用法代码示例。如果您正苦于以下问题:C++ Part::addFrame方法的具体用法?C++ Part::addFrame怎么用?C++ Part::addFrame使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Part
的用法示例。
在下文中一共展示了Part::addFrame方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: construct_Player
Entity construct_Player(int x, int y, int orientation) {
Entity player = construct_Entity(x, y, orientation);
player.update = &Player_update;
Part torso = construct_Part();
torso.addFrame(&torso, "north_idle", 2, 2, '@', WHITE);
torso.addFrame(&torso, "east_idle", 2, 2, '@', WHITE);
torso.addFrame(&torso, "south_idle", 2, 2, '@', WHITE);
torso.addFrame(&torso, "west_idle", 2, 2, '@', WHITE);
torso.addFrame(&torso, "north_swing_0", 2, 2, '@', WHITE);
torso.addFrame(&torso, "north_swing_1", 2, 2, '@', WHITE);
torso.addFrame(&torso, "north_swing_2", 2, 2, '@', WHITE);
torso.addFrame(&torso, "east_swing_0", 2, 2, '@', WHITE);
torso.addFrame(&torso, "east_swing_1", 2, 2, '@', WHITE);
torso.addFrame(&torso, "east_swing_2", 2, 2, '@', WHITE);
torso.addFrame(&torso, "south_swing_0", 2, 2, '@', WHITE);
torso.addFrame(&torso, "south_swing_1", 2, 2, '@', WHITE);
torso.addFrame(&torso, "south_swing_2", 2, 2, '@', WHITE);
torso.addFrame(&torso, "west_swing_0", 2, 2, '@', WHITE);
torso.addFrame(&torso, "west_swing_1", 2, 2, '@', WHITE);
torso.addFrame(&torso, "west_swing_2", 2, 2, '@', WHITE);
Part front = construct_Part();
front.isSolid = false;
front.addFrame(&front, "north_idle", 2, 1, '^', WHITE);
front.addFrame(&front, "east_idle", 3, 2, '>', WHITE);
front.addFrame(&front, "south_idle", 2, 3, 'v', WHITE);
front.addFrame(&front, "west_idle", 1, 2, '<', WHITE);
Part sword_part_1 = construct_Part();
sword_part_1.isWeapon = true;
sword_part_1.isSolid = false;
sword_part_1.addFrame(&sword_part_1, "north_swing_0", 1, 1, '\\',
WHITE);
sword_part_1.addFrame(&sword_part_1, "north_swing_1", 2, 1, '|',
WHITE);
sword_part_1.addFrame(&sword_part_1, "north_swing_2", 3, 1, '/',
WHITE);
sword_part_1.addFrame(&sword_part_1, "east_swing_0", 3, 1, '/',
WHITE);
sword_part_1.addFrame(&sword_part_1, "east_swing_1", 3, 2, '-',
WHITE);
sword_part_1.addFrame(&sword_part_1, "east_swing_2", 3, 3, '\\',
WHITE);
sword_part_1.addFrame(&sword_part_1, "south_swing_0", 3, 3, '\\',
WHITE);
sword_part_1.addFrame(&sword_part_1, "south_swing_1", 2, 3, '|',
WHITE);
sword_part_1.addFrame(&sword_part_1, "south_swing_2", 1, 3, '/',
WHITE);
sword_part_1.addFrame(&sword_part_1, "west_swing_0", 1, 3, '/',
WHITE);
sword_part_1.addFrame(&sword_part_1, "west_swing_1", 1, 2, '-',
WHITE);
sword_part_1.addFrame(&sword_part_1, "west_swing_2", 1, 1, '\\',
WHITE);
Part sword_part_2 = construct_Part();
sword_part_2.isWeapon = true;
sword_part_2.isSolid = false;
sword_part_2.addFrame(&sword_part_2, "north_swing_1", 2, 0, '.',
WHITE);
sword_part_2.addFrame(&sword_part_2, "east_swing_1", 4, 2, '-',
WHITE);
sword_part_2.addFrame(&sword_part_2, "south_swing_1", 2, 4, '`',
WHITE);
sword_part_2.addFrame(&sword_part_2, "west_swing_1", 0, 2, '-',
WHITE);
player.addPart(&player, torso);
player.addPart(&player, front);
player.addPart(&player, sword_part_1);
player.addPart(&player, sword_part_2);
strcpy(player.currentFrame, "north_idle");
return player;
}