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C++ ObjectManager::setObjectCreator方法代码示例

本文整理汇总了C++中ObjectManager::setObjectCreator方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectManager::setObjectCreator方法的具体用法?C++ ObjectManager::setObjectCreator怎么用?C++ ObjectManager::setObjectCreator使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ObjectManager的用法示例。


在下文中一共展示了ObjectManager::setObjectCreator方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: main

int main(int argc, char **argv) {
    //Input Arrays
    std::vector<std::string> *input;
    std::vector<std::string> *creationInput;
    std::vector<std::string> *commandInput;

    //Setup Game Objects
    //std::cout << "DEBUG - Main - Setting Up String Manip" << std::endl;
    StringHelper *strm = new StringHelper();

    //std::cout << "DEBUG - Main - Setting Up Object Manager" << std::endl;
    ObjectManager *objm = new ObjectManager();
    objm->setStringHelper(strm);

    //std::cout << "DEBUG - Main - Setting Up Object Creator " << std::endl;
    ObjectCreator *objc = new ObjectCreator();
    objc->setObjectManager(objm);
    objm->setObjectCreator(objc);

    //std::cout << "DEBUG - Main -Setting Up Game " << std::endl;
    Game *game = new Game();
    game->setStringHelper(strm);
    game->setObjectManager(objm);
    objm->setGame(game);

    //std::cout << "DEBUG - Main - Setting Up CLI " << std::endl;
    CLI *cli = new CLI();
    cli->setGame(game);
    cli->setObjectManager();
    cli->setStringHelper(strm);
    game->setCLI(cli);
    objm->setCLI(cli);

    //std::cout << "DEBUG - Main - Setting Up Input " << std::endl;
    Input *inp = new Input();
    inp->setGame(game);
    inp->setObjectCreator(objc);
    inp->setObjectManager(objm);
    inp->setStringHelper(strm);
    objm->setInput(inp);

    if(argc > 1) {
        std::string inputFile(argv[1]);
        inp->setInputFilePath(&inputFile);
        inp->checkInputFile();
        input = inp->parseInputFile();
        creationInput = inp->getCreationInput(input);
        commandInput = inp->getCommandInput(input);
        inp->parseCreationInput(creationInput);
        cli->processCommandInput(commandInput);
        objm->setupRoomNeighborPointers();
        objm->setupCreatureRoomPointers();
        objm->setupPcRoomPointers();
        objm->processInitialRoomState();
        cli->startCLI();
    } else {
        std::cout << "Parsing Initial Input - Main.cpp" << std::endl;
        //Parse Input
        input = inp->parseStdInput();
        creationInput = inp->getCreationInput(input);
        commandInput = inp->getCommandInput(input);

        //std::cout << "Setting Up the Game - Main.cpp" << std::endl;
        //Setup Game
        //std::cout << "Parsing Creation Input - Main.cpp" << std::endl;
        inp->parseCreationInput(creationInput);
        //std::cout << "Setting Creature Room Pointers - Main.cpp" << std::endl;
        objm->setupCreatureRoomPointers();
        //std::cout << "Setting Room Neighbor Pointers - Main.cpp" << std::endl;
        objm->setupRoomNeighborPointers();
        objm->processInitialRoomState();
        //std::cout << "Starting CLI - Main.cpp" << std::endl;
        //Start Game
        //std::cout << "Parsing Initial Command Input - Main.cpp" << std::endl;
        cli->processCommandInput(commandInput);
        cli->startCLI();
    }
}
开发者ID:TrueElement,项目名称:CPlusPlus,代码行数:78,代码来源:Main.cpp


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