本文整理汇总了C++中ObjectManager::getSelf方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectManager::getSelf方法的具体用法?C++ ObjectManager::getSelf怎么用?C++ ObjectManager::getSelf使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ObjectManager
的用法示例。
在下文中一共展示了ObjectManager::getSelf方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: if
X_VOID MainGame::EndBattle(bool win)
{
//------------打开战斗前的界面
m_nGameRunState = RUNING_IN_GAME;
SceneManger::GetSingleton()->EnterScene(SceneManger::EM_SS_MAIN);
if(DataPool::GetSingleton()->BattlyType == EM_COPY_SCENE)
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_LEVELLIST_SHOW);
else if(DataPool::GetSingleton()->BattlyType == EM_SPORT)
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_RANKLIST_SHOW);
else if(DataPool::GetSingleton()->BattlyType == EM_WOODPVP)
{
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_BASE_ACTIVITY_SHOW);
}
else if(DataPool::GetSingleton()->BattlyType == EM_BATTLETYPE_QUJING)
{
vector<string> str;str.clear();
str.push_back(UtilTools::IntToString(EM_HUSONG_WOOD));//
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_CHEESE_SHOW,str);
SendLogicPacket::OpenQuJingUi();
EventSystem::GetSingleton()->PushEvent(GAME_EVNET_LVL_ESCORTWOOD_SHOW);
}
else if(DataPool::GetSingleton()->BattlyType == EM_BATTLETYPE_BLOODBATTLE)
{
BloodData* pBloodData = DataPool::GetSingleton()->GetBloodData();
if (win)
{
pBloodData->NextStep();
}else
{
pBloodData->EnterBloodUi();
}
}
else
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_CHEESE_SHOW);
ObjectManager* pManager = DataPool::GetSingleton()->getObjectManager();
PlayerData* pData = pManager->getSelf()->playerData();
if (pData && pData->IsLevelUp())
{
pData->resetLevelUp();
EventSystem::GetSingleton()->PushEvent(GAME_EVNET_LVL_UPGRADE_SHOW);
}
BattleData * pBattle = DataPool::GetSingleton()->GetBattleData();
pBattle->DestroyBattleData();
}
示例2: onButtonPur
void userInfoUIView::onButtonPur(cocos2d::CCObject * pSender, cocos2d::extension::CCControlEvent pCCControlEvent)
{
SoundSystem::GetSingleton()->playClickEffect(GAME_CLICK_COMMON);
char buffer[512] = {0};
X_INT buyNum = -1;
X_INT level = -1;
X_INT money =-1;
if (DataPool::GetSingleton())
{
ObjectManager* pM = DataPool::GetSingleton()->getObjectManager();
if (!pM)return;
ObjectSelf* pSelf = pM->getSelf();
if (!pSelf)return;
PlayerData* pData = pSelf->playerData();
if (!pData)return;
buyNum = pData->GetBuyAcNum();
level = pData->GetLevel();
money = pData->GetGold();
}
if (buyNum >=ActionPointBuyNum)
{
string tip = UtilTools::GET_TEXT_FROM_LANG( 587);
if (tip != "")
{
vector<string> strV;strV.clear();
strV.push_back(tip);
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_TIP_UPDATA,strV);
}
return;
}
const DataBase* pDataFile = DataBaseSystem::GetSingleton()->GetDataBase(DBC_FILE_BUYACTIONPOINT);
if (!pDataFile)return;
const stDBC_FILE_BUYACTIONPOINT * m_pTableData =(const stDBC_FILE_BUYACTIONPOINT*)pDataFile->GetFieldsByIndexKey(buyNum+1);
if (!m_pTableData)return;
if (level<m_pTableData->level)
{
string tip = UtilTools::GET_TEXT_FROM_LANG( 588);
if (tip != "")
{
vector<string> strV;strV.clear();
strV.push_back(tip);
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_TIP_UPDATA,strV);
}
return;
}
if (money < m_pTableData->cost)
{
string tip = UtilTools::GET_TEXT_FROM_LANG(102);
if (tip != "")
{
vector<string> strV;strV.clear();
strV.push_back(tip);
EventSystem::GetSingleton()->PushEvent(GAME_EVENT_TIP_UPDATA,strV);
}
return;
}
sprintf(buffer,UtilTools::GET_TEXT_FROM_LANG(543),m_pTableData->cost,m_pTableData->addAction);
ModalDialogView *dialogPur = ModalDialogView::createDialog( buffer,this);
dialogPur->setTag(1000);
addChild(dialogPur,10);
}