本文整理汇总了C++中ObjectManager::getObjectsWithComponent方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectManager::getObjectsWithComponent方法的具体用法?C++ ObjectManager::getObjectsWithComponent怎么用?C++ ObjectManager::getObjectsWithComponent使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ObjectManager
的用法示例。
在下文中一共展示了ObjectManager::getObjectsWithComponent方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: selectObjects
void SelectionSystem::selectObjects() {
ObjectManager* mgr = Game::game.getObjMgr();
// Get all selectable objects
std::list<int> objects = mgr->getObjectsWithComponent("SelectableComponent");
for (int i : objects) {
SelectableComponent* selectComp = mgr->getObjectComponent<SelectableComponent>(i, "SelectableComponent");
// Check if the object has a transform
TransformComponent* transComp = mgr->getObjectComponent<TransformComponent>(i, "TransformComponent");
if (transComp == nullptr)
continue;
vector2di screenPos = worldToScreen(transComp->worldPosition);
int topLeftX = (clickPos.X < mousePos.X) ? clickPos.X : mousePos.X;
int topLeftY = (clickPos.Y < mousePos.Y) ? clickPos.Y : mousePos.Y;
int bottomRightX = (clickPos.X > mousePos.X) ? clickPos.X : mousePos.X;
int bottomRightY = (clickPos.Y > mousePos.Y) ? clickPos.Y : mousePos.Y;
if (screenPos.X >= topLeftX && screenPos.X <= bottomRightX &&
screenPos.Y >= topLeftY && screenPos.Y <= bottomRightY)
selectComp->selected = true;
else
selectComp->selected = false;
}
}