本文整理汇总了C++中ObjectManager::addObject方法的典型用法代码示例。如果您正苦于以下问题:C++ ObjectManager::addObject方法的具体用法?C++ ObjectManager::addObject怎么用?C++ ObjectManager::addObject使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ObjectManager
的用法示例。
在下文中一共展示了ObjectManager::addObject方法的9个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: createGame
void taeRuleset::createGame() {
Game* game = Game::getGame();
ObjectManager* obm = game->getObjectManager();
ObjectTypeManager* obtm = game->getObjectTypeManager();
//Create ship design category
Category* cat = new Category();
cat->setName("Ships");
cat->setDescription("Ship components");
game->getDesignStore()->addCategory(cat);
//Create properties
createProperties();
//Create components
createComponents();
//Create resources
setupResources();
uint32_t obT_Universe = obtm->getObjectTypeByName("Universe");
uint32_t obT_Galaxy = obtm->getObjectTypeByName("Galaxy");
//Create the universe
IGObject* universe = obm->createNewObject();
obtm->setupObject(universe, obT_Universe);
Universe* theUniverse = (Universe*)(universe->getObjectBehaviour());
theUniverse->setSize(1000000000000ll);
universe->setName("The Universe");
theUniverse->setPosition(Vector3d(0ll,0ll,0ll));
obm->addObject(universe);
//Create the galaxy
IGObject* gal = obm->createNewObject();
obtm->setupObject(gal, obT_Galaxy);
EmptyObject* galob = (EmptyObject*)(gal->getObjectBehaviour());
galob->setSize(100000000000ll);
gal->setName("The Fertile Galaxy");
galob->setPosition(Vector3d(0ll, -6000ll, 0ll));
gal->addToParent(universe->getID());
obm->addObject(gal);
string path = string(Settings::getSettings()->get("board_path"));
Logger::getLogger()->debug(path.c_str());
createBoard(path, gal->getID());
Logger::getLogger()->info("TaE created");
}
示例2: QDBusAbstractAdaptor
// DeviceInterface
DeviceInterface::DeviceInterface(const QDBusObjectPath &path, const QVariantMap &properties, QObject *parent)
: QDBusAbstractAdaptor(parent)
, m_mediaPlayer(0)
{
setPath(path);
setObjectParent(parent);
setProperties(properties);
setName(QStringLiteral("org.bluez.Device1"));
// Alias needs special handling
setAlias(properties.value(QStringLiteral("Alias")).toString());
// Create Input1
if (properties.contains(QStringLiteral("Input"))) {
const QVariantMap &inputProps = qdbus_cast<QVariantMap>(properties.value(QStringLiteral("Input")));
InputInterface *input = new InputInterface(path, inputProps, parent);
ObjectManager *manager = ObjectManager::self();
manager->addObject(input);
QVariantMap props = properties;
props.remove(QStringLiteral("Input"));
setProperties(props);
}
}
示例3: GameObject
Entity::Entity(float x, float y, float sx, float sy, float a, std::string sp)
: GameObject(x,y,sx,sy,a){
objectmanagerId = 0;
texture = 0;
sprite = sp;
//ResourceManager *resourceManager = Global::getInstance()->resourceManager;
//texture = resourceManager->loadTexture(sprite.c_str());
//Now we need to add ourselves to the object manager
ObjectManager *objectManager = Global::getInstance()->objectManager;
objectmanagerId = objectManager->addObject(this);
}
示例4: connectMediaPlayer
void DeviceInterface::connectMediaPlayer()
{
const QVariantMap &properties = qdbus_cast<QVariantMap>(Object::property(QStringLiteral("MediaPlayer")));
const QDBusObjectPath &path = properties.value(QStringLiteral("Path")).value<QDBusObjectPath>();
QVariantMap props = properties;
props.remove(QStringLiteral("Path"));
MediaPlayerObject *mediaPlayerObj = new MediaPlayerObject(path);
m_mediaPlayer = new MediaPlayerInterface(path, props, mediaPlayerObj);
ObjectManager *manager = ObjectManager::self();
manager->addObject(m_mediaPlayer);
manager->addAutoDeleteObject(mediaPlayerObj);
m_connectedUuids.append(MediaPlayerUuid);
}
示例5: Keyboard
//.........这里部分代码省略.........
case 'v':
dirX = -2;
dirY = 4;
dirZ = -2;
for(int i = 0; i < 4; ++i)
{
for(int j= 0; j < 4; ++j)
{
for(int k =0; k < 4; ++k)
{
frag = CreateFragments(vec3((float)k * 10.0f-10.f, (float)i * 10.0f + 5.0f + 20.0f, (float)j * 10.0f-10.0f), 10.0f);
++nbObjects;
//cout << ++countSphere << " - x: " << k* 5.0f << " y: " << i* 5.0f + 5.0f<< " z: " << j* 5.0f << endl;
LO = -3.0f;
HI = 3.0f;
r = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
g = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
b = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
frag->setWireframeMode(false);
frag->getComponents()->getGravity()->setUseGravity(true);
frag->getComponents()->getRigidBody()->addRigidBody(RIGID_GENERIC, *frag->getListOfVertices(), *frag->getListOfIndexes(), frag->getCenterOfObject(), true);
frag->getComponents()->getRigidBody()->setDisplayRigidBody(true);
frag->getComponents()->getRigidBody()->activateRigidBody(true);
frag->getComponents()->getGravity()->setBounciness(frag->getMass(), frag->getMass()/5550);
frag->getComponents()->getGravity()->setResistance(frag->getMass(), frag->getMass() / 1.01f);
frag->setAlternateFacesAndNormals(true);
frag->getComponents()->getGravity()->setGravity(9.8f);
switch(j)
{
case 0:
frag->setColor(0.61f, 0.44f, 0.13f, 1.0f);
break;
case 1:
frag->setColor(0.77f, 0.56f, 0.16f, 1.0f);
break;
case 2:
frag->setColor(0.86f, 0.72f, 0.43f, 1.0f);
break;
case 3:
frag->setColor(0.91f, 0.79f, 0.58f, 1.0f);
break;
default:
frag->setColor(r, g, b, 1.0f);
break;
}
LO = 1.0f;
HI = 2.0f;
x = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
y = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
z = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
frag->getComponents()->getGravity()->addForce(vec3(dirX * -x, dirY* - y, dirZ *-z), frag->getVelocity(), 1.0);
++dirX;
dirX =(dirX ==0?1:dirX);
objectManager.addObject(frag);
}
dirX = -2;
}
++dirY;
++dirZ;
dirZ =(dirZ ==0?1:dirZ);
}
break;
case 't':
oldPos = camera.position;
camera.position = vec3(0.f, 30.f, 1.0f);
DestructorManager::LaunchDestruction(objectManager, ground, vec3(0.0f, 0.0f, 0.0f), -camera.position, radiusExplosionCircle, depthExplosion, nbPointsCircle, nbPointsCircle);
ground->getComponents()->getRigidBody()->changeIndexesList(*ground->indexesList);
ground->getComponents()->getRigidBody()->changeVerticesList(*ground->verticesList);
ground->getComponents()->getRigidBody()->getRigidBodyObjectGeneric()->resetWireframeModeindexes(*ground->listIndexesWireframe);
camera.position = oldPos;
break;
}
}
示例6: makeExplosion
void makeExplosion(vec3 positionImpact)
{
float LO;
float HI;
float x;
float z;
float y;
float r, g, b;
Generic_Object* frag;
vec3 oldPos;
float dirX;
float dirY;
float dirZ;
oldPos = camera.position;
camera.position = vec3(0.f, 30.f, 1.0f);
DestructorManager::LaunchDestruction(objectManager, ground, positionImpact, -camera.position, radiusExplosionCircle, depthExplosion, nbPointsCircle, nbParticlesVoronoi);
ground->getComponents()->getRigidBody()->changeIndexesList(*ground->indexesList);
ground->getComponents()->getRigidBody()->changeVerticesList(*ground->verticesList);
ground->getComponents()->getRigidBody()->getRigidBodyObjectGeneric()->resetWireframeModeindexes(*ground->listIndexesWireframe);
camera.position = oldPos;
dirX = -2;
dirY = 4;
dirZ = -2;
for(int i = 0; i < 4; ++i)
{
for(int j = 0; j < 4; ++j)
{
for(int k = 0; k < 4; ++k)
{
frag = CreateFragments(positionImpact + vec3((float)k * 10.0f-10.f, (float)i * 10.0f - (depthExplosion/3), (float)j * 10.0f-10.0f), 6.0f);
++nbObjects;
LO = -3.0f;
HI = 3.0f;
r = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
g = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
b = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
frag->setWireframeMode(wireframeMode);
frag->getComponents()->getGravity()->setUseGravity(true);
frag->getComponents()->getRigidBody()->addRigidBody(RIGID_GENERIC, *frag->getListOfVertices(), *frag->getListOfIndexes(), frag->getCenterOfObject(), true);
frag->getComponents()->getRigidBody()->setDisplayRigidBody(wireframeRigidBodyMode);
frag->getComponents()->getRigidBody()->activateRigidBody(true);
frag->getComponents()->getGravity()->setBounciness(frag->getMass(), frag->getMass()/550);
frag->getComponents()->getGravity()->setResistance(frag->getMass(), frag->getMass() / 1.01f);
frag->setAlternateFacesAndNormals(true);
frag->getComponents()->getGravity()->setGravity(9.8f);
switch(j)
{
case 0:
frag->setColor(0.61f, 0.44f, 0.13f, 1.0f);
break;
case 1:
frag->setColor(0.77f, 0.56f, 0.16f, 1.0f);
break;
case 2:
frag->setColor(0.86f, 0.72f, 0.43f, 1.0f);
break;
case 3:
frag->setColor(0.91f, 0.79f, 0.58f, 1.0f);
break;
default:
frag->setColor(r, g, b, 1.0f);
break;
}
LO = 1.0f;
HI = 2.0f;
x = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
y = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
z = LO + static_cast <float> (rand()) /( static_cast <float> (RAND_MAX/(HI-LO)));
frag->getComponents()->getGravity()->addForce(vec3(dirX * -x, dirY* - (blastPower*y), dirZ *-z), frag->getVelocity(), 1.0);
++dirX;
dirX =(dirX ==0?1:dirX);
objectManager.addObject(frag);
}
dirX = -2;
}
//.........这里部分代码省略.........
示例7: generateGround
void generateGround()
{
int numberSudivisionX = 4;
int numberSudivisionZ = 4;
vec3 minimalSize(-skyboxSize, 0.f, -skyboxSize);
vec3 maximalSize(skyboxSize, 0.f, skyboxSize);
float sizeElementX = (maximalSize.x - minimalSize.x) / numberSudivisionX;
float sizeElementZ = (maximalSize.z - minimalSize.z) / numberSudivisionZ;
for (int i = 0; i < 1 + numberSudivisionX; ++i)
{
for (int j = 0; j < 1 + numberSudivisionZ; ++j)
{
ground->verticesList->push_back(vec3(minimalSize.x + sizeElementX * i, 0.f, minimalSize.z + sizeElementZ * j));
}
}
Edge * edge1, * edge2, * edge3;
for (int i = 0; i < numberSudivisionX; ++i)
{
edge1 = new Edge(i * (1 + numberSudivisionZ), (i + 1) * (1 + numberSudivisionZ));
ground->listEdges->push_back(edge1);
for (int j = 0; j < numberSudivisionZ; ++j)
{
edge2 = new Edge((i + 1) * (1 + numberSudivisionZ) + j, (i + 1) * (1 + numberSudivisionZ) + j + 1);
ground->listEdges->push_back(edge2);
edge3 = new Edge((i + 1) * (1 + numberSudivisionZ) + j + 1, i * (1 + numberSudivisionZ) + j);
ground->listEdges->push_back(edge3);
ground->listFaces->push_back(new Face(edge1, edge2, edge3));
edge1 = new Edge((i + 1) * (1 + numberSudivisionZ) + j + 1, i * (1 + numberSudivisionZ) + j + 1);
ground->listEdges->push_back(edge1);
switch(i)
{
case 0:
edge2 = new Edge(i * (1 + numberSudivisionZ) + j + 1, i * (1 + numberSudivisionZ) + j);
ground->listEdges->push_back(edge2);
break;
case 1:
edge2 = ground->listEdges->at(j + ((i - 1) * 3 * numberSudivisionZ + i) + j * 3);
break;
default:
edge2 = ground->listEdges->at(numberSudivisionZ + ((i - 1) * 3 * numberSudivisionZ + i) + j * 3);
break;
}
ground->listFaces->push_back(new Face(edge1, edge2, edge3));
}
}
Face::VerifyFaces(ground->verticesList, ground->listFaces, vec3(0.0f, 1.0f, 0.0f));
ground->CalculateIndexes();
objectManager.addObject(ground);
ground->setWireframeMode(wireframeMode);
ground->setRenderObject(true);
ground->setUseTexture(true);
ground->getComponents()->getRigidBody()->addRigidBody(RIGID_GENERIC, *ground->verticesList, *ground->indexesList, vec3(0.0f, 0.0f, 0.0f),false);
ground->getComponents()->getRigidBody()->setIsStatic(true);
ground->getComponents()->getRigidBody()->setSize(2000.0f);
ground->getComponents()->getRigidBody()->setDisplayRigidBody(wireframeRigidBodyMode);
ground->getComponents()->getRigidBody()->activateRigidBody(true);
ground->getComponents()->getRigidBody()->getRigidBodyObjectGeneric()->resetWireframeModeindexes(*ground->listIndexesWireframe);
ground->setColor(0.84f, 0.79f, 0.69f,1.0f);
}
示例8: createBoard
void taeRuleset::createBoard(string path, uint32_t galaxy) {
Game* game = Game::getGame();
ObjectManager* obm = game->getObjectManager();
ObjectTypeManager* obtm = game->getObjectTypeManager();
stack<string> lines;
string line;
int row = 0;
ifstream file (path.c_str());
//Attempt to read in a custom map
if (file.is_open())
{
while(!file.eof()) {
getline (file,line);
lines.push(line);
}
if(lines.top().compare("") == 0) {
lines.pop();
}
file.close();
} else {
//Build default map
lines.push(string("....MMMMM.A.M..."));
lines.push(string(".A..M.......M..A"));
lines.push(string("...MMA......MM.."));
lines.push(string("MMMM.........MMM"));
lines.push(string(".............AMM"));
lines.push(string("..............M."));
lines.push(string("MMMM....A...MMM."));
lines.push(string(".A.MMMM.....M..."));
lines.push(string("......MMMMMMM.A."));
lines.push(string(".....A.........."));
lines.push(string("..........A....."));
}
while(!lines.empty()) {
line = lines.top();
lines.pop();
for(int i = 0; i < line.length(); i++) {
//Create a star system
IGObject* sys1 = obm->createNewObject();
obtm->setupObject(sys1, obtm->getObjectTypeByName("Star System"));
StarSystem* sys1ob = (StarSystem*)(sys1->getObjectBehaviour());
sys1ob->setSize(60000ll);
char* name = new char[8];
sprintf(name, "%d, %d", i, row);
sys1->setName(name);
sys1ob->setPosition(Vector3d(1ll + 80000ll*i, 1ll+80000ll*(row+1), 0ll));
sys1ob->setDestroyed(false);
sys1->addToParent(galaxy);
obm->addObject(sys1);
//Create a planet
IGObject *p = obm->createNewObject();
obtm->setupObject(p, obtm->getObjectTypeByName("Planet"));
Planet * pob = (Planet*)(p->getObjectBehaviour());
pob->setSize(2);
char* planetName = new char[20];
sprintf(planetName, "Planet %d, %d", i, row);
p->setName(planetName);
pob->setPosition(sys1ob->getPosition());
OrderQueue *planetoq = new OrderQueue();
planetoq->setObjectId(p->getID());
planetoq->addOwner(0);
game->getOrderManager()->addOrderQueue(planetoq);
OrderQueueObjectParam* oqop = static_cast<OrderQueueObjectParam*>(p->getParameterByType(obpT_Order_Queue));
oqop->setQueueId(planetoq->getQueueId());
pob->setDefaultOrderTypes();
p->addToParent(sys1->getID());
obm->addObject(p);
if(line[i] == '.') {
sys1ob->setInhabitable(true);
} else if (line[i] == 'M') {
sys1ob->setInhabitable(false);
pob->addResource(1,1);
} else if (line[i] == 'A') {
sys1ob->setInhabitable(true);
sys1ob->setRegion(sys1->getID());
pob->addResource(3,1);
pob->addResource(5,1);
}
}
row++;
}
}
示例9: show
void Entity::show(){
if(objectmanagerId == 0){
ObjectManager *objectManager = Global::getInstance()->objectManager;
objectmanagerId = objectManager->addObject(this);
}
}