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C++ NPC::GetTribeMemberType方法代码示例

本文整理汇总了C++中NPC::GetTribeMemberType方法的典型用法代码示例。如果您正苦于以下问题:C++ NPC::GetTribeMemberType方法的具体用法?C++ NPC::GetTribeMemberType怎么用?C++ NPC::GetTribeMemberType使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NPC的用法示例。


在下文中一共展示了NPC::GetTribeMemberType方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: CheckMembers

bool Tribe::CheckMembers(const csString &type, int number)
{

    // Handle special case where name is 'number'
    if(type == "number")
    {
        // Check if total number is correct (we don't care if their idle or not
        if(number < 0 || (size_t)number <= members.GetSize())
        {
            return true;
        }

        return false;
    }

    for(size_t i=0; i<members.GetSize(); i++)
    {
        NPC* member = members[i];

        if(!member->GetCurrentBehavior())
        {
            // Discard Members with no Behavior
            // This shouldn't happen but... ermm just in case
            continue;
        }

        if((member->GetTribeMemberType() != type) && (type != "any"))
        {
            // Just skip any members of wrong type.
            continue;
        }


        if(strcasecmp(member->GetCurrentBehavior()->GetName(), npcIdleBehavior.GetDataSafe()) == 0)
        {
            number--;
        }

        if(number <= 0)
        {
            return true;
        }
    }

    // We don't have enough members
    return false;
}
开发者ID:,项目名称:,代码行数:47,代码来源:

示例2: atoi

csArray<NPC*> Tribe::SelectNPCs(const csString &type, const char* number)
{
    int           count = atoi(number);
    csArray<NPC*> npcs;

    bool selectAny = type.CompareNoCase("any");

    // Loop all members. Check for type and if they are idle.
    for(size_t i=0; i<members.GetSize(); i++)
    {
        NPC* member = members[i];

        if((member->GetTribeMemberType() != type) && !selectAny)
        {
            // Just skip any members of wrong type.
            continue;
        }

        Behavior* currentBehavior = member->GetCurrentBehavior();
        if(!currentBehavior)
        {
            // Newly created NPC or some malfunction.
            // Just skip and try this npc next loop.
            continue;
        }

        if(strcasecmp(currentBehavior->GetName(),npcIdleBehavior.GetDataSafe())==0)
        {
            count--;
            npcs.Push(member);
        }

        // Check if we found the number requested
        if(count == 0)
            return npcs;

    }

    // Return what we found
    return npcs;
}
开发者ID:,项目名称:,代码行数:41,代码来源:


注:本文中的NPC::GetTribeMemberType方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。