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C++ NPC::GetEID方法代码示例

本文整理汇总了C++中NPC::GetEID方法的典型用法代码示例。如果您正苦于以下问题:C++ NPC::GetEID方法的具体用法?C++ NPC::GetEID怎么用?C++ NPC::GetEID使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NPC的用法示例。


在下文中一共展示了NPC::GetEID方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: SendPerception

void Tribe::SendPerception(const char* pcpt, csArray<NPC*> npcs)
{
    Perception perception(pcpt);
    for(size_t i=0; i<npcs.GetSize(); i++)
    {
        NPC* npc = npcs[i];
        RDebug(this, 5, "--> Percept npc %s(%s): %s",npc->GetName(),ShowID(npc->GetEID()),perception.ToString(npc).GetDataSafe());

        npc->TriggerEvent(&perception);
    }
}
开发者ID:,项目名称:,代码行数:11,代码来源:

示例2: Advance

void Tribe::Advance(csTicks when, EventManager* eventmgr)
{
    int delta = when - lastAdvance;
    if(delta < 0)  // Handle wrappover of tick
    {
        delta = 250; // We just set it to the event timer.
    }
    lastAdvance = when;

    // Manage Wealth
    if(when - lastGrowth > 1000)
    {
        float growth;

        // We need to help tribes that have no members with some resources
        // so that they can spawn the first entity
        if(AliveCount() <= 0 && CountResource(wealthResourceName) < reproductionCost)
        {
            growth = wealthResourceGrowth;
        }
        else if(CountResource(wealthResourceName) < wealthResourceGrowthActiveLimit)
        {
            // Some tribes need constant growth in wealth, though capped to a limit
            // to prevent tribes with no strain on the resources to grow
            // infinit in wealth
            growth = wealthResourceGrowthActive;
        }
        else
        {
            growth = 0;
        }

        // Now calculate the growth. Adding what part that wasn't added
        // the last time this code where run.
        accWealthGrowth += growth* ((when - lastGrowth)/1000.0);
        int amount = int(floor(accWealthGrowth));
        accWealthGrowth -= amount;

        if(amount != 0) AddResource(wealthResourceName, amount);

        lastGrowth = when;
    }
    else if(when - lastGrowth < 0)  // Handle wrappoer of tick
    {
        lastGrowth = when;
    }

    // And manage tribe assignments
    csString perc;
    int      decreaseValue = delta; // Set it to change the scale on recipe wait times

    // Manage cyclic recipes
    for(size_t i=0; i<cyclicRecipes.GetSize(); i++)
    {
        cyclicRecipes[i].timeLeft -= decreaseValue;

        if(cyclicRecipes[i].timeLeft <= 0)
        {
            // Add the recipe and reset counter
            RecipeTreeNode* newNode = new RecipeTreeNode(cyclicRecipes[i].recipe, 0);
            tribalRecipe->AddChild(newNode);
            newNode->priority = CYCLIC_RECIPE_PRIORITY;
            cyclicRecipes[i].timeLeft = cyclicRecipes[i].timeTotal;
        }
    }

    // Manage standard recipes
    for(size_t i=0; i < members.GetSize(); i++)
    {
        NPC*       npc = members[i];
        Behavior*  behavior = npc->GetCurrentBehavior();

        // For dead npcs just resurrect them
        if(!npc->IsAlive())
        {
            // Issue the resurrect perception if we have enough
            // resources
            perc = "tribe:resurrect";
            Perception pcpt(perc);
            if(AliveCount() == 0 && (CountResource(wealthResourceName) >= 10 * reproductionCost))
            {
                AddResource(wealthResourceName, -10*reproductionCost);
                npc->TriggerEvent(&pcpt);
            }
            else if(CanGrow())
            {
                AddResource(wealthResourceName,-reproductionCost);
                npc->TriggerEvent(&pcpt);
            }
            continue;
        }

        // If we have any npcs with no assignments then
        // we can parse recipes and send them to work
        if(behavior && strcasecmp(behavior->GetName(),npcIdleBehavior.GetDataSafe())==0)
        {
            RDebug(this, 5, "*** Found Idle NPC %s(%s) checking recipes ***", npc->GetName(),ShowID(npc->GetEID()));

            // Update recipes wait times
            UpdateRecipeData(decreaseValue);
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


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