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C++ NF_SHARE_PTR::Remove方法代码示例

本文整理汇总了C++中NF_SHARE_PTR::Remove方法的典型用法代码示例。如果您正苦于以下问题:C++ NF_SHARE_PTR::Remove方法的具体用法?C++ NF_SHARE_PTR::Remove怎么用?C++ NF_SHARE_PTR::Remove使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NF_SHARE_PTR的用法示例。


在下文中一共展示了NF_SHARE_PTR::Remove方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DeleteItem

bool NFCPackModule::DeleteItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
	if(nCount <= 0)
	{
		return false;
	}

	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
	if ( NULL == pObject )
	{
		return false;
	}

	//还得确定有这个装备
	if (!m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID))
	{
		return false;
	}

	NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagItemList() );
	if (!pRecord)
	{
		return false;
	}

	NFCDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList_ConfigID, strItemConfigID, varFindResult);
	if (nFindRowCount > 0)
	{
		int nNeedDelCount = nCount;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int(i);
			int nOldCount = pRecord->GetInt(nFindRow, NFrame::Player::BagItemList_ItemCount);
			if (nOldCount > nNeedDelCount)
			{
				int nNewCount = nOldCount - nNeedDelCount;
				pRecord->SetInt(nFindRow, NFrame::Player::BagItemList_ItemCount, nNewCount);
				nNeedDelCount = 0;
			}
			else if (nOldCount == nNeedDelCount)
			{
				pRecord->Remove(nFindRow);
				nNeedDelCount = 0;
			}
			else if (nOldCount < nNeedDelCount)
			{
				pRecord->Remove(nFindRow);
				nNeedDelCount -= nOldCount;
			}
		}

		if (nNeedDelCount <= 0)
		{
			return true;
		}
	}

	return false;
}
开发者ID:zh423328,项目名称:NFServer,代码行数:60,代码来源:NFCPackModule.cpp

示例2: DeleteEquip

bool NFCPackModule::DeleteEquip( const NFGUID& self, const NFGUID& id )
{
	if (id.IsNull())
	{
		return false;
	}

	//删除3个地方,背包,英雄穿戴,玩家穿戴
	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
	if (nullptr == pObject)
	{
		return false;
	}


	NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagEquipList() );
	if (nullptr == pRecord)
	{
		return false;
	}

	NFCDataList varFindResult;
	int nFindRowCount = pRecord->FindObject(NFrame::Player::BagItemList_ConfigID, id, varFindResult);
	if (nFindRowCount > 0)
	{
		int nTotalCount = 0;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int(i);
			pRecord->Remove(nFindRow);
		}
	}

	return true;
}
开发者ID:zh423328,项目名称:NFServer,代码行数:35,代码来源:NFCPackModule.cpp

示例3: KickGuildMmember

bool NFCGuildModule::KickGuildMmember( const NFGUID& self, const NFGUID& xGuildID, const NFGUID& xMmember )
{
    NF_SHARE_PTR<NFIObject> pGuildObject = m_pGuildDataModule->GetGuild(xGuildID);
    if (!pGuildObject.get())
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pMemberRecord = m_pKernelModule->FindRecord(xGuildID, NFrame::Guild::R_GuildMemberList());
    if (!pMemberRecord.get())
    {
        return false;
    }

    if (self == xMmember)
    {
        return false;
    }

    CheckPower(self, xGuildID, NFMsg::ReqAckOprGuildMember::EGAT_KICK);

    NFDataList varList;
    pMemberRecord->FindObject(NFrame::Guild::GuildMemberList_GUID, self, varList);
    if (varList.GetCount() == 0)
    {
        return false;
    }

    const int nRow = varList.Int(0);
    pMemberRecord->Remove(nRow);

    return true;
}
开发者ID:,项目名称:,代码行数:33,代码来源:

示例4: LeaveGuild

bool NFCGuildModule::LeaveGuild( const NFGUID& self, const NFGUID& xGuildID )
{
    NF_SHARE_PTR<NFIObject> pGuildObject = m_pGuildDataModule->GetGuild(xGuildID);
    if (!pGuildObject.get())
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pMemberRecord = m_pKernelModule->FindRecord(xGuildID, NFrame::Guild::R_GuildMemberList());
    if (!pMemberRecord.get())
    {
        return false;
    }

    NFDataList varList;
    pMemberRecord->FindObject(NFrame::Guild::GuildMemberList_GUID, self, varList);
    if (varList.GetCount() == 0)
    {
        return false;
    }

    const int nRow = varList.Int(0);
    
    return pMemberRecord->Remove(nRow);
}
开发者ID:,项目名称:,代码行数:25,代码来源:

示例5: LeaveTeam

bool NFCTeamModule::LeaveTeam( const NFGUID& self, const NFGUID& xTeamID )
{
    NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeamID, NFrame::Team::ThisName());
    if (!pRecordManager)
    {
        return false;
    }
    NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName());
    if (!pMemberRecord.get())
    {
        return false;
    }

    NFDataList varList;
    pMemberRecord->FindObject(NFrame::Team::MemberList::GUID, self, varList);
    if (varList.GetCount() == 0)
    {
        return false;
    }

    const int nRow = varList.Int32(0);
    
    if (!pMemberRecord->Remove(nRow))
    {
        return false;
    }

    return m_pCommonRedisModule->SaveCacheRecordInfo(xTeamID, pRecordManager);
}
开发者ID:ik3210,项目名称:NoahGameFrame,代码行数:29,代码来源:NFCTeamModule.cpp

示例6: CheckProduceData

int NFCSLGBuildingModule::CheckProduceData( const NFGUID& self )
{
    NF_SHARE_PTR<NFIRecord> pProduce = m_pKernelModule->FindRecord(self, "BuildingProduce");
    if (NULL == pProduce.get())
    {
        m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingProduce] Record!", "", __FUNCTION__, __LINE__);
        return false;
    }

    for (int i = 0; i < pProduce->GetRows(); i++)
    {
        if (!pProduce->IsUsed(i))
        {
            continue;
        }

        const int nNowTime = pPluginManager->GetNowTime();
        const NFGUID xBuildID = pProduce->GetObject(i, "BuildingGUID");
        const std::string strItemID = pProduce->GetString(i, "ItemID");
        const int nLeftCount = pProduce->GetInt(i, "LeftCount");
        const NFINT64 nLastOnceBeginTime = pProduce->GetInt(i, "OnceStartTime");
        const NFINT64 nOnceTime = pProduce->GetInt(i, "OnceTime");

        const int nPassTime = nNowTime - nLastOnceBeginTime;
        if (nPassTime <= 0)
        {
            continue;
        }

        const int nCount = nPassTime/nOnceTime;
        if (nCount >= nLeftCount)
        {
            //add Item
            //TO ADD

            pProduce->Remove(i);
        }
        else
        {
            //add Item
            //TO ADD

            pProduce->SetInt(i, "", nLeftCount - nCount);

            
            //NFDataList varHeart;
            //varHeart << xBuildID;
            //varHeart << strItemID;

            const std::string strHeartname = GetProduceHeartName(self, xBuildID, strItemID);
            const int nTime = (nCount + 1) * nOnceTime - nPassTime;
			m_pScheduleModule->AddSchedule(self, strHeartname, this, &NFCSLGBuildingModule::OnProduceHeartBeat, /*varHeart, */nTime, 1);
        }
    }

    return 0;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:57,代码来源:NFCSLGBuildingModule.cpp

示例7: OnRemoveRow

void NFCRecordLogic::OnRemoveRow(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
	NFMsg::ObjectRecordRemove xMsg;
	if (!NFINetModule::ReceivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID))
	{
		return;
	}
	
	NF_SHARE_PTR<NFIObject> object = g_pKernelModule->GetObject(NFINetModule::PBToNF(xMsg.player_id()));
	NF_SHARE_PTR<NFIRecordManager> recordMgr = object->GetRecordManager();

	for(int i = 0; i < xMsg.remove_row_size(); i++)
	{
		NF_SHARE_PTR<NFIRecord> record = recordMgr->GetElement(xMsg.record_name());
		record->Remove(xMsg.remove_row(i));
	}
}
开发者ID:,项目名称:,代码行数:18,代码来源:

示例8: QuitGroup

bool NFCWorldChatGroupModule::QuitGroup( const NFGUID& self, const NFGUID& xGroupID )
{
    NF_SHARE_PTR<NFIObject> pChatGroup = GetGroup(xGroupID);
    if (pChatGroup == NULL)
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pRecord = pChatGroup->GetRecordManager()->GetElement("GroupMemberList");
    if (pRecord == NULL)
    {
        return false;
    }

    NFCDataList varFind;
    if (pRecord->FindObject(NFrame::ChatGroup::GroupMemberList_GUID, self, varFind) > 0)
    {
        pRecord->Remove(varFind);
    }

    return true;
}
开发者ID:huimiao638,项目名称:NoahGameFrame,代码行数:22,代码来源:NFCWorldChatGroupModule.cpp


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