本文整理汇总了C++中NF_SHARE_PTR::GetString方法的典型用法代码示例。如果您正苦于以下问题:C++ NF_SHARE_PTR::GetString方法的具体用法?C++ NF_SHARE_PTR::GetString怎么用?C++ NF_SHARE_PTR::GetString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NF_SHARE_PTR
的用法示例。
在下文中一共展示了NF_SHARE_PTR::GetString方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: GetElement
const std::string& NFRecordManager::GetRecordString(const std::string& strRecordName, const int nRow, const int nCol)
{
NF_SHARE_PTR<NFIRecord> pRecord = GetElement(strRecordName);
if (pRecord)
{
return pRecord->GetString(nRow, nCol);
}
return NULL_STR;
}
示例2: CalHeroTalentProperty
bool NFCHeroPropertyModule::CalHeroTalentProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
if (nullptr == pHeroRecord)
{
return false;
}
NFCDataList varFind;
if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int(0);
NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
if (nullptr == pHeroPropertyRecord)
{
return false;
}
////////////////////Talent//////////////////////////////////////////////////////
xDataList.Clear();
for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
{
xDataList.AddInt(0);
}
for (int i = NFrame::Player::PlayerHero_Talent1; i <= NFrame::Player::PlayerHero_Talent5; ++i)
{
const std::string& strTalentID = pHeroRecord->GetString(nRow, i);
const std::string& strTalentEffectData = m_pElementModule->GetPropertyString(strTalentID, NFrame::Talent::EffectData());
if (!strTalentEffectData.empty())
{
//one talent
for (int j = 0; j < pHeroPropertyRecord->GetCols(); ++j)
{
const std::string& strColTag = pHeroPropertyRecord->GetColTag(j);
int nValue = m_pElementModule->GetPropertyInt(strTalentEffectData, strColTag);
int nOldValue = xDataList.Int(j);
xDataList.SetInt(j, nOldValue + nValue);
}
}
}
return true;
}
示例3:
const std::string& NFCCommonConfigModule::GetFieldString(const std::string& strStructName, const std::string& strStructItemName, const std::string& strAttribute)
{
NF_SHARE_PTR<CStructInfo> pSDKInfo = mmData.GetElement(strStructName);
if (pSDKInfo)
{
NF_SHARE_PTR<CAttributeList> pParam = pSDKInfo->GetElement(strStructItemName);
if (pParam)
{
return pParam->GetString(strAttribute);
}
}
return NULL_STR;
}
示例4: AddProduceData
int NFCSLGBuildingModule::AddProduceData(const NFGUID& self, const NFGUID& xBuilID, const std::string& strItemID, const int nCount)
{
NF_SHARE_PTR<NFIRecord> pProduce = m_pKernelModule->FindRecord(self, "BuildingProduce");
if (NULL == pProduce.get())
{
m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingProduce] Record!", "", __FUNCTION__, __LINE__);
return 1;
}
NFDataList varProduce;
pProduce->FindObject("BuildingGUID", xBuilID, varProduce);
int nFindRow = -1;
for (int i = 0; i< varProduce.GetCount(); i++)
{
const std::string& strHasItemID = pProduce->GetString(i, "ItemID");
if (strHasItemID == strItemID)
{
nFindRow = i;
break;
}
}
if (nFindRow < 0)
{
//already exit
const int nOldCount = pProduce->GetInt(nFindRow, "LeftCount");
pProduce->SetInt(nFindRow, "LeftCount", nOldCount + nCount);
}
else
{
const int nTime = 20;
NFDataList varItem;
varItem << xBuilID;
varItem << strItemID;
varItem << nCount;
varItem << nTime;
varItem << pPluginManager->GetNowTime();
pProduce->AddRow(-1, varItem);
}
return 0;
}
示例5: CreateHero
bool NFCHeroModule::CreateHero(const NFGUID& self, const NFGUID& xHeroID)
{
if (xHeroID.IsNull())
{
return false;
}
const int nSceneID = m_pKernelModule->GetPropertyInt32(self, NFrame::Player::SceneID());
const int nGroupID = m_pKernelModule->GetPropertyInt32(self, NFrame::Player::GroupID());
E_SCENE_TYPE eSceneType = (E_SCENE_TYPE)m_pElementModule->GetPropertyInt(std::to_string(nSceneID), NFrame::Scene::Type());
if (eSceneType == E_SCENE_TYPE::SCENE_TYPE_ERROR)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
if (nullptr == pHeroRecord.get())
{
return false;
}
int nRow = pHeroRecord->FindObject(NFrame::Player::PlayerHero::GUID, xHeroID);
if (nRow < 0)
{
return false;
}
const std::string& strConfigID = pHeroRecord->GetString(nRow, NFrame::Player::PlayerHero::ConfigID);
NFDataList varList;
int nCamp = m_pKernelModule->GetPropertyInt32(self, NFrame::Player::Camp());
varList << NFrame::NPC::Camp() << nCamp;
varList << NFrame::NPC::MasterID() << self;
NF_SHARE_PTR<NFIObject> pHero = m_pKernelModule->CreateObject(xHeroID, nSceneID, nGroupID, NFrame::NPC::ThisName(), strConfigID, NFDataList());
if (!pHero)
{
return false;
}
return true;
}
示例6: CalEquipRandomProperty
bool NFCEquipPropertyModule::CalEquipRandomProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName());
if (nullptr == pBagRecord)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName());
if (nullptr == pCommPropertyValueRecord)
{
return false;
}
NFDataList varFind;
if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int32(0);
xDataList.Clear();
/////////////RandomBase/////////////////////////////////////////
const std::string& strConfigID = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::BagEquipList::RandPropertyID);
const std::string& strPropertyEffectData = m_pElementModule->GetPropertyString(strConfigID, NFrame::Equip::EffectData());
if (!strPropertyEffectData.empty())
{
for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i)
{
const std::string& strColTag = pCommPropertyValueRecord->GetColTag(i);
int64_t nValue = m_pElementModule->GetPropertyInt(strPropertyEffectData, strColTag);
xDataList.AddInt(nValue);
}
}
return true;
}
示例7: CalHeroBaseProperty
bool NFCHeroPropertyModule::CalHeroBaseProperty(const NFGUID& self, const NFGUID& xHeroGUID, NFIDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_PlayerHero());
if (nullptr == pHeroRecord)
{
return false;
}
NFCDataList varFind;
if (pHeroRecord->FindObject(NFrame::Player::PlayerHero_GUID, xHeroGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int(0);
NF_SHARE_PTR<NFIRecord> pHeroPropertyRecord = m_pKernelModule->FindRecord(self, NFrame::Player::R_HeroPropertyValue());
if (nullptr == pHeroPropertyRecord)
{
return false;
}
/////////////PropertyBase/////////////////////////////////////////
xDataList.Clear();
const std::string& strConfigID = pHeroRecord->GetString(nRow, NFrame::Player::PlayerHero::PlayerHero_ConfigID);
const std::string& strPropertyEffectData = m_pElementModule->GetPropertyString(strConfigID, NFrame::NPC::EffectData());
if (!strPropertyEffectData.empty())
{
for (int i = 0; i < pHeroPropertyRecord->GetCols(); ++i)
{
const std::string& strColTag = pHeroPropertyRecord->GetColTag(i);
int nValue = m_pElementModule->GetPropertyInt(strPropertyEffectData, strColTag);
xDataList.AddInt(nValue);
}
}
return true;
}
示例8: HeroWearSkill
bool NFCHeroModule::HeroWearSkill(const NFGUID& self, const NFGUID& xHeroID, const std::string& xSkillID)
{
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
if (nullptr == pHeroRecord.get())
{
return false;
}
if (xHeroID.IsNull())
{
return false;
}
int nRow = pHeroRecord->FindObject(NFrame::Player::PlayerHero::GUID, xHeroID);
if (nRow < 0)
{
return false;
}
bool bOwner = false;
for (int i = NFrame::Player::PlayerHero::Skill1; i < NFrame::Player::PlayerHero::Skill5; ++i)
{
const std::string& strOwnerSkillID = pHeroRecord->GetString(nRow, i);
if (strOwnerSkillID == xSkillID)
{
bOwner = true;
break;
}
}
if (bOwner)
{
pHeroRecord->SetString(nRow, NFrame::Player::PlayerHero::FightSkill, xSkillID);
return true;
}
return false;
}
示例9: CostProduceData
int NFCSLGBuildingModule::CostProduceData( const NFGUID& self, const NFGUID& xBuilID, const std::string& strItemID, const int nCount )
{
NF_SHARE_PTR<NFIRecord> pProduce = m_pKernelModule->FindRecord(self, "BuildingProduce");
if (NULL == pProduce.get())
{
m_pLogModule->LogNormal(NFILogModule::NLL_ERROR_NORMAL, self, "this is no [BuildingProduce] Record!", "", __FUNCTION__, __LINE__);
return 1;
}
NFDataList varProduce;
pProduce->FindObject("BuildingGUID", xBuilID, varProduce);
for (int i = 0; i< varProduce.GetCount(); i++)
{
const std::string& strHasItemID = pProduce->GetString(i, "ItemID");
if (strHasItemID == strItemID)
{
const int nOldCount = pProduce->GetInt(i, "LeftCount");
pProduce->SetInt(i, "LeftCount", nOldCount - nCount);
}
}
return 0;
}
示例10: HeroTalentUp
bool NFCHeroModule::HeroTalentUp(const NFGUID& self, const NFGUID& xHeroID, const int nIndex)
{
if (xHeroID.IsNull())
{
return false;
}
if (nIndex > NFrame::Player::PlayerHero::Talent5 && nIndex < NFrame::Player::PlayerHero::Talent1)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
if (nullptr == pHeroRecord)
{
return false;
}
int nRow = pHeroRecord->FindObject(NFrame::Player::PlayerHero::GUID, xHeroID);
if (nRow < 0)
{
return false;
}
const std::string& strTalentID = pHeroRecord->GetString(nRow, nIndex);
const std::string& strNextTalentID = m_pElementModule->GetPropertyString(strTalentID, NFrame::Talent::NextID());
if (strNextTalentID.empty())
{
//no next talent id, this skill is the best talent
return false;
}
pHeroRecord->SetString(nRow, nIndex, strNextTalentID);
return true;
}
示例11: CalEquipIntensifyProperty
bool NFCEquipPropertyModule::CalEquipIntensifyProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName());
if (nullptr == pBagRecord)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName());
if (nullptr == pCommPropertyValueRecord)
{
return false;
}
NFDataList varFind;
if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int32(0);
xDataList.Clear();
/////////////GemBase/////////////////////////////////////////
const int nIntensify = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::IntensifyLevel);
if (nIntensify <= 0)
{
return false;
}
const std::string& strEquipConfig = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::ConfigID);
//const int nHeroType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::HeroTye());
const int nItemType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemType());
const int nItemSubType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemSubType());
if (nItemType != NFMsg::EItemType::EIT_EQUIP)
{
return false;
}
for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i)
{
xDataList.AddInt(0);
}
//conditional the item type to define what property to give
double dwCoefficientAtk = 2.0;
double dwCoefficientDef = 1.0;
int nMAXHPValue = nIntensify * nIntensify;
int nAttackValue = nIntensify * nIntensify;
int nDefValue = nIntensify * nIntensify;
if (nItemSubType == NFMsg::EGameEquipSubType::EQUIPTYPE_WEAPON)
{
nAttackValue *= dwCoefficientAtk;
}
else
{
nDefValue *= dwCoefficientDef;
}
xDataList.SetInt(NFrame::Player::CommValue::MAXHP, nMAXHPValue);
xDataList.SetInt(NFrame::Player::CommValue::ATK_VALUE, nAttackValue);
xDataList.SetInt(NFrame::Player::CommValue::DEF_VALUE, nDefValue);
return true;
}
示例12: SaveDataToNoSql
const bool NFCObjectSaveModule::SaveDataToNoSql( const NFIDENTID& self )
{
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
if ( pObject.get() )
{
NF_SHARE_PTR<NFIPropertyManager> pProManager = pObject->GetPropertyManager();
NF_SHARE_PTR<NFIRecordManager> pRecordManager = pObject->GetRecordManager();
std::vector<std::string> vFieldVec;
std::vector<std::string> vValueVec;
//witch property to save
std::string strName;
NF_SHARE_PTR<NFIProperty> xProperty = pProManager->First(strName);
while (xProperty)
{
if (xProperty->GetSave())
{
vFieldVec.push_back(strName);
vValueVec.push_back(xProperty->ToString());
}
strName.clear();
xProperty = pProManager->Next(strName);
}
//witch Record to save
NF_SHARE_PTR<NFIRecord> xRecord = pRecordManager->First(strName);
while (xRecord)
{
if (xRecord->GetSave())
{
NFMsg::PlayerRecordBase xRecordData;
xRecordData.set_record_name(strName);
for (int i = 0; i < xRecord->GetRows(); ++i)
{
if(xRecord->IsUsed(i))
{
for (int j = 0; j < xRecord->GetCols(); ++j)
{
switch (xRecord->GetColType(j))
{
case TDATA_INT:
{
NFMsg::RecordInt* pRecordInt = xRecordData.add_record_int_list();
pRecordInt->set_row(i);
pRecordInt->set_col(j);
pRecordInt->set_data(xRecord->GetInt(i, j));
}
break;
case TDATA_FLOAT:
{
NFMsg::RecordFloat* xRecordFloat = xRecordData.add_record_float_list();
xRecordFloat->set_row(i);
xRecordFloat->set_col(j);
xRecordFloat->set_data(xRecord->GetFloat(i, j));
}
break;
case TDATA_STRING:
{
NFMsg::RecordString* xRecordString = xRecordData.add_record_string_list();
xRecordString->set_row(i);
xRecordString->set_col(j);
xRecordString->set_data(xRecord->GetString(i, j));
}
break;
case TDATA_OBJECT:
{
NFMsg::RecordObject* xRecordObejct = xRecordData.add_record_object_list();
xRecordObejct->set_row(i);
xRecordObejct->set_col(j);
*xRecordObejct->mutable_data() = NFINetModule::NFToPB(xRecord->GetObject(i, j));
}
break;
default:
break;
}
}
}
}
std::string strRecordValue;
if(xRecordData.SerializeToString(&strRecordValue))
{
vFieldVec.push_back(strName);
vValueVec.push_back(strRecordValue);
}
}
strName.clear();
xRecord = pRecordManager->Next(strName);
}
const std::string& strClass = m_pKernelModule->GetPropertyString(self, "ClassName");
if(!m_pClusterSQLModule->Updata(strClass, self.ToString(), vFieldVec, vValueVec))
{
return false;
}
//.........这里部分代码省略.........
示例13: GetTeamInfo
bool NFCTeamModule::GetTeamInfo(const NFGUID& self, const NFGUID& xTeam, NFMsg::TeamInfo& xTeamInfo)
{
if (xTeam.IsNull())
{
return false;
}
NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pCommonRedisModule->GetCachePropertyInfo(xTeam, NFrame::Team::ThisName());
NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeam, NFrame::Team::ThisName());
if (!pPropertyManager)
{
return false;
}
if (!pRecordManager)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName());
if (!pMemberRecord.get())
{
return false;
}
NFGUID xCaptain = pPropertyManager->GetPropertyObject(NFrame::Team::Captain());
if (!xCaptain.IsNull())
{
return false;
}
*xTeamInfo.mutable_team_id() = NFINetModule::NFToPB(xTeam);
*xTeamInfo.mutable_captain_id() = NFINetModule::NFToPB(xCaptain);
for (int i = 0; i < pMemberRecord->GetRows(); i++)
{
if (!pMemberRecord->IsUsed(i))
{
continue;
}
NFMsg::TeammemberInfo* pMemberinfo = xTeamInfo.add_teammemberinfo();
if (!pMemberinfo)
{
continue;
}
std::string strName = pMemberRecord->GetString(i, NFrame::Team::MemberList::Name);
const int nLevel = pMemberRecord->GetInt32(i, NFrame::Team::MemberList::Level);
const int nJob = pMemberRecord->GetInt32(i, NFrame::Team::MemberList::Job);
const NFGUID xPlayerID = pMemberRecord->GetObject(i, NFrame::Team::MemberList::GUID);
pMemberinfo->set_name(strName);
pMemberinfo->set_nlevel(nLevel);
pMemberinfo->set_job(nJob);
pMemberinfo->set_headicon("");
*pMemberinfo->mutable_player_id() = NFINetModule::NFToPB(xPlayerID);
}
return true;
}
示例14: ConsumeProcess
int NFCPotionItemConsumeProcessModule::ConsumeProcess( const NFIDENTID& self, const std::string& strItemName, const NFIDataList& other )
{
//附加效果
NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pElementInfoModule->GetPropertyManager( strItemName );
if ( pPropertyManager )
{
NF_SHARE_PTR<NFIProperty> pItemEffectProperty = pPropertyManager->GetElement( "EffectProperty" );
NF_SHARE_PTR<NFIProperty> pItemEffectValue = pPropertyManager->GetElement( "EffectValue" );
if ( pItemEffectProperty && pItemEffectValue )
{
NFCDataList valueEffectProperty( pItemEffectProperty->GetString().c_str(), "," );
NFCDataList valueEffectValue( pItemEffectValue->GetString().c_str(), "," );
if ( valueEffectProperty.GetCount() == valueEffectValue.GetCount() )
{
for ( int i = 0; i < valueEffectProperty.GetCount(); i++ )
{
//先测定目标是否有此属性(其实是担心配错了)
for ( int j = 0; j < other.GetCount(); j++ )
{
NFIDENTID identOther = other.Object( j );
if ( !identOther.IsNull() )
{
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( identOther );
if ( pObject )
{
std::string strCurProperty = valueEffectProperty.String( i );
std::string strMaxProperty = "MAX" + strCurProperty;
NF_SHARE_PTR<NFIProperty> pOtherCurProperty = pObject->GetPropertyManager()->GetElement( strCurProperty );
NF_SHARE_PTR<NFIProperty> pOtherMaxProperty = pObject->GetPropertyManager()->GetElement( strMaxProperty );
if ( pOtherCurProperty && pOtherMaxProperty )
{
//药物,只能是绝对值,百分比不要了,百分比让BUFF去做
//而且,只有最大值的那种,才能使用,因此,这里只能有 HP MP CSP 3样属性
//重要的是,不能超过最大值,这几个属性那个都是整型数据
//类似最大HP之类的,不能通过药剂直接修改属性,而是通过BUFF来修改,只要是分层属性都通过BUFF修改
int nAddValue = boost::lexical_cast<int>( valueEffectValue.String( i ) );
if ( "EXP" == strCurProperty )
{
m_pLevelModule->AddExp( self, nAddValue );
}
else if ( "HP" == strCurProperty )
{
m_pPropertyModule->AddHP( self, nAddValue );
}
else if ( "MP" == strCurProperty )
{
m_pPropertyModule->AddMP( self, nAddValue );
}
}
else
{
m_pLogModule->LogProperty(NFILogModule::NLL_ERROR_NORMAL, self, strCurProperty, "", __FUNCTION__, __LINE__);
return 0;
}
}
}
}
}
return other.GetCount();
}
}
}
m_pLogModule->LogProperty(NFILogModule::NLL_ERROR_NORMAL, self, strItemName, "", __FUNCTION__, __LINE__);
return 0;
}
示例15: ConvertPropertyManagerToPB
bool NFCCreateRoleModule::ConvertPropertyManagerToPB(const NF_SHARE_PTR<NFIPropertyManager>& pProps, NFMsg::ObjectPropertyList * pPropertyData)
{
if (pProps)
{
NF_SHARE_PTR<NFIProperty> xPropert = pProps->First();
while (xPropert)
{
if (xPropert->GetCache() || xPropert->GetSave())
{
switch (xPropert->GetType())
{
case NFDATA_TYPE::TDATA_INT:
{
NFMsg::PropertyInt* pData = pPropertyData->add_property_int_list();
pData->set_property_name(xPropert->GetKey());
pData->set_data(xPropert->GetInt());
}
break;
case NFDATA_TYPE::TDATA_FLOAT:
{
NFMsg::PropertyFloat* pData = pPropertyData->add_property_float_list();
pData->set_property_name(xPropert->GetKey());
pData->set_data(xPropert->GetFloat());
}
break;
case NFDATA_TYPE::TDATA_OBJECT:
{
NFMsg::PropertyObject* pData = pPropertyData->add_property_object_list();
pData->set_property_name(xPropert->GetKey());
*(pData->mutable_data()) = NFINetModule::NFToPB(xPropert->GetObject());
}
break;
case NFDATA_TYPE::TDATA_STRING:
{
NFMsg::PropertyString* pData = pPropertyData->add_property_string_list();
pData->set_property_name(xPropert->GetKey());
pData->set_data(xPropert->GetString());
std::cout << xPropert->GetKey() << " " << xPropert->GetString() << std::endl;
}
break;
case NFDATA_TYPE::TDATA_VECTOR2:
{
NFMsg::PropertyVector2* pData = pPropertyData->add_property_vector2_list();
pData->set_property_name(xPropert->GetKey());
*(pData->mutable_data()) = NFINetModule::NFToPB(xPropert->GetVector2());
}
break;
case NFDATA_TYPE::TDATA_VECTOR3:
{
NFMsg::PropertyVector3* pData = pPropertyData->add_property_vector3_list();
pData->set_property_name(xPropert->GetKey());
*(pData->mutable_data()) = NFINetModule::NFToPB(xPropert->GetVector3());
}
break;
default:
break;
}
}
xPropert = pProps->Next();
}
}
return false;
}