当前位置: 首页>>代码示例>>C++>>正文


C++ NF_SHARE_PTR::FindString方法代码示例

本文整理汇总了C++中NF_SHARE_PTR::FindString方法的典型用法代码示例。如果您正苦于以下问题:C++ NF_SHARE_PTR::FindString方法的具体用法?C++ NF_SHARE_PTR::FindString怎么用?C++ NF_SHARE_PTR::FindString使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在NF_SHARE_PTR的用法示例。


在下文中一共展示了NF_SHARE_PTR::FindString方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DeleteItem

bool NFCPackModule::DeleteItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
	if(nCount <= 0)
	{
		return false;
	}

	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
	if ( NULL == pObject )
	{
		return false;
	}

	//还得确定有这个装备
	if (!m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID))
	{
		return false;
	}

	NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagItemList() );
	if (!pRecord)
	{
		return false;
	}

	NFCDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList_ConfigID, strItemConfigID, varFindResult);
	if (nFindRowCount > 0)
	{
		int nNeedDelCount = nCount;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int(i);
			int nOldCount = pRecord->GetInt(nFindRow, NFrame::Player::BagItemList_ItemCount);
			if (nOldCount > nNeedDelCount)
			{
				int nNewCount = nOldCount - nNeedDelCount;
				pRecord->SetInt(nFindRow, NFrame::Player::BagItemList_ItemCount, nNewCount);
				nNeedDelCount = 0;
			}
			else if (nOldCount == nNeedDelCount)
			{
				pRecord->Remove(nFindRow);
				nNeedDelCount = 0;
			}
			else if (nOldCount < nNeedDelCount)
			{
				pRecord->Remove(nFindRow);
				nNeedDelCount -= nOldCount;
			}
		}

		if (nNeedDelCount <= 0)
		{
			return true;
		}
	}

	return false;
}
开发者ID:zh423328,项目名称:NFServer,代码行数:60,代码来源:NFCPackModule.cpp

示例2: AddHero

NFGUID NFCHeroModule::AddHero(const NFGUID& self, const std::string& strID)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
	if (nullptr == pHeroRecord)
	{
		return NFGUID();
	}

	int nRow = pHeroRecord->FindString(NFrame::Player::PlayerHero::ConfigID, strID);
	if (nRow >= 0)
	{
		return NFGUID();
	}

	NF_SHARE_PTR<NFDataList> xRowData = pHeroRecord->GetInitData();

	NFGUID xHeroID = m_pKernelModule->CreateGUID();
	xRowData->SetObject(NFrame::Player::PlayerHero::GUID, xHeroID);
	xRowData->SetString(NFrame::Player::PlayerHero::ConfigID, strID);
	xRowData->SetInt(NFrame::Player::PlayerHero::Activated, 0);

	if (pHeroRecord->AddRow(-1, *xRowData) < 0)
	{
		return NFGUID();
	}

	AddToFightList(self, xHeroID);

	return xHeroID;
}
开发者ID:bluesky7290,项目名称:NoahGameFrame,代码行数:30,代码来源:NFCHeroModule.cpp

示例3: CreateItemInTempBag

bool NFCPackModule::CreateItemInTempBag(const NFGUID & self, const std::string & strConfigName, const int nCount)
{
	NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, NFrame::Player::TempItemList::ThisName());
	if (nullptr == pRecord)
	{
		return false;
	}

	NFDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::TempItemList::ConfigID, strConfigName, varFindResult);
	if (nFindRowCount <= 0)
	{
		NF_SHARE_PTR<NFDataList> xRowData = pRecord->GetInitData();

		xRowData->SetString(NFrame::Player::TempItemList::ConfigID, strConfigName);
		xRowData->SetInt(NFrame::Player::TempItemList::ItemCount, nCount);

		pRecord->AddRow(-1, *xRowData);
	}
	else
	{
		int nFindRow = varFindResult.Int32(0);
		int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::TempItemList::ItemCount);
		int nNewCount = nOldCount + nCount;
		pRecord->SetInt(nFindRow, NFrame::Player::TempItemList::ItemCount, nNewCount);
	}

	return true;
}
开发者ID:MacroGu,项目名称:NoahGameFrame,代码行数:29,代码来源:NFCPackModule.cpp

示例4: ExistSkill

int NFCSkillModule::ExistSkill( const NFGUID& self, const std::string& strSkillName )
{
    NF_SHARE_PTR<NFIRecord> pRecord =  m_pKernelModule->FindRecord( self, mstrSkillTableName );
    if ( pRecord )
    {
        NFCDataList varResult;
        pRecord->FindString( EGameSkillStoreType::EGSST_TYPE_SKILL_CONFIGID, strSkillName.c_str(), varResult );
        if ( varResult.GetCount() == 1 )
        {
            return varResult.Int( 0 );
        }
    }

    return -1;
}
开发者ID:huimiao638,项目名称:NoahGameFrame,代码行数:15,代码来源:NFCSkillModule.cpp

示例5: GetHeroGUID

NFGUID NFCHeroModule::GetHeroGUID(const NFGUID& self, const std::string& strID)
{
	NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
	if (nullptr == pHeroRecord)
	{
		return NFGUID();
	}

	int nRow = pHeroRecord->FindString(NFrame::Player::PlayerHero::ConfigID, strID);
	if (nRow < 0)
	{
		return NFGUID();
	}

	return pHeroRecord->GetObject(nRow, NFrame::Player::PlayerHero::GUID);
}
开发者ID:bluesky7290,项目名称:NoahGameFrame,代码行数:16,代码来源:NFCHeroModule.cpp

示例6: CreateItem

bool NFCPackModule::CreateItem( const NFGUID& self, const std::string& strConfigName, const int nCount )
{
	if (nCount <= 0)
	{
		return 0;
	}

	NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
	if ( NULL == pObject )
	{
		return 0;
	}

	//还得确定有这个装备
	bool bExist = m_pElementModule->ExistElement(NFrame::Item::ThisName(), strConfigName );
	if ( !bExist )
	{
		return 0;
	}

	NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagItemList() );
	if (!pRecord)
	{
		return 0;
	}

	NFCDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList_ConfigID, strConfigName, varFindResult);
	if (nFindRowCount <= 0)
	{
		NF_SHARE_PTR<NFIDataList> xRowData = pRecord->GetInitData();

		xRowData->SetString(NFrame::Player::BagItemList_ConfigID, strConfigName);
		xRowData->SetInt(NFrame::Player::BagItemList_ItemCount, nCount);
		xRowData->SetInt(NFrame::Player::BagItemList_Date, NFTime::GetNowTime());
	}
	else
	{
		int nFindRow = varFindResult.Int(0);
		int nOldCount = pRecord->GetInt(nFindRow, NFrame::Player::BagItemList_ItemCount);
		int nNewCount = nOldCount + nCount;
		pRecord->SetInt(nFindRow, NFrame::Player::BagItemList_ItemCount, nNewCount);
	}

	return 0;
}
开发者ID:zh423328,项目名称:NFServer,代码行数:46,代码来源:NFCPackModule.cpp

示例7: EnoughItem

bool NFCPackModule::EnoughItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
    if(nCount <= 0)
    {
        return false;
    }

    NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
    if ( NULL == pObject )
    {
        return false;
    }

    //还得确定有这个装备
    bool bExist = m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID );
    if ( !bExist )
    {
        return false;
    }

    NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagItemList() );
    if (!pRecord)
    {
        return false;
    }

	NFCDataList varFindResult;
	int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList_ConfigID, strItemConfigID, varFindResult);
	if (nFindRowCount > 0)
	{
		int nTotalCount = 0;
		for (int i = 0; i < varFindResult.GetCount(); ++i)
		{
			int nFindRow = varFindResult.Int(i);
			int nOldCount = pRecord->GetInt(nFindRow, NFrame::Player::BagItemList_ItemCount);
			nTotalCount += nOldCount;
		}

		if (nTotalCount > 0)
		{
			return true;
		}
	}

    return false;
}
开发者ID:zh423328,项目名称:NFServer,代码行数:46,代码来源:NFCPackModule.cpp


注:本文中的NF_SHARE_PTR::FindString方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。