本文整理汇总了C++中NF_SHARE_PTR::GetInt32方法的典型用法代码示例。如果您正苦于以下问题:C++ NF_SHARE_PTR::GetInt32方法的具体用法?C++ NF_SHARE_PTR::GetInt32怎么用?C++ NF_SHARE_PTR::GetInt32使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NF_SHARE_PTR
的用法示例。
在下文中一共展示了NF_SHARE_PTR::GetInt32方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: HeroStarUp
bool NFCHeroModule::HeroStarUp(const NFGUID& self, const NFGUID& xHeroID)
{
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
if (nullptr == pHeroRecord.get())
{
return false;
}
if (xHeroID.IsNull())
{
return false;
}
int nRow = pHeroRecord->FindObject(NFrame::Player::PlayerHero::GUID, xHeroID);
if (nRow < 0)
{
return false;
}
const int nBeforeStar = pHeroRecord->GetInt32(nRow, NFrame::Player::PlayerHero::Star);
int nAfterStar = nBeforeStar + 1;
if (nAfterStar > ECONSTDEFINE_HERO_MAXSTAR)
{
nAfterStar = ECONSTDEFINE_HERO_MAXSTAR;
}
pHeroRecord->SetInt(nRow, NFrame::Player::PlayerHero::Star, nAfterStar);
return true;
}
示例2: SetFightHero
bool NFCHeroModule::SetFightHero(const NFGUID& self, const NFGUID& xHeroID, const int nPos)
{
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
if (nullptr == pHeroRecord)
{
return false;
}
if (xHeroID.IsNull())
{
return false;
}
int nRow = pHeroRecord->FindObject(NFrame::Player::PlayerHero::GUID, xHeroID);
if (nRow < 0)
{
return false;
}
int nActivite = pHeroRecord->GetInt32(nRow, NFrame::Player::PlayerHero::Activated);
if (nActivite <= 0)
{
return false;
}
AddToFightList(self, xHeroID, nPos);
return false;
}
示例3: CreateItemInTempBag
bool NFCPackModule::CreateItemInTempBag(const NFGUID & self, const std::string & strConfigName, const int nCount)
{
NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, NFrame::Player::TempItemList::ThisName());
if (nullptr == pRecord)
{
return false;
}
NFDataList varFindResult;
int nFindRowCount = pRecord->FindString(NFrame::Player::TempItemList::ConfigID, strConfigName, varFindResult);
if (nFindRowCount <= 0)
{
NF_SHARE_PTR<NFDataList> xRowData = pRecord->GetInitData();
xRowData->SetString(NFrame::Player::TempItemList::ConfigID, strConfigName);
xRowData->SetInt(NFrame::Player::TempItemList::ItemCount, nCount);
pRecord->AddRow(-1, *xRowData);
}
else
{
int nFindRow = varFindResult.Int32(0);
int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::TempItemList::ItemCount);
int nNewCount = nOldCount + nCount;
pRecord->SetInt(nFindRow, NFrame::Player::TempItemList::ItemCount, nNewCount);
}
return true;
}
示例4: DeleteItem
bool NFCPackModule::DeleteItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
if(nCount <= 0)
{
return false;
}
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
if ( NULL == pObject )
{
return false;
}
if (!m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID))
{
return false;
}
NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagItemList::ThisName() );
if (!pRecord)
{
return false;
}
NFDataList varFindResult;
int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList::ConfigID, strItemConfigID, varFindResult);
if (nFindRowCount > 0)
{
int nNeedDelCount = nCount;
for (int i = 0; i < varFindResult.GetCount(); ++i)
{
int nFindRow = varFindResult.Int32(i);
int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::BagItemList::ItemCount);
if (nOldCount > nNeedDelCount)
{
int nNewCount = nOldCount - nNeedDelCount;
pRecord->SetInt(nFindRow, NFrame::Player::BagItemList::ItemCount, nNewCount);
nNeedDelCount = 0;
}
else if (nOldCount == nNeedDelCount)
{
pRecord->Remove(nFindRow);
nNeedDelCount = 0;
}
else if (nOldCount < nNeedDelCount)
{
pRecord->Remove(nFindRow);
nNeedDelCount -= nOldCount;
}
}
if (nNeedDelCount <= 0)
{
return true;
}
}
return false;
}
示例5: EnoughItem
bool NFCPackModule::EnoughItem( const NFGUID& self, const std::string& strItemConfigID, const int nCount )
{
if(nCount <= 0)
{
return false;
}
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
if ( NULL == pObject )
{
return false;
}
bool bExist = m_pElementModule->ExistElement(NFrame::Item::ThisName(), strItemConfigID );
if ( !bExist )
{
return false;
}
NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::BagItemList::ThisName() );
if (!pRecord)
{
return false;
}
NFDataList varFindResult;
int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList::ConfigID, strItemConfigID, varFindResult);
if (nFindRowCount > 0)
{
int nTotalCount = 0;
for (int i = 0; i < varFindResult.GetCount(); ++i)
{
int nFindRow = varFindResult.Int32(i);
int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::BagItemList::ItemCount);
nTotalCount += nOldCount;
}
if (nTotalCount > 0)
{
return true;
}
}
return false;
}
示例6: OnRecordEvent
int NFPropertyModule::OnRecordEvent(const NFGUID& self, const RECORD_EVENT_DATA& xEventData, const NFData& oldVar, const NFData& newVar)
{
const std::string& strRecordName = xEventData.strRecordName;
const int nOpType = xEventData.nOpType;
const int nRow = xEventData.nRow;
const int nCol = xEventData.nCol;
int nAllValue = 0;
NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName());
for (int i = 0; i < (int)(NFPropertyGroup::NPG_ALL); i++)
{
if (i < pRecord->GetRows())
{
int nValue = pRecord->GetInt32(i, nCol);
nAllValue += nValue;
}
}
m_pKernelModule->SetPropertyInt(self, pRecord->GetColTag(nCol), nAllValue);
return 0;
}
示例7: GetTeamInfo
bool NFCTeamModule::GetTeamInfo(const NFGUID& self, const NFGUID& xTeam, NFMsg::TeamInfo& xTeamInfo)
{
if (xTeam.IsNull())
{
return false;
}
NF_SHARE_PTR<NFIPropertyManager> pPropertyManager = m_pCommonRedisModule->GetCachePropertyInfo(xTeam, NFrame::Team::ThisName());
NF_SHARE_PTR<NFIRecordManager> pRecordManager = m_pCommonRedisModule->GetCacheRecordInfo(xTeam, NFrame::Team::ThisName());
if (!pPropertyManager)
{
return false;
}
if (!pRecordManager)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pMemberRecord = pRecordManager->GetElement(NFrame::Team::MemberList::ThisName());
if (!pMemberRecord.get())
{
return false;
}
NFGUID xCaptain = pPropertyManager->GetPropertyObject(NFrame::Team::Captain());
if (!xCaptain.IsNull())
{
return false;
}
*xTeamInfo.mutable_team_id() = NFINetModule::NFToPB(xTeam);
*xTeamInfo.mutable_captain_id() = NFINetModule::NFToPB(xCaptain);
for (int i = 0; i < pMemberRecord->GetRows(); i++)
{
if (!pMemberRecord->IsUsed(i))
{
continue;
}
NFMsg::TeammemberInfo* pMemberinfo = xTeamInfo.add_teammemberinfo();
if (!pMemberinfo)
{
continue;
}
std::string strName = pMemberRecord->GetString(i, NFrame::Team::MemberList::Name);
const int nLevel = pMemberRecord->GetInt32(i, NFrame::Team::MemberList::Level);
const int nJob = pMemberRecord->GetInt32(i, NFrame::Team::MemberList::Job);
const NFGUID xPlayerID = pMemberRecord->GetObject(i, NFrame::Team::MemberList::GUID);
pMemberinfo->set_name(strName);
pMemberinfo->set_nlevel(nLevel);
pMemberinfo->set_job(nJob);
pMemberinfo->set_headicon("");
*pMemberinfo->mutable_player_id() = NFINetModule::NFToPB(xPlayerID);
}
return true;
}
示例8: CalEquipElementProperty
bool NFCEquipPropertyModule::CalEquipElementProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName());
if (nullptr == pBagRecord)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName());
if (nullptr == pCommPropertyValueRecord)
{
return false;
}
NFDataList varFind;
if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int32(0);
xDataList.Clear();
/////////////element/////////////////////////////////////////
const std::string& strEquipConfig = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::ConfigID);
//const int nHeroType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::HeroTye());
const int nItemType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemType());
const int nItemSubType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemSubType());
if (nItemType != NFMsg::EItemType::EIT_EQUIP)
{
return false;
}
for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i)
{
xDataList.AddInt(0);
}
//conditional the item type to define what property to give
double dwCoefficientAtk = 2.0;
double dwCoefficientDef = 1.0;
int nFireLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel1_FIRE);
int nLightLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel2_LIGHT);
int nWindLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel3_Wind);
int nIceLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel4_ICE);
int nPoisonLevel = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::ElementLevel5_POISON);
int nWindValue = nWindLevel * nWindLevel;
int nFireValue = nFireLevel * nFireLevel;
int nLightValue = nLightLevel * nLightLevel;
int nIceValue = nIceLevel * nIceLevel;
int nPoisonValue = nPoisonLevel * nPoisonLevel;
if (nItemSubType == NFMsg::EGameEquipSubType::EQUIPTYPE_WEAPON)
{
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nWindValue * dwCoefficientAtk);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nFireValue * dwCoefficientAtk);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nLightValue * dwCoefficientAtk);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nIceValue * dwCoefficientAtk);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nPoisonValue * dwCoefficientAtk);
}
else
{
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nWindValue * dwCoefficientDef);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nFireValue * dwCoefficientDef);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nLightValue * dwCoefficientDef);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nIceValue * dwCoefficientDef);
xDataList.SetInt(NFrame::Player::CommValue::ATK_FIRE, nPoisonValue * dwCoefficientDef);
}
return true;
return true;
}
示例9: CalEquipIntensifyProperty
bool NFCEquipPropertyModule::CalEquipIntensifyProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName());
if (nullptr == pBagRecord)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName());
if (nullptr == pCommPropertyValueRecord)
{
return false;
}
NFDataList varFind;
if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int32(0);
xDataList.Clear();
/////////////GemBase/////////////////////////////////////////
const int nIntensify = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::IntensifyLevel);
if (nIntensify <= 0)
{
return false;
}
const std::string& strEquipConfig = pBagRecord->GetString(nRow, NFrame::Player::BagEquipList::ConfigID);
//const int nHeroType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::HeroTye());
const int nItemType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemType());
const int nItemSubType = m_pElementModule->GetPropertyInt32(strEquipConfig, NFrame::Item::ItemSubType());
if (nItemType != NFMsg::EItemType::EIT_EQUIP)
{
return false;
}
for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i)
{
xDataList.AddInt(0);
}
//conditional the item type to define what property to give
double dwCoefficientAtk = 2.0;
double dwCoefficientDef = 1.0;
int nMAXHPValue = nIntensify * nIntensify;
int nAttackValue = nIntensify * nIntensify;
int nDefValue = nIntensify * nIntensify;
if (nItemSubType == NFMsg::EGameEquipSubType::EQUIPTYPE_WEAPON)
{
nAttackValue *= dwCoefficientAtk;
}
else
{
nDefValue *= dwCoefficientDef;
}
xDataList.SetInt(NFrame::Player::CommValue::MAXHP, nMAXHPValue);
xDataList.SetInt(NFrame::Player::CommValue::ATK_VALUE, nAttackValue);
xDataList.SetInt(NFrame::Player::CommValue::DEF_VALUE, nDefValue);
return true;
}
示例10: CalEquipGemProperty
bool NFCEquipPropertyModule::CalEquipGemProperty(const NFGUID& self, const NFGUID& xEquipGUID, NFDataList& xDataList)
{
NF_SHARE_PTR<NFIRecord> pBagRecord = m_pKernelModule->FindRecord(self, NFrame::Player::BagEquipList::ThisName());
if (nullptr == pBagRecord)
{
return false;
}
NF_SHARE_PTR<NFIRecord> pCommPropertyValueRecord = m_pKernelModule->FindRecord(self, NFrame::Player::CommValue::ThisName());
if (nullptr == pCommPropertyValueRecord)
{
return false;
}
NFDataList varFind;
if (pBagRecord->FindObject(NFrame::Player::BagEquipList::GUID, xEquipGUID, varFind) != 1)
{
return false;
}
const int nRow = varFind.Int32(0);
xDataList.Clear();
/////////////GemBase/////////////////////////////////////////
int nSlotCount = pBagRecord->GetInt32(nRow, NFrame::Player::BagEquipList::SlotCount);
if (nSlotCount <= 0)
{
return false;
}
for (int i = 0; i < pCommPropertyValueRecord->GetCols(); ++i)
{
xDataList.AddInt(0);
}
for (int i = NFrame::Player::BagEquipList::InlayStone1; i <= NFrame::Player::BagEquipList::InlayStone10; ++i)
{
int nIndex = i - NFrame::Player::BagEquipList::InlayStone1;
if (nIndex > nSlotCount)
{
break;
}
const std::string& strGemID = pBagRecord->GetString(nRow, i);
if (strGemID.empty())
{
continue;
}
const std::string& strGemEffectData = m_pElementModule->GetPropertyString(strGemID, NFrame::Item::EffectData());
if (strGemEffectData.empty())
{
continue;
}
//one gem
for (int j = 0; j < pCommPropertyValueRecord->GetCols(); ++j)
{
const std::string& strColTag = pCommPropertyValueRecord->GetColTag(j);
int64_t nValue = m_pElementModule->GetPropertyInt(strGemEffectData, strColTag);
int64_t nOldValue = xDataList.Int(j);
xDataList.SetInt(j, nOldValue + nValue);
}
}
return true;
}