本文整理汇总了C++中NF_SHARE_PTR::GetInitData方法的典型用法代码示例。如果您正苦于以下问题:C++ NF_SHARE_PTR::GetInitData方法的具体用法?C++ NF_SHARE_PTR::GetInitData怎么用?C++ NF_SHARE_PTR::GetInitData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类NF_SHARE_PTR
的用法示例。
在下文中一共展示了NF_SHARE_PTR::GetInitData方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: AddHero
NFGUID NFCHeroModule::AddHero(const NFGUID& self, const std::string& strID)
{
NF_SHARE_PTR<NFIRecord> pHeroRecord = m_pKernelModule->FindRecord(self, NFrame::Player::PlayerHero::ThisName());
if (nullptr == pHeroRecord)
{
return NFGUID();
}
int nRow = pHeroRecord->FindString(NFrame::Player::PlayerHero::ConfigID, strID);
if (nRow >= 0)
{
return NFGUID();
}
NF_SHARE_PTR<NFDataList> xRowData = pHeroRecord->GetInitData();
NFGUID xHeroID = m_pKernelModule->CreateGUID();
xRowData->SetObject(NFrame::Player::PlayerHero::GUID, xHeroID);
xRowData->SetString(NFrame::Player::PlayerHero::ConfigID, strID);
xRowData->SetInt(NFrame::Player::PlayerHero::Activated, 0);
if (pHeroRecord->AddRow(-1, *xRowData) < 0)
{
return NFGUID();
}
AddToFightList(self, xHeroID);
return xHeroID;
}
示例2: CreateItemInTempBag
bool NFCPackModule::CreateItemInTempBag(const NFGUID & self, const std::string & strConfigName, const int nCount)
{
NF_SHARE_PTR<NFIRecord> pRecord = m_pKernelModule->FindRecord(self, NFrame::Player::TempItemList::ThisName());
if (nullptr == pRecord)
{
return false;
}
NFDataList varFindResult;
int nFindRowCount = pRecord->FindString(NFrame::Player::TempItemList::ConfigID, strConfigName, varFindResult);
if (nFindRowCount <= 0)
{
NF_SHARE_PTR<NFDataList> xRowData = pRecord->GetInitData();
xRowData->SetString(NFrame::Player::TempItemList::ConfigID, strConfigName);
xRowData->SetInt(NFrame::Player::TempItemList::ItemCount, nCount);
pRecord->AddRow(-1, *xRowData);
}
else
{
int nFindRow = varFindResult.Int32(0);
int nOldCount = pRecord->GetInt32(nFindRow, NFrame::Player::TempItemList::ItemCount);
int nNewCount = nOldCount + nCount;
pRecord->SetInt(nFindRow, NFrame::Player::TempItemList::ItemCount, nNewCount);
}
return true;
}
示例3: pRecordManager
NF_SHARE_PTR<NFIRecordManager> NFCCommonRedisModule::NewRecordManager(const std::string& strClassName)
{
NF_SHARE_PTR<NFIRecordManager> pStaticClassRecordManager = m_pLogicClassModule->GetClassRecordManager(strClassName);
if (pStaticClassRecordManager)
{
NFGUID ident;
NF_SHARE_PTR<NFIRecordManager> pRecordManager(NF_NEW NFCRecordManager(ident));
NF_SHARE_PTR<NFIRecord> pConfigRecordInfo = pStaticClassRecordManager->First();
while (pConfigRecordInfo)
{
if (pConfigRecordInfo->GetSave() || pConfigRecordInfo->GetCache())
{
NF_SHARE_PTR<NFIRecord> xRecord = pRecordManager->AddRecord(ident,
pConfigRecordInfo->GetName(),
pConfigRecordInfo->GetInitData(),
pConfigRecordInfo->GetTag(),
pConfigRecordInfo->GetRows());
xRecord->SetPublic(pConfigRecordInfo->GetPublic());
xRecord->SetPrivate(pConfigRecordInfo->GetPrivate());
xRecord->SetSave(pConfigRecordInfo->GetSave());
xRecord->SetCache(pConfigRecordInfo->GetCache());
}
pConfigRecordInfo = pStaticClassRecordManager->Next();
}
return pRecordManager;
}
return NF_SHARE_PTR<NFIRecordManager>(NULL);
}
示例4: CreateItem
bool NFCPackModule::CreateItem( const NFGUID& self, const std::string& strConfigName, const int nCount )
{
if (nCount <= 0)
{
return 0;
}
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
if ( NULL == pObject )
{
return 0;
}
//还得确定有这个装备
bool bExist = m_pElementModule->ExistElement(NFrame::Item::ThisName(), strConfigName );
if ( !bExist )
{
return 0;
}
NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagItemList() );
if (!pRecord)
{
return 0;
}
NFCDataList varFindResult;
int nFindRowCount = pRecord->FindString(NFrame::Player::BagItemList_ConfigID, strConfigName, varFindResult);
if (nFindRowCount <= 0)
{
NF_SHARE_PTR<NFIDataList> xRowData = pRecord->GetInitData();
xRowData->SetString(NFrame::Player::BagItemList_ConfigID, strConfigName);
xRowData->SetInt(NFrame::Player::BagItemList_ItemCount, nCount);
xRowData->SetInt(NFrame::Player::BagItemList_Date, NFTime::GetNowTime());
}
else
{
int nFindRow = varFindResult.Int(0);
int nOldCount = pRecord->GetInt(nFindRow, NFrame::Player::BagItemList_ItemCount);
int nNewCount = nOldCount + nCount;
pRecord->SetInt(nFindRow, NFrame::Player::BagItemList_ItemCount, nNewCount);
}
return 0;
}
示例5:
const NFGUID& NFCPackModule::CreateEquip( const NFGUID& self, const std::string& strConfigName )
{
NF_SHARE_PTR<NFIObject> pObject = m_pKernelModule->GetObject( self );
if ( NULL == pObject )
{
return NULL_OBJECT;
}
//还得确定有这个装备
bool bExist = m_pElementModule->ExistElement( strConfigName );
if ( !bExist )
{
return NULL_OBJECT;
}
int nItemType = m_pElementModule->GetPropertyInt(strConfigName, NFrame::Item::ItemType());
if ( NFMsg::EItemType::EIT_EQUIP != nItemType )
{
return NULL_OBJECT;
}
NF_SHARE_PTR<NFIRecord> pRecord = pObject->GetRecordManager()->GetElement( NFrame::Player::R_BagEquipList() );
if (!pRecord)
{
return NULL_OBJECT;
}
NFGUID ident = m_pUUIDModule->CreateGUID();
NF_SHARE_PTR<NFIDataList> var = pRecord->GetInitData();
var->SetObject(NFrame::Player::BagEquipList_GUID, ident);
var->SetString(NFrame::Player::BagEquipList_ConfigID, strConfigName.c_str());
var->SetInt(NFrame::Player::BagEquipList_Date, NFTime::GetNowTime());
int nAddRow = pRecord->AddRow(-1, *var);
if (nAddRow > 0)
{
return pRecord->GetObject(nAddRow, NFrame::Player::BagEquipList_GUID);
}
return NULL_OBJECT;
}
示例6: RecordPVPData
void NFGamePVPModule::RecordPVPData(const NFGUID & self, const int nStar, const int nGold, const int nDiamond)
{
//how to record this war for these two people
NFGUID xWarID = m_pKernelModule->GetPropertyObject(self, NFrame::Player::WarID());
NF_SHARE_PTR<NFIRecord> xAttackWarRecord = m_pKernelModule->FindRecord(self, NFrame::Player::WarList::ThisName());
NF_SHARE_PTR<NFDataList> xDataList = xAttackWarRecord->GetInitData();
xDataList->SetObject(NFrame::Player::WarList::WarID, xWarID);
//record the war information
/*
//the fields below need to be setted run-time
static const std::string& BuildingCount() { static std::string x = "BuildingCOunt"; return x; };// int
static const std::string& DestroiedBuilding() { static std::string x = "DestroiedBuilding"; return x; };// int
static const std::string& DeadHero1() { static std::string x = "DeadHero1"; return x; };// int
static const std::string& DeadHero2() { static std::string x = "DeadHero2"; return x; };// int
static const std::string& DeadHero3() { static std::string x = "DeadHero3"; return x; };// int
static const std::string& KilledHero1() { static std::string x = "KilledHero1"; return x; };// int
static const std::string& KilledHero2() { static std::string x = "KilledHero2"; return x; };// int
static const std::string& KilledHero3() { static std::string x = "KilledHero3"; return x; };// int
static const std::string& KilledMasterCount() { static std::string x = "KilledMasterCount"; return x; };// int
static const std::string& MasterCount() { static std::string x = "MasterCount"; return x; };// int
*/
xDataList->SetString(NFrame::Player::WarList::AttackerName, m_pKernelModule->GetPropertyString(self, NFrame::Player::Name()));
xDataList->SetInt(NFrame::Player::WarList::AttackerCup, m_pKernelModule->GetPropertyInt(self, NFrame::Player::Cup()));
//xDataList->SetString(NFrame::Player::WarList::AttackerHero1, m_pKernelModule->GetPropertyString(self, NFrame::Player::HeroPos1CnfID()));
//xDataList->SetInt(NFrame::Player::WarList::AttackerHero1Star, m_pKernelModule->GetPropertyInt(self, NFrame::Player::HeroPos1Star()));
//xDataList->SetString(NFrame::Player::WarList::AttackerHero2, m_pKernelModule->GetPropertyString(self, NFrame::Player::HeroPos2CnfID()));
//xDataList->SetInt(NFrame::Player::WarList::AttackerHero2Star, m_pKernelModule->GetPropertyInt(self, NFrame::Player::HeroPos2Star()));
//xDataList->SetString(NFrame::Player::WarList::AttackerHero3, m_pKernelModule->GetPropertyString(self, NFrame::Player::HeroPos3CnfID()));
//xDataList->SetInt(NFrame::Player::WarList::AttackerHero3Star, m_pKernelModule->GetPropertyInt(self, NFrame::Player::HeroPos3Star()));
xDataList->SetObject(NFrame::Player::WarList::AttackerID, self);
xDataList->SetInt(NFrame::Player::WarList::AttackerLevel, m_pKernelModule->GetPropertyInt(self, NFrame::Player::Level()));
xDataList->SetString(NFrame::Player::WarList::BeAttackerName, m_pKernelModule->GetPropertyString(self, NFrame::Player::OpponentName()));
xDataList->SetInt(NFrame::Player::WarList::BeAttackerCup, m_pKernelModule->GetPropertyInt(self, NFrame::Player::OpponentCup()));
//xDataList->SetString(NFrame::Player::WarList::BeAttackerHero1, m_pKernelModule->GetPropertyString(self, NFrame::Player::OpponentHero1()));
//xDataList->SetInt(NFrame::Player::WarList::BeAttackerHero1Star, m_pKernelModule->GetPropertyInt(self, NFrame::Player::OpponentHero1Star()));
//xDataList->SetString(NFrame::Player::WarList::BeAttackerHero2, m_pKernelModule->GetPropertyString(self, NFrame::Player::OpponentHero2()));
//xDataList->SetInt(NFrame::Player::WarList::BeAttackerHero2Star, m_pKernelModule->GetPropertyInt(self, NFrame::Player::OpponentHero2Star()));
//xDataList->SetString(NFrame::Player::WarList::BeAttackerHero3, m_pKernelModule->GetPropertyString(self, NFrame::Player::OpponentHero3()));
//xDataList->SetInt(NFrame::Player::WarList::BeAttackerHero3Star, m_pKernelModule->GetPropertyInt(self, NFrame::Player::OpponentHero3Star()));
xDataList->SetObject(NFrame::Player::WarList::BeAttackerID, m_pKernelModule->GetPropertyObject(self, NFrame::Player::OpponentFighting()));
xDataList->SetInt(NFrame::Player::WarList::BeAttackerLevel, m_pKernelModule->GetPropertyInt(self, NFrame::Player::Level()));
//xDataList->SetString(NFrame::Player::WarList::Item1, m_pKernelModule->GetPropertyString(self, NFrame::Player::Item1()));
//xDataList->SetInt(NFrame::Player::WarList::Item1Count, m_pKernelModule->GetPropertyInt(self, NFrame::Player::Item1UsedCount()));
//xDataList->SetString(NFrame::Player::WarList::Item2, m_pKernelModule->GetPropertyString(self, NFrame::Player::Item2()));
//xDataList->SetInt(NFrame::Player::WarList::Item2Count, m_pKernelModule->GetPropertyInt(self, NFrame::Player::Item2UsedCount()));
//xDataList->SetString(NFrame::Player::WarList::Item3, m_pKernelModule->GetPropertyString(self, NFrame::Player::Item3()));
//xDataList->SetInt(NFrame::Player::WarList::Item3Count, m_pKernelModule->GetPropertyInt(self, NFrame::Player::Item3UsedCount()));
int64_t nEventTime = m_pKernelModule->GetPropertyInt(self, NFrame::Player::WarEventTime());
int64_t nCostTime = NFGetTimeMS() - nEventTime;
xDataList->SetInt(NFrame::Player::WarList::EventTime, nEventTime);
xDataList->SetInt(NFrame::Player::WarList::WarStar, nStar);
xDataList->SetInt(NFrame::Player::WarList::CostTime, nCostTime);
xDataList->SetInt(NFrame::Player::WarList::Gold, nGold);
xDataList->SetInt(NFrame::Player::WarList::Diamond, nDiamond);
if (nStar >= 2)
{
xDataList->SetObject(NFrame::Player::WarList::Winner, self);
}
else
{
xDataList->SetObject(NFrame::Player::WarList::Winner, m_pKernelModule->GetPropertyObject(self, NFrame::Player::OpponentFighting()));
}
xAttackWarRecord->AddRow(-1, *xDataList);
////////for beattacker////////////////////////////////////
}
示例7: Load
bool NFCElementInfoModule::Load(rapidxml::xml_node<>* attrNode, NF_SHARE_PTR<NFILogicClass> pLogicClass)
{
//attrNode is the node of a object
std::string strConfigID = attrNode->first_attribute("ID")->value();
if (strConfigID.empty())
{
NFASSERT(0, strConfigID, __FILE__, __FUNCTION__);
return false;
}
if (ExistElement(strConfigID))
{
NFASSERT(0, strConfigID, __FILE__, __FUNCTION__);
return false;
}
NF_SHARE_PTR<ElementConfigInfo> pElementInfo(NF_NEW ElementConfigInfo());
AddElement(strConfigID, pElementInfo);
//can find all configid by class name
pLogicClass->AddConfigName(strConfigID);
//ElementConfigInfo* pElementInfo = CreateElement( strConfigID, pElementInfo );
NF_SHARE_PTR<NFIPropertyManager> pElementPropertyManager = pElementInfo->GetPropertyManager();
NF_SHARE_PTR<NFIRecordManager> pElementRecordManager = pElementInfo->GetRecordManager();
//1.add property
//2.set the default value of them
NF_SHARE_PTR<NFIPropertyManager> pClassPropertyManager = pLogicClass->GetPropertyManager();
NF_SHARE_PTR<NFIRecordManager> pClassRecordManager = pLogicClass->GetRecordManager();
if (pClassPropertyManager.get() && pClassRecordManager.get())
{
NF_SHARE_PTR<NFIProperty> pProperty = pClassPropertyManager->First();
while (pProperty.get())
{
pElementPropertyManager->AddProperty(NFGUID(), pProperty);
pProperty = pClassPropertyManager->Next();
}
NF_SHARE_PTR<NFIRecord> pRecord = pClassRecordManager->First();
while (pRecord.get())
{
pElementRecordManager->AddRecord(NFGUID(), pRecord->GetName(), pRecord->GetInitData(), pRecord->GetKeyState(), pRecord->GetInitDesc(), pRecord->GetTag(), pRecord->GetRelatedRecord(), pRecord->GetRows(), pRecord->GetPublic(), pRecord->GetPrivate(), pRecord->GetSave(), pRecord->GetView(), pRecord->GetIndex());
pRecord = pClassRecordManager->Next();
}
}
//3.set the config value to them
//const char* pstrConfigID = attrNode->first_attribute( "ID" );
for (rapidxml::xml_attribute<>* pAttribute = attrNode->first_attribute(); pAttribute; pAttribute = pAttribute->next_attribute())
{
const char* pstrConfigName = pAttribute->name();
const char* pstrConfigValue = pAttribute->value();
//printf( "%s : %s\n", pstrConfigName, pstrConfigValue );
NF_SHARE_PTR<NFIProperty> temProperty = pElementPropertyManager->GetElement(pstrConfigName);
if (!temProperty)
{
continue;
}
NFIDataList::TData var;
TDATA_TYPE eType = temProperty->GetType();
switch (eType)
{
case TDATA_INT:
{
if (!LegalNumber(pstrConfigValue))
{
NFASSERT(0, temProperty->GetKey(), __FILE__, __FUNCTION__);
}
var.SetInt(lexical_cast<NFINT64>(pstrConfigValue));
}
break;
case TDATA_FLOAT:
{
if (strlen(pstrConfigValue) <= 0)
{
NFASSERT(0, temProperty->GetKey(), __FILE__, __FUNCTION__);
}
var.SetFloat((double)atof(pstrConfigValue));
}
break;
case TDATA_STRING:
var.SetString(pstrConfigValue);
break;
case TDATA_OBJECT:
{
if (strlen(pstrConfigValue) <= 0)
{
NFASSERT(0, temProperty->GetKey(), __FILE__, __FUNCTION__);
}
var.SetObject(NFGUID());
}
break;
default:
//.........这里部分代码省略.........