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C++ Matrix4d::toArray方法代码示例

本文整理汇总了C++中Matrix4d::toArray方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix4d::toArray方法的具体用法?C++ Matrix4d::toArray怎么用?C++ Matrix4d::toArray使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Matrix4d的用法示例。


在下文中一共展示了Matrix4d::toArray方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: render

void LegacyRenderer::render(const ICamera<float>& camera, const PointBuffer& buffer, const float pointSize)
{
	const auto& positions = buffer.getPosition().get();// buffers[0].get();
	const auto& colors = buffer.getColor().get();

	if (positions.empty()) {
		return;
	}

	GLfloat distance[] = { 0.0, 0.0, 1.0 };
	glPointParameterfv(GL_POINT_DISTANCE_ATTENUATION, distance);

	glEnable(GL_POINT_SPRITE);
	glEnable(GL_DEPTH_TEST);
	glPointSize(pointSize);

	Matrix4d<float> projectionMatrix = camera.getProjectionMatrix();
	Matrix4d<float> modelviewMatrix = camera.getModelviewMatrix();;

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glLoadMatrixf(projectionMatrix.toArray().data());

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glLoadMatrixf(modelviewMatrix.toArray().data());

	glEnableClientState(GL_VERTEX_ARRAY);
	glVertexPointer(3, GL_FLOAT, 0, positions.data());

	glEnableClientState(GL_COLOR_ARRAY);
	glColorPointer(4, GL_FLOAT, 0, colors.data());
	assert(glGetError() == GL_NO_ERROR);

	glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(positions.size()) / 3);
	//glDrawElements(GL_POINTS, indices.size(), GL_UNSIGNED_INT, indices.data());


	glDisableClientState(GL_COLOR_ARRAY);
	glDisableClientState(GL_VERTEX_ARRAY);

	glDisable(GL_DEPTH_TEST);
	glDisable(GL_POINT_SPRITE);


}
开发者ID:SatoshiMabuchi,项目名称:CGLib,代码行数:46,代码来源:LegacyRenderer.cpp

示例2: renderAlphaBlend

void LegacyRenderer::renderAlphaBlend(const ICamera<float>& camera, const PointBuffer& buffer)
{
	const auto& positions = buffer.getPosition().get();// buffers[0].get();
	const auto& colors = buffer.getColor().get();

	if (positions.empty()) {
		return;
	}

	glDisable(GL_DEPTH_TEST);
	glEnable(GL_BLEND);

	glPointSize(10.0f);

	glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	Matrix4d<float> projectionMatrix = camera.getProjectionMatrix();
	Matrix4d<float> modelviewMatrix = camera.getModelviewMatrix();;

	glMatrixMode(GL_PROJECTION);
	glLoadIdentity();
	glLoadMatrixf(projectionMatrix.toArray().data());

	glMatrixMode(GL_MODELVIEW);
	glLoadIdentity();
	glLoadMatrixf(modelviewMatrix.toArray().data());

	glEnableClientState(GL_VERTEX_ARRAY);
	glVertexPointer(3, GL_FLOAT, 0, positions.data());

	glEnableClientState(GL_COLOR_ARRAY);
	glColorPointer(4, GL_FLOAT, 0, colors.data());
	assert(glGetError() == GL_NO_ERROR);

	glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(positions.size()) / 3);
	//glDrawElements(GL_POINTS, indices.size(), GL_UNSIGNED_INT, indices.data());


	glDisableClientState(GL_COLOR_ARRAY);
	glDisableClientState(GL_VERTEX_ARRAY);

	glDisable(GL_BLEND);
	glEnable(GL_DEPTH_TEST);

}
开发者ID:SatoshiMabuchi,项目名称:CGLib,代码行数:44,代码来源:LegacyRenderer.cpp


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