本文整理汇总了C++中Matrix3f::TransposedCopy方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix3f::TransposedCopy方法的具体用法?C++ Matrix3f::TransposedCopy怎么用?C++ Matrix3f::TransposedCopy使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Matrix3f
的用法示例。
在下文中一共展示了Matrix3f::TransposedCopy方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: CalculateVelocity
/// Calculates Linear and Angular velocity based on said momentum and other necessary variables.
void PhysicsProperty::CalculateVelocity()
{
// assert(false);
if (type == PhysicsType::STATIC)
return;
// Linear
velocity = linearMomentum * inverseMass;
if (useQuaternions){
// Angular - assumes the proper matrices have already been set up.
if (!inertiaTensorCalculated)
CalculateInertiaTensor();
assert(inertiaTensorCalculated);
Matrix3f rotationMatrix = owner->rotationMatrix.GetMatrix3f();
Matrix3f rotationMatrixTransposed = rotationMatrix.TransposedCopy();
/// I(body), Technically a 3x3 matrix, specifies how mass is ditributed in the body.
/// In runtime, I(t) is calculated by R(t)I(body)R(t)^t (last R(t) is transposed)
/// The initial version is I(t), whislt the other two are I(body) and I(body)^-1
inertiaTensor = rotationMatrix * inertiaTensorBody * rotationMatrixTransposed;
inertiaTensorInverted = rotationMatrix * inertiaTensorBodyInverted * rotationMatrixTransposed;
angularVelocity = inertiaTensorInverted * angularMomentum;
}
}