当前位置: 首页>>代码示例>>C++>>正文


C++ Matrix3f::RotationEuler方法代码示例

本文整理汇总了C++中Matrix3f::RotationEuler方法的典型用法代码示例。如果您正苦于以下问题:C++ Matrix3f::RotationEuler方法的具体用法?C++ Matrix3f::RotationEuler怎么用?C++ Matrix3f::RotationEuler使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Matrix3f的用法示例。


在下文中一共展示了Matrix3f::RotationEuler方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

//--------------------------------------------------------------------------------
void Cone3f::SampleNormal( Vector3f& normal, float theta, float height ) const
{
	// Define the axis of the cylinder, and find its length.

	Vector3f v = P1 - P2;
	Vector3f vnorm = Vector3f::Normalize( v );
	float l = v.Magnitude();

	Vector3f up = Vector3f( 0.0f, 1.0f, 0.0f );

	// Find the unit vector perpendicular to the axis, that is pointing closest to the (0,1,0) direction.
	// If the axis points in the (0,1,0) direction, then use (1,0,0) as the unit vector.

	Vector3f unit;
	if ( vnorm == up || vnorm == -up ) {
		unit = Vector3f( 1.0f, 0.0f, 0.0f );
	} else {
		Vector3f temp = Vector3f::Cross( vnorm, up );
		unit = Vector3f::Cross( temp, vnorm );
		unit.Normalize();
	}

	float slope = ( R2 - R1 ) / l;
	float radius = R2 + slope * height * l;

	// Calculate the position, which is a combination of an offset to the p2 endpoint,
	// shifted along the axis of the cylinder, and a rotated and scaled radius component.
	Matrix3f r;
	r.RotationEuler( vnorm, theta );

	// Calculate the normal vector, which is dependent on the delta in radii at each
	// end of the cylinder.
	normal = r * unit * radius + vnorm * slope * radius;
	normal.Normalize();
}
开发者ID:CaptainJH,项目名称:hieroglyph3-90072,代码行数:36,代码来源:Cone3f.cpp


注:本文中的Matrix3f::RotationEuler方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。