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C++ MainMenu::Shutdown方法代码示例

本文整理汇总了C++中MainMenu::Shutdown方法的典型用法代码示例。如果您正苦于以下问题:C++ MainMenu::Shutdown方法的具体用法?C++ MainMenu::Shutdown怎么用?C++ MainMenu::Shutdown使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在MainMenu的用法示例。


在下文中一共展示了MainMenu::Shutdown方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: _tWinMain


//.........这里部分代码省略.........
		return 0;
	}

	if (!diMgr.initDirectInput(hInst, mainhWnd))
	{
		MessageBox(mainhWnd, "Unable to init DirectInput", "ERROR", MB_OK);
		return false;
	}
	
	if (!diMgr.initKeyboard(hInst, mainhWnd))
	{
		MessageBox(mainhWnd, "Unable to init Mouse", "ERROR", MB_OK);
		return false;
	}

	if (!dsMgr.init(mainhWnd))
	{
		MessageBox(mainhWnd, "Unable to init Audio", "ERROR", MB_OK);
		return false;
	}

	// Initialize play mode
	if (!playMode.InitGame())
	{
		MessageBox(mainhWnd, "Unable to init game mode.", "ERROR", MB_OK);
		return 0;
	}

	
	// Initialize post game mode
	if (!postGame.Init())
	{
		MessageBox(mainhWnd, "Unable to init post game mode.", "ERROR", MB_OK);
		return 0;
	}

	// Initialize Main Menu
	if (!mainMenu.InitMenu())
	{
		MessageBox(mainhWnd, "Unable to init main menu.", "ERROR", MB_OK);
		return 0;
	}

	// Main message loop
    MSG msg = {0};
    while (WM_QUIT != msg.message)
    {
		// Process Windows messages first
        while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) == TRUE)
        {
            TranslateMessage(&msg);
            DispatchMessage(&msg);
        }
        	
		// Render the scene
		if(gameState == MAINMENU)
		{
			gameState = mainMenu.Update();
			mainMenu.Render();
		}
		else if(gameState == SINGLEGAME)
		{
			playMode.setUp(false,true);
			gameState = PLAY;
		}
		else if(gameState == MULTIGAME)
		{
			playMode.setUp(true,true);
			gameState = PLAY;
		}
		else if(gameState == CONTSINGLE)
		{
			playMode.setUp(false,false);
			gameState = PLAY;
		}
		else if(gameState == CONTMULTI)
		{
			playMode.setUp(true,false);
			gameState = PLAY;
		}
		else if(gameState == PLAYERONEWIN || gameState == PLAYERTWOWIN || gameState == LOSE || gameState == WIN || gameState == MULTIDRAW || gameState == DRAW || gameState == MULTIPAUSE || gameState == PAUSE)
		{
			gameState = postGame.Update(gameState);
			postGame.Render(gameState);
		}
		else if(gameState == PLAY)
		{
			gameState = playMode.Update();
			playMode.Render();
		}
    }

	// Clean up
	dxMgr.ShutdownDirect3D();
	diMgr.shutdown();
	playMode.Shutdown();
	mainMenu.Shutdown();

	return (int) msg.wParam;
}
开发者ID:mateuszmachaj,项目名称:Code-Foo,代码行数:101,代码来源:winMain.cpp


注:本文中的MainMenu::Shutdown方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。