本文整理汇总了C++中LabelTTF::setTag方法的典型用法代码示例。如果您正苦于以下问题:C++ LabelTTF::setTag方法的具体用法?C++ LabelTTF::setTag怎么用?C++ LabelTTF::setTag使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类LabelTTF
的用法示例。
在下文中一共展示了LabelTTF::setTag方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1:
void Tutorial::msg2(float time)
{
Node* pMsg = Sprite::create("help_msg2.png");
pMsg->setPosition(Point(280, visibleSize.height * 0.80-150));
pMsg->setTag(tagMsg);
this->addChild(pMsg,2);
Node* pYubi = this->getChildByTag(tagYubi);
pYubi->runAction(RotateBy::create(0.5f, -90.0f));
pMsg = Sprite::create("help_msg3.png");
pMsg->setPosition(Point(visibleSize.width/2 , origin.y + 200));
pMsg->setTag(tagTap2);
this->addChild(pMsg,2);
LabelTTF* arrowLabel = LabelTTF::create("タップしてね", "Arial", 40);
arrowLabel->setColor(ccc3(0, 0, 0));
arrowLabel->setPosition(Point(visibleSize.width/2 , origin.y + 200));
arrowLabel->setTag(tagTap);
this->addChild(arrowLabel,3);
arrowLabel->runAction(CCRepeatForever::create(Blink::create(5,7)));
scene_flag++;
}
示例2: tableCellAtIndex
TableViewCell* TableViewTestLayer::tableCellAtIndex(TableView *table, unsigned int idx)
{
String *string = String::createWithFormat("%d", idx);
TableViewCell *cell = table->dequeueCell();
if (!cell) {
cell = new CustomTableViewCell();
cell->autorelease();
Sprite *sprite = Sprite::create("Images/Icon.png");
sprite->setAnchorPoint(Point::ZERO);
sprite->setPosition(Point(0, 0));
cell->addChild(sprite);
LabelTTF *label = LabelTTF::create(string->getCString(), "Helvetica", 20.0);
label->setPosition(Point::ZERO);
label->setAnchorPoint(Point::ZERO);
label->setTag(123);
cell->addChild(label);
}
else
{
LabelTTF *label = (LabelTTF*)cell->getChildByTag(123);
label->setString(string->getCString());
}
return cell;
}
示例3: standardButtonWithTitle
ControlButton* standardButtonWithTitle( const char * bgname, const char * bgseledname, const char * title){
//Creates and return a button with a default background and title color.
// Scale9Sprite *backgroundButton = Scale9Sprite::create(bgname);//按下前
// Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create(bgseledname);//按下后
ControlButton* btn = ControlButton::create();
btn->setPreferredSize(Size(522, 88));
Scale9Sprite* normal = Scale9Sprite::create(bgname);
Scale9Sprite* select = Scale9Sprite::create(bgseledname);
Scale9Sprite* hightlight = Scale9Sprite::create(bgseledname);
Scale9Sprite* disable = Scale9Sprite::create(bgname);
btn->setBackgroundSpriteForState(normal, Control::State::NORMAL);
btn->setBackgroundSpriteForState(select, Control::State::SELECTED);
btn->setBackgroundSpriteForState(hightlight, Control::State::HIGH_LIGHTED);
btn->setBackgroundSpriteForState(disable, Control::State::DISABLED);
LabelTTF *titleButton = LabelTTF::create(title, "AmericanTypewriter", 30);//添加文字
titleButton->setAnchorPoint(Point(0.5f, 0.5f));
titleButton->setPosition(Point(btn->getContentSize().width/2, btn->getContentSize().height/2));
titleButton->setColor(Color3B::BLACK);//设置文字点击前的颜色
titleButton->setTag(1000);
btn->addChild(titleButton);
return btn;
}
示例4: tableCellAtIndex
TableViewCell* HelloWorld::tableCellAtIndex(cocos2d::extension::TableView *table, ssize_t idx){
TableViewCell *cell = table->dequeueCell();
LabelTTF *label;
if(cell == NULL){
cell = TableViewCell::create();
label = LabelTTF::create();
label->setTag(2);
cell->addChild(label);
label->setFontSize(30);
label->setAnchorPoint(Point(0,0));
}
else {
label = (LabelTTF*)cell->getChildByTag(2);
}
label->setString(StringUtils::format("Label %ld",idx));
return cell;
};
示例5: addPlayersLottery
void PopupLayer::addPlayersLottery()
{
for(int i=1;i<=30;i++)
{
if(this->getChildByTag(1000+i) != NULL)
{
this->removeChildByTag(1000+i);
}
}
//Size winSize = Director::getInstance()->getWinSize();
Size size = this->getContentSize();
Size center =(winSize-size)/2;
int j=0;
for(auto it=players_vector.begin();it!=players_vector.end();it++)
{
RicherPlayer* player = dynamic_cast<RicherPlayer*>(*it);
playerLotteryVector.clear();
for(int i=0;i < player->lottery_vector.size();i++)
{
LabelTTF* labelLotteryNumber = LabelTTF::create(String::createWithFormat("%i",player->lottery_vector.at(i))->getCString(),"",15);
labelLotteryNumber->setPosition(ccp( center.width+20+(i+1)*20, (winSize.height/2+30)+j*50));
labelLotteryNumber->setColor(Color3B(255,100,100));
labelLotteryNumber->setTag(1000+player->lottery_vector.at(i));
playerLotteryVector.pushBack(labelLotteryNumber);
}
for(int i=0;i < playerLotteryVector.size();i++)
{
addChild(playerLotteryVector.at(i));
}
j++;
}
}
示例6: init
bool GamePlay::init() {
if (!Layer::init()) {
return false;
}
gameState = Ready;
visibleSize = Director::getInstance()->getVisibleSize();
getSoundMusic();
//load game AI
//init array number and computation
int ARRAY_NUMBER[9] = { 1, 2, 3, 4, 5, 6, 7, 8, 9 };
arrNum = gameAI->randomNumber(ARRAY_NUMBER, SUM_NUM);
for (int i = 0; i < SUM_NUM; i++) {
arrNUM[i] = arrNum[i];
}
char s[SUM_COM] = "";
//TODO change level
// arrCOM = gameAI->randomComputation(s, SUM_COM,
// GamePlay::instance()->getLevel() >= 2 ? 2 : 3);
arrCOM = gameAI->randomComputation(s, SUM_COM, 2);
for (int i = 0; i < SUM_COM; i++) {
arrCOMPUTATE[i] = arrCOM[i];
}
for (int i = 0; i < SUM_COM / 2; i++) {
tempResult[i] = INIT_FRAME;
}
int arr[GamePlay::instance()->getLevel()];
int* arrayLevel = gameAI->randomLessNumber(arr,
GamePlay::instance()->getLevel());
//load background
auto bg = Sprite::create("background.png");
bg->setAnchorPoint(Vec2(0, 0));
bg->setPosition(Vec2(0, 0));
this->addChild(bg, -1);
float rX = visibleSize.width / bg->getContentSize().width;
float rY = visibleSize.height / bg->getContentSize().height;
bg->setScaleX(rX);
bg->setScaleY(rY);
//show logo game
Sprite *logoGame = Sprite::create("smalllogo.png");
logoGame->setAnchorPoint(Vec2(0.0, 1.0));
logoGame->setPosition(Vec2(PADDING, visibleSize.height - PADDING));
logoGame->setTag(TAG_LOGO);
logoGame->setScale(0.6f);
this->addChild(logoGame);
//load frame ready
float baseY = logoGame->getPositionY()
- logoGame->getBoundingBox().size.height - PADDING;
float baseX = PADDING / 2;
for (int i = 0; i < SUM_NUM; i++) {
frameReady[i] = Sprite::create("frame.png");
float width = frameReady[i]->getContentSize().width;
float height = frameReady[i]->getContentSize().height;
frameReady[i]->setTag(TAG_START_READY_POINT + i);
frameReady[i]->setPositionX(baseX + 5.0 / 8.0 * i * width + width / 2);
if (i % 2 == 0) {
frameReady[i]->setPositionY(baseY - height / 2);
} else {
frameReady[i]->setPositionY(baseY - height);
}
this->addChild(frameReady[i]);
}
//create frame play
float paddingY = 0;
float paddingX = 0;
for (int i = 0; i < SUM_NUM; i++) {
float baseX = PADDING;
framePlay[i] = TouchSprite::create("frame.png");
framePlay[i]->setTag(TAG_FRAME_PLAY + i);
paddingX = (visibleSize.width - PADDING * 4
- framePlay[i]->getContentSize().width) / 3.0;
framePlay[i]->setPositionX(
PADDING + framePlay[i]->getContentSize().width / 2
+ paddingX * (i % 3));
float baseY = frameReady[0]->getPositionY();
if (i % 3 == 0)
paddingY = paddingX * ((int) i / 3 + 1);
framePlay[i]->setPositionY(baseY - paddingY);
framePlay[i]->score = 0;
framePlay[i]->isFixed = false;
for (int j = 0; j < GamePlay::instance()->getLevel(); j++) {
if (arrNum[i] == arrayLevel[j]) {
framePlay[i]->score = arrNum[i];
//TODO
framePlay[i]->isFixed = true;
framePlay[i]->setDisplayFrame(
SpriteFrame::create(
"frame" + std::to_string(arrNum[i]) + ".png",
framePlay[i]->getTextureRect()));
}
}
// CCLog("frameplay[%d] = %d", i, framePlay[i]->score);
this->addChild(framePlay[i]);
//.........这里部分代码省略.........
示例7:
FailScene::FailScene(void)
{
Vec2 points[] = { Vec2(0, 0),
Vec2(0, 140),
Vec2(400, 140),
Vec2(400, 0) };
DrawNode* draw = DrawNode::create();
//±³¾°
draw->drawPolygon(points, 4, ColorUtil::getColor4F(0x00 , 0xAD , 0xFF, 0xFF),
0, ColorUtil::getColor4F(0x00, 0xDA, 0xFF, 0xFF));
this->addChild(draw);
draw->setAnchorPoint(Point(.5, .5));
draw->setPositionX(ScreenUtil::getCenter().x - 200);
draw->setPositionY(ScreenUtil::getCenter().y - 140);
Vec2 points2[] = { Vec2(0, 0),
Vec2(0, 150),
Vec2(230, 150),
Vec2(230, 0) };
DrawNode* draw2 = DrawNode::create();
//±³¾°
draw2->drawPolygon(points2, 4, ColorUtil::getColor4F(0x00 , 0xAD , 0xFF, 0xFF),
0, ColorUtil::getColor4F(0x00, 0xDA, 0xFF, 0xFF));
this->addChild(draw2);
draw2->setAnchorPoint(Point(.5, .5));
draw2->setPositionX(ScreenUtil::getCenter().x - 115);
draw2->setPositionY(ScreenUtil::getCenter().y + 40);
LabelTTF* scoreTxt = LabelTTF::create("Score:", "Arial", 45);
scoreTxt->setAnchorPoint(Point(0, .5));
scoreTxt->setPosition(Point(draw2->getPositionX() + 10,
draw2->getPositionY() + 110));
this->addChild(scoreTxt);
LabelTTF* bestScoreTxt = LabelTTF::create("Best:", "Arial", 45);
bestScoreTxt->setAnchorPoint(Point(0, .5));
bestScoreTxt->setPosition(Point(scoreTxt->getPositionX(),
draw2->getPositionY() + 50));
this->addChild(bestScoreTxt);
LabelTTF* scoreValTxt = LabelTTF::create("0", "Arial", 45);
scoreValTxt->setPositionX(scoreTxt->getPositionX() + scoreTxt->getContentSize().width + 25);
scoreValTxt->setPositionY(scoreTxt->getPositionY());
scoreValTxt->setTag(scoreValTxtTag);
this->addChild(scoreValTxt);
LabelTTF* bestScoreValTxt = LabelTTF::create("0", "Arial", 45);
bestScoreValTxt->setPositionX(scoreValTxt->getPositionX());
bestScoreValTxt->setPositionY(bestScoreTxt->getPositionY());
bestScoreValTxt->setTag(bestScoreValTxtTag);
this->addChild(bestScoreValTxt);
LabelTTF* replayTxt = LabelTTF::create("Replay", "Arial", 45);
MenuItemLabel* replayBtn = MenuItemLabel::create(replayTxt);
replayBtn->setTag(replayBtnTag);
LabelTTF* shareTxt = LabelTTF::create("Share", "Arial", 45);
MenuItemLabel* shareBtn = MenuItemLabel::create(shareTxt);
Menu* menu = Menu::create(replayBtn, shareBtn, NULL);
menu->setPositionX(ScreenUtil::getCenter().x);
menu->setPositionY(ScreenUtil::getCenter().y - 70);
menu->alignItemsHorizontallyWithPadding(50);
menu->setTag(menuTag);
this->addChild(menu);
}
示例8: init
// on "init" you need to initialize your instance
bool Tutorial::init()
{
//サイズ取得を行う
origin = Director::getInstance()->getVisibleOrigin(); //使用端末の(0,0)地点
visibleSize = Director::getInstance()->getVisibleSize(); //使用端末の画面サイズ
this->setTouchMode(kCCTouchesOneByOne); // シングルタッチモードにする
this->setTouchEnabled(true); // タッチを有効にする(内部的にEventDispatcherに登録される)
auto keyboardListener = EventListenerKeyboard::create();
keyboardListener->onKeyReleased = CC_CALLBACK_2(Tutorial::onKeyReleased, this);
this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(keyboardListener, this);
// 背景を生成
UserDefault* userDefault = UserDefault::sharedUserDefault();
int wk_flag = userDefault->getIntegerForKey(key_tutorialFlag, 1);
Sprite* pBG;
if (wk_flag == 3) {
pBG = Sprite::create("help_1.png");
} else {
// // NEXTボタン
// MenuItemImage* pSaisei = MenuItemImage::create("button_saisei.png",
// "button_saisei.png",
// CC_CALLBACK_1(Tutorial::tapSaiseiMenu, this));
// pSaisei->setPosition(Point(visibleSize.width * 0.5, origin.y + 220));
// Menu* pMenu = Menu::create(pSaisei, NULL);
// pMenu->setPosition(Point::ZERO);
// pMenu->setTag(kTag_Saisei);
// this->addChild(pMenu,2);
//ターゲット
Node* pTarget = Sprite::create("target_0.png");
pTarget->setPosition(Point(pTarget->getContentSize().width+50.0, visibleSize.height * 0.80));
pTarget->setTag(tagTargetImg);
this->addChild(pTarget,2);
Node* pTarget1 = Sprite::create("target_1.png");
pTarget1->setPosition(Point(pTarget->getContentSize().width+10.0, visibleSize.height * 0.80));
pTarget1->setTag(tagTargetImgSub1);
this->addChild(pTarget1,1);
pTarget1 = Sprite::create("target_1.png");
pTarget1->setPosition(Point(pTarget->getContentSize().width+90.0, visibleSize.height * 0.80));
pTarget1->setRotation(180);
pTarget1->setTag(tagTargetImgSub2);
this->addChild(pTarget1,1);
//矢印表示
Node* pArrow = Sprite::create("back_blue.png");
pArrow->setPosition(Point(visibleSize.width-80, visibleSize.height * 0.80));
pArrow->setTag(tagArrow);
this->addChild(pArrow,9);
Node* pArrow1 = Sprite::create("13.png");
Size bgSize = pArrow->getContentSize();
pArrow1->setPosition(Point(bgSize.width * 0.5, bgSize.height * 0.5));
pArrow->addChild(pArrow1,10);
pArrow->runAction(CCRepeatForever::create(Blink::create(5,5)));
//メッセージ
Node* pMsg = Sprite::create("help_msg1.png");
pMsg->setPosition(Point(visibleSize.width-150, visibleSize.height * 0.80-100));
pMsg->setTag(tagMsg);
this->addChild(pMsg,2);
pMsg = Sprite::create("help_msg3.png");
pMsg->setPosition(Point(visibleSize.width/2 , origin.y + 200));
pMsg->setTag(tagTap2);
this->addChild(pMsg,2);
LabelTTF* arrowLabel = LabelTTF::create("タップしてね", "Arial", 40);
arrowLabel->setColor(ccc3(0, 0, 0));
arrowLabel->setPosition(Point(visibleSize.width/2 , origin.y + 200));
arrowLabel->setTag(tagTap);
this->addChild(arrowLabel,3);
arrowLabel->runAction(CCRepeatForever::create(Blink::create(5,7)));
pBG = Sprite::create("Tutorial.png");
}
pBG->setPosition(Point(visibleSize.width * 0.5, visibleSize.height * 0.5));
this->addChild(pBG);
return true;
}
示例9: onTouchEnded
void Tutorial::onTouchEnded(Touch* touch, Event* event)
{
UserDefault* userDefault = UserDefault::sharedUserDefault();
int wk_flag = userDefault->getIntegerForKey(key_tutorialFlag, 1);
if (wk_flag < 3) {
Node* pArrow = this->getChildByTag(tagArrow);
Node* pYubi;
Node* pMsg;
LabelTTF* arrowLabel;
switch (scene_flag){
case 0:
//アニメーション停止
pArrow->stopAllActions();
pArrow->runAction(Show::create());
pArrow->runAction(MoveTo::create(2, ccp(120.0, visibleSize.height * 0.80)));
// メッセージ削除
pMsg = this->getChildByTag(tagMsg);
pMsg->removeFromParentAndCleanup(true);
pMsg = this->getChildByTag(tagTap);
pMsg->removeFromParentAndCleanup(true);
pMsg = this->getChildByTag(tagTap2);
pMsg->removeFromParentAndCleanup(true);
//スワイプアニメーション追加
pYubi = Sprite::create("yubi.png");
pYubi->setPosition(Point(visibleSize.width-120, visibleSize.height * 0.80-200));
pYubi->setRotation(120);
pYubi->setTag(tagYubi);
this->addChild(pYubi,2);
pYubi->runAction(Sequence::create(MoveTo::create(1, ccp(120.0, visibleSize.height * 0.80-200)),MoveTo::create(0.7, ccp(120.0, visibleSize.height * 0.4)),NULL));
scene_flag++;
this->scheduleOnce(schedule_selector(Tutorial::msg2), 2);
break;
case 1:
//アニメーションキャンセル
this->unschedule(schedule_selector(Tutorial::msg2));
//矢印を所定の位置へ移動
pArrow->stopAllActions();
pArrow->setPosition(Point(120.0, visibleSize.height * 0.80));
//yubiを所定の位置へ移動
pYubi = this->getChildByTag(tagYubi);
pYubi->stopAllActions();
pYubi->setPosition(Point(120.0, visibleSize.height * 0.4));
pYubi->runAction(RotateBy::create(0.5f, -90.0f));
//メッセージ表示
pMsg = Sprite::create("help_msg2.png");
pMsg->setPosition(Point(280, visibleSize.height * 0.80-150));
pMsg->setTag(tagMsg);
this->addChild(pMsg,2);
pMsg = Sprite::create("help_msg3.png");
pMsg->setPosition(Point(visibleSize.width/2 , origin.y + 200));
pMsg->setTag(tagTap2);
this->addChild(pMsg,2);
arrowLabel = LabelTTF::create("タップしてね", "Arial", 40);
arrowLabel->setColor(ccc3(0, 0, 0));
arrowLabel->setPosition(Point(visibleSize.width/2 , origin.y + 200));
arrowLabel->setTag(tagTap);
this->addChild(arrowLabel,3);
arrowLabel->runAction(CCRepeatForever::create(Blink::create(5,7)));
scene_flag++;
break;
case 2:
if (wk_flag == 1) {
Scene* gameScene = (Scene*)TitleScene::create();
Director::getInstance()->replaceScene(gameScene);
} else if (wk_flag == 2) {
//相手レベル記録
UserDefault* userDefault = UserDefault::sharedUserDefault();
userDefault->setIntegerForKey(key_playEnemyLv, 1);
// ゲーム画面の表示
Scene* scene = HelloWorld::createScene();
TransitionFlipX* tran = TransitionFlipX::create(0.2, scene);
Director::sharedDirector()->replaceScene(tran);
}
}
} else {
if (wk_count > 3) {
Scene* scene = PowerUp::createScene();
TransitionFlipX* tran = TransitionFlipX::create(1, scene);
Director::sharedDirector()->replaceScene(tran);
} else {
wk_count = wk_count + 1;
Sprite* pBG = Sprite::create(String::createWithFormat("help_%d.png", wk_count)->getCString());
//.........这里部分代码省略.........
示例10: init
bool QuestionContainerSprite::init()
{
if (Sprite::init())
{
//Add label
LabelTTF* label = LabelTTF::create("Answer 1", "Arial", 12);
label->setTag(100);
//Add the background
Size size = Director::getInstance()->getWinSize();
Sprite* corner = Sprite::create("Images/bugs/corner.png");
int width = size.width * 0.9f - (corner->getContentSize().width * 2);
int height = size.height * 0.15f - (corner->getContentSize().height * 2);
LayerColor* layer = LayerColor::create(Color4B(255, 255, 255, 255 * .75), width, height);
layer->setPosition(Point(-width / 2, -height / 2));
//First button is blue,
//Second is red
//Used for testing - change later
static int a = 0;
if (a == 0)
label->setColor(Color3B::BLUE);
else
{
log("Color changed");
label->setColor(Color3B::RED);
}
a++;
addChild(layer);
corner->setPosition(Point(-(width / 2 + corner->getContentSize().width / 2), -(height / 2 + corner->getContentSize().height / 2)));
addChild(corner);
Sprite* corner2 = Sprite::create("Images/bugs/corner.png");
corner2->setPosition(Point(-corner->getPosition().x, corner->getPosition().y));
corner2->setFlipX(true);
addChild(corner2);
Sprite* corner3 = Sprite::create("Images/bugs/corner.png");
corner3->setPosition(Point(corner->getPosition().x, -corner->getPosition().y));
corner3->setFlipY(true);
addChild(corner3);
Sprite* corner4 = Sprite::create("Images/bugs/corner.png");
corner4->setPosition(Point(corner2->getPosition().x, -corner2->getPosition().y));
corner4->setFlipX(true);
corner4->setFlipY(true);
addChild(corner4);
Sprite* edge = Sprite::create("Images/bugs/edge.png");
edge->setScaleX(width);
edge->setPosition(Point(corner->getPosition().x + (corner->getContentSize().width / 2) + (width / 2), corner->getPosition().y));
addChild(edge);
Sprite* edge2 = Sprite::create("Images/bugs/edge.png");
edge2->setScaleX(width);
edge2->setPosition(Point(corner->getPosition().x + (corner->getContentSize().width / 2) + (width / 2), -corner->getPosition().y));
edge2->setFlipY(true);
addChild(edge2);
Sprite* edge3 = Sprite::create("Images/bugs/edge.png");
edge3->setRotation(90);
edge3->setScaleX(height);
edge3->setPosition(Point(corner->getPosition().x, corner->getPosition().y + (corner->getContentSize().height / 2) + (height / 2)));
addChild(edge3);
Sprite* edge4 = Sprite::create("Images/bugs/edge.png");
edge4->setRotation(270);
edge4->setScaleX(height);
edge4->setPosition(Point(-corner->getPosition().x, corner->getPosition().y + (corner->getContentSize().height / 2) + (height / 2)));
addChild(edge4);
addChild(label);
return true;
}
return false;
}