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C++ LabelTTF::setPosition方法代码示例

本文整理汇总了C++中LabelTTF::setPosition方法的典型用法代码示例。如果您正苦于以下问题:C++ LabelTTF::setPosition方法的具体用法?C++ LabelTTF::setPosition怎么用?C++ LabelTTF::setPosition使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在LabelTTF的用法示例。


在下文中一共展示了LabelTTF::setPosition方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onEnter

void BaseTest::onEnter()
{
	Layer::onEnter();

	// add title and subtitle
    std::string str = title();
    const char * pTitle = str.c_str();
    LabelTTF* label = LabelTTF::create(pTitle, "Arial", 32);
    addChild(label, 9999);
    label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) );

    std::string strSubtitle = subtitle();
    if( ! strSubtitle.empty() )
    {
        LabelTTF* l = LabelTTF::create(strSubtitle.c_str(), "Thonburi", 16);
        addChild(l, 9999);
        l->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 60) );
    }

    // add menu
	// CC_CALLBACK_1 == std::bind( function_ptr, instance, std::placeholders::_1, ...)
    MenuItemImage *item1 = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(BaseTest::backCallback, this) );
    MenuItemImage *item2 = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(BaseTest::restartCallback, this) );
    MenuItemImage *item3 = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(BaseTest::nextCallback, this) );

    Menu *menu = Menu::create(item1, item2, item3, NULL);

    menu->setPosition(Point::ZERO);
    item1->setPosition(Point(VisibleRect::center().x - item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));
    item2->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y+item2->getContentSize().height/2));
    item3->setPosition(Point(VisibleRect::center().x + item2->getContentSize().width*2, VisibleRect::bottom().y+item2->getContentSize().height/2));

    addChild(menu, 9999);

}
开发者ID:CBanDa,项目名称:cocos2d-x-3.0alpha0-pre,代码行数:35,代码来源:BaseTest.cpp

示例2: createRow

Node* TopRankScene::createRow(int rank, int score, std::string name){

	Node* row = Node::create();

	Size visibleSize = Director::getInstance()->getVisibleSize();

	char _rank[2];
	itoa(rank, _rank, 10);
	LabelTTF* labelRank = LabelTTF::create(_rank, "AppleGothic", 20);
	char _score[10];
	itoa(score, _score, 10);
	LabelTTF* labelScore = LabelTTF::create(_score, "AppleGothic", 20); 
	LabelTTF* labelName = LabelTTF::create(name, "AppleGothic", 20);


	labelRank->setAnchorPoint(Point(0, 0));
	labelRank->setPosition(visibleSize.width / 4 + 10, visibleSize.height / 20 * (5 - rank) + 10);
	labelScore->setAnchorPoint(Point(0, 0));
	labelScore->setPosition(visibleSize.width / 4 * 3 + 10, visibleSize.height / 20 * (5 - rank) + 10);
	labelName->setAnchorPoint(Point(0, 0));
	labelName->setPosition(visibleSize.width / 4 * 2 + 10, visibleSize.height / 20 * (5 - rank) + 10);

	row->addChild(labelName);
	row->addChild(labelRank);
	row->addChild(labelScore);

	row->setAnchorPoint(Point(0, 0));
	row->setPosition(0, visibleSize.height / 20 * (5 - rank));
	return row;
}
开发者ID:madxlover,项目名称:crazyShootGame,代码行数:30,代码来源:TopRankScene.cpp

示例3: createFirstRow

Node* TopRankScene::createFirstRow(){
	Node* row = Node::create();

	Size visibleSize = Director::getInstance()->getVisibleSize();

	
	LabelTTF* labelRank = LabelTTF::create("排名", "AppleGothic", 20);
	LabelTTF* labelScore = LabelTTF::create("分数", "AppleGothic", 20);
	LabelTTF* labelName = LabelTTF::create("姓名", "AppleGothic", 20);


	labelRank->setAnchorPoint(Point(0, 0));
	labelRank->setPosition(visibleSize.width / 4, visibleSize.height / 20 * 5 + 10);
	labelScore->setAnchorPoint(Point(0, 0));
	labelScore->setPosition(visibleSize.width / 4 * 3 + 10, visibleSize.height / 20 * 5  + 10);
	labelName->setAnchorPoint(Point(0, 0));
	labelName->setPosition(visibleSize.width / 4 * 2 + 10, visibleSize.height / 20 * 5 + 10);

	row->addChild(labelName);
	row->addChild(labelRank);
	row->addChild(labelScore);

	row->setAnchorPoint(Point(0, 0));
	row->setPosition(0, visibleSize.height / 20 * 5+ 10);
	return row;
}
开发者ID:madxlover,项目名称:crazyShootGame,代码行数:26,代码来源:TopRankScene.cpp

示例4: init

bool ResultLayer::init()
{
    if (!Layer::init())
    {
        return false;
    }
    //des
    LabelTTF* labelDes = LabelTTF::create(PlayRound::shared()->getPrivityDescription(PlayRound::shared()->getLevel()), "黑体", FONTSIZE(25));
    //LabelTTF* labelDes = LabelTTF::create(PlayRound::shared()->getPrivityDescription(0), "黑体", 30);
    labelDes->setPosition(Point(COMWinSize().width/2,COMWinSize().height*0.9));
    addChild(labelDes);
    
    __String* strLevel = __String::createWithFormat("我到了第%d层啦!",PlayRound::shared()->getLevel());
    LabelTTF* labelLevel = LabelTTF::create(strLevel->getCString(), "黑体", FONTSIZE(40));
    labelLevel->setPosition(Point(COMWinSize().width/2,COMWinSize().height*0.8));
    addChild(labelLevel);

    Sprite* spNormal = Sprite::create("image/btn_restart.png");
    Sprite* spSelect = Sprite::create("image/btn_restart.png");
//    spNormal->setScale(960/COMWinSize().height);
//    spSelect->setScale(960/COMWinSize().height);
    spSelect->setColor(Color3B(200,200,200));
    
    MenuItemSprite* itemSp = MenuItemSprite::create(spNormal, spSelect, CC_CALLBACK_1(ResultLayer::onClick, this));
    //MenuItemLabel* label = MenuItemLabel::create(LabelTTF::create("重新开始", "黑体", 50),CC_CALLBACK_1(ResultLayer::onClick, this) );
    itemSp->setTag(kResultRestartTag);
    Menu* menu = Menu::create(itemSp, nullptr);
    menu->setPosition(Point(COMWinSize().width/2,COMWinSize().height/2));
    this->addChild(menu);
    if (CCRANDOM_0_1()>0.8)
    {
        ShowYouAd::shared()->showYouWallSpot();
    }
    //Results.m4a
    CocosDenshion::SimpleAudioEngine::getInstance()->playEffect("Sound/Results.m4a");
    //历史分数
    __String* strHistory;

    int iHistory = UserDefault::getInstance()->getIntegerForKey("HistoryScore");
    if (iHistory<PlayRound::shared()->getLevel()) {
        iHistory = PlayRound::shared()->getLevel();
        UserDefault::getInstance()->setIntegerForKey("HistoryScore", PlayRound::shared()->getLevel());
        UserDefault::getInstance()->flush();
        strHistory = __String::createWithFormat("打破记录啦:%d层!!!",iHistory);

    }
    else
    {
        strHistory = __String::createWithFormat("历史最高:%d层",iHistory);
    }
    LabelTTF* ttfHistory = LabelTTF::create(strHistory->getCString(), "黑体", FONTSIZE(50));
    ttfHistory->setPosition(Point(COMWinSize().width/2,COMWinSize().height*0.7));
    addChild(ttfHistory);
    return true;
}
开发者ID:yitianljt,项目名称:word,代码行数:55,代码来源:ResultLayer.cpp

示例5: setChatVector

void ChatLayer::setChatVector(std::vector<std::string> textVector ,
                   std::vector<std::string> senderNameVector,std::vector<int> senderId) {
    
    std::reverse(textVector.begin(), textVector.end());
    std::reverse(senderNameVector.begin(), senderNameVector.end());
    std::reverse(senderId.begin(), senderId.end());
    
    this->textVector = textVector;
    this->senderNameVector = senderNameVector;
    this->senderId = senderId;
    int i = 0;

    CCLOG("__________ Message __________");
    
    for (std::vector<std::string>::iterator it = this->textVector.begin() ; it != this->textVector.end(); ++it) {
        
        std::string message;
        LabelTTF* searchLabel = NULL;
        int count = 0;
        
        if (this->senderId.at(i) == UserDefault::getInstance()->getIntegerForKey("Player_ID")) {
            message = "Me: " + this->textVector.at(i);
            
            count = (message.length()/CHARACTER_IN_LINE)+1;
            searchLabel = LabelTTF::create(message.c_str(), "helvetica", 24,Size(275,LINE_HEIGHT*count), TextHAlignment::LEFT,TextVAlignment::TOP);
            searchLabel->setAnchorPoint(Point(0,1));
            searchLabel->setPosition(10,700 - (numberOfLines * LINE_HEIGHT) - (numberOfMessages * LINE_HEIGHT/2));
        }
        else {
            message = this->senderNameVector.at(i) + ": "+ this->textVector.at(i);
            
            count = (message.length()/CHARACTER_IN_LINE)+1;
            searchLabel = LabelTTF::create(message.c_str(), "helvetica", 24,Size(275,LINE_HEIGHT*count), TextHAlignment::LEFT,TextVAlignment::TOP);
            searchLabel->setAnchorPoint(Point(0,1));
            searchLabel->setPosition(10,700 - (numberOfLines * LINE_HEIGHT) - (numberOfMessages * LINE_HEIGHT/2));
        }
        
        searchLabel->setColor(Color3B(255, 0, 0));
        chatNode->addChild(searchLabel);
        
        numberOfLines = numberOfLines + count;
        numberOfMessages = numberOfMessages + 1;
        
        CCLOG("Count :: %d Message :: %s",count,message.c_str());

        i++;
    }
    
    stopWaitingAnim();
}
开发者ID:MishMick,项目名称:Scrabble,代码行数:50,代码来源:ChatLayer.cpp

示例6: initWithWon

bool GameOverScene::initWithWon(int won){
    if (!LayerColor::initWithColor(cocos2d::Color4B(255,255,255,255))) {
        return false;
    }
    LabelTTF *label = nullptr;
    char *message;
    if (won) {
        label = LabelTTF::create("You Win\nHappy Birthday, Stephen!", "Arial", 33);
    }else{
        label = LabelTTF::create("You Lose\nHappy Birthday, Stephen!", "Arial", 33);
    }
    Size winSize = Director::getInstance()->getWinSize();
    label->setColor(Color3B(0, 0, 0));
    label->setPosition(Point(winSize.width/2, winSize.height/2));
    this->addChild(label);
    
    message = NULL;
    
    this->runAction(
                    Sequence::create(DelayTime::create(5)
                                     ,CallFunc::create(
                                                       [](){
                                                           //gameOverDone
                                                           Director::getInstance()->replaceScene(HelloWorld::createScene());
                                                       })
                                     , NULL));
    
    return true;
}
开发者ID:stephenw310,项目名称:gamedemo,代码行数:29,代码来源:GameOverScene.cpp

示例7: updateLayerMessageBox

void AssetsUpdateLayer::updateLayerMessageBox()
{

    SpriteFrameCache::getInstance()->addSpriteFramesWithFile("ccb/ccbResources/SystemLoading.plist");

    CCLayer* layer = CCLayer::create();
    layer->ignoreAnchorPointForPosition(false);
    layer->setContentSize(Size(960, 640));
    layer->setPosition(Point(Director::getInstance()->getWinSize().width * 0.5, Director::getInstance()->getWinSize().height * 0.5));
    layer->setScale(Director::getInstance()->getWinSize().width / 960);
    addChild(layer, 1);

    Sprite* messageboxSprite = Sprite::createWithSpriteFrameName("set_floor_v1.png");
    messageboxSprite->setPosition(Point(480, 320));
    layer->addChild(messageboxSprite, 1);

    LabelTTF* labelContent = LabelTTF::create(Localization::getInstance()->getValueByKey("Loading_warning_need_update"), "Helvetica",32);
    labelContent->setPosition(Point(480, 420));
    layer->addChild(labelContent, 1);

    ControlButton* btn = ControlButton::create(LabelTTF::create(Localization::getInstance()->getValueByKey("BUTTON_DONE"), "Helvetica", 32), Scale9Sprite::createWithSpriteFrameName("set_button2.png"));
    btn->setPreferredSize(CCSize(191,70));
    btn->setPosition(Point(480, 220));
    btn->addTargetWithActionForControlEvents(this, cccontrol_selector(AssetsUpdateLayer::GoToAppPage), Control::EventType::TOUCH_UP_INSIDE);
    layer->addChild(btn, 1);

}
开发者ID:sharpfforg,项目名称:us,代码行数:27,代码来源:AssetsUpdateLayer.cpp

示例8: onEnter

void PauseTest::onEnter()
{
    //
    // This test MUST be done in 'onEnter' and not on 'init'
    // otherwise the paused action will be resumed at 'onEnter' time
    //
    ActionManagerTest::onEnter();
    

    LabelTTF* l = LabelTTF::create("After 5 seconds grossini should move", "Thonburi", 16);
    addChild(l);
    l->setPosition( ccp(VisibleRect::center().x, VisibleRect::top().y-75) );
    
    
    //
    // Also, this test MUST be done, after [super onEnter]
    //
    Sprite* grossini = Sprite::create(s_pPathGrossini);
    addChild(grossini, 0, kTagGrossini);
    grossini->setPosition(VisibleRect::center() );
    
    Action* action = MoveBy::create(1, ccp(150,0));

    Director* pDirector = Director::sharedDirector();
    pDirector->getActionManager()->addAction(action, grossini, true);

    schedule( schedule_selector(PauseTest::unpause), 3); 
}
开发者ID:bassarisse,项目名称:LostInCaves,代码行数:28,代码来源:ActionManagerTest.cpp

示例9: init

bool GameOver::init()
{
	Layer::init();
	Size winSize = Director::getInstance()->getVisibleSize();
	Sprite* bg = Sprite::createWithSpriteFrameName("background_2.png");
	this->addChild(bg);
	bg->setAnchorPoint(Point::ZERO);
	Sprite* showScore = Sprite::create("[email protected]");
	this->addChild(showScore);
	showScore->setPosition(winSize.width/2 ,winSize.height/2 + 50);
	int res = InGameLayer::getScore();
	char chres[100];
	sprintf(chres,"%d  ",res);
	LabelTTF* scorettf = LabelTTF::create(chres,"WRYH",48);
	this->addChild(scorettf);
	scorettf->setPosition(showScore->getPosition() - Point(0,50));

	//退出游戏按钮
	Sprite* closeSprite = Sprite::create("gameover.png");
	MenuItemSprite *closed = MenuItemSprite::create(closeSprite,NULL,NULL,
																			CC_CALLBACK_1(GameOver::closeGame,this));
	Menu* closeMenu = Menu::create(closed,NULL);
	this->addChild(closeMenu);
	closeMenu->setPosition(winSize.width*2/3,winSize.height/3);
	//重新开始游戏按钮
	Sprite* reStrart = Sprite::create("reStrart.png");
	MenuItemSprite *reStrartSprite = MenuItemSprite::create(reStrart,NULL,NULL,
																		CC_CALLBACK_1(GameOver::reStrartGame,this));
	Menu* reStrartMenu = Menu::create(reStrartSprite,NULL);
	this->addChild(reStrartMenu);
	reStrartMenu->setPosition(winSize.width/3,winSize.height/3);
	return true;
}
开发者ID:picassoporker,项目名称:flyshot,代码行数:33,代码来源:GameOver.cpp

示例10: aboutGameCallback

void HelloWorld::aboutGameCallback(Object* pSender) 
{ 
    Size size = Director::sharedDirector()->getWinSize(); 
 
    //显示关于的内容 
    LabelTTF* label = LabelTTF::create("Made by LJW", "Arial", 30); 
    label->setPosition(Point(size.width / 2, size.height / 2)); 
    Scene* s = Scene::create(); 
    Layer* layer = Layer::create(); 
    layer->addChild(label, 1); 
 
    //返回按钮 
    LabelTTF* pBackLabel = LabelTTF::create("Back", "Arial", 30);
    MenuItemLabel* pBackItem = MenuItemLabel::create(pBackLabel, this, menu_selector(HelloWorld::backGameCallback)); 
    Menu* pBackMenu = Menu::create(pBackItem, NULL); 
    pBackItem->setPosition(Point(size.width  - 50, 50)); 
    pBackMenu->setPosition(CCPointZero); 
    layer->addChild(pBackMenu, 1); 
 
    s->addChild(layer); 
 
    Director::sharedDirector()->replaceScene(s); 
    //s->release(); 
    //layer->release(); 
 
} 
开发者ID:ljwrx,项目名称:OurGame,代码行数:26,代码来源:HelloWorldScene.cpp

示例11: standardButtonWithTitle

ControlButton* standardButtonWithTitle( const char * bgname, const char * bgseledname, const char * title){

	//Creates and return a button with a default background and title color.
//    Scale9Sprite *backgroundButton = Scale9Sprite::create(bgname);//按下前
//    Scale9Sprite *backgroundHighlightedButton = Scale9Sprite::create(bgseledname);//按下后
	

	ControlButton* btn = ControlButton::create();
	btn->setPreferredSize(Size(522, 88));

	Scale9Sprite*	normal = Scale9Sprite::create(bgname);
	Scale9Sprite*	select = Scale9Sprite::create(bgseledname);
	Scale9Sprite* hightlight = Scale9Sprite::create(bgseledname);
	Scale9Sprite* disable = Scale9Sprite::create(bgname);
	
	btn->setBackgroundSpriteForState(normal, Control::State::NORMAL);
	btn->setBackgroundSpriteForState(select, Control::State::SELECTED);
	btn->setBackgroundSpriteForState(hightlight, Control::State::HIGH_LIGHTED);
	btn->setBackgroundSpriteForState(disable, Control::State::DISABLED);
	
	
    LabelTTF *titleButton = LabelTTF::create(title, "AmericanTypewriter", 30);//添加文字
	titleButton->setAnchorPoint(Point(0.5f, 0.5f));
	titleButton->setPosition(Point(btn->getContentSize().width/2, btn->getContentSize().height/2));
	titleButton->setColor(Color3B::BLACK);//设置文字点击前的颜色
	titleButton->setTag(1000);
	btn->addChild(titleButton);

    return btn;
}
开发者ID:jiangchao1987,项目名称:crazyvideo,代码行数:30,代码来源:Tools.cpp

示例12: add_option

void MyListView::add_option(const char* name)
{
	Sprite* option = Sprite::create("situ_item_background_normal.png");
	
	option->setPosition(0,-options_vec.size()*option_height-option_height);

	option->setCascadeOpacityEnabled(true);

	option->setOpacity(0);

	LabelTTF* label = LabelTTF::create(name,"Arial",50);

	label->setFontFillColor(Color3B(249,222,144));

	label->setPosition(option->getBoundingBox().size.width/2,option->getBoundingBox().size.height/2);

	option->addChild(label);

	this->addChild(option);

	this->options_vec.pushBack(option);

	if(options_vec.size()*option_height+option_height>height)
	{
		height = options_vec.size()*option_height+option_height;
	}
}
开发者ID:windswhisper,项目名称:cocos2d,代码行数:27,代码来源:StageLayer.cpp

示例13: init

// on "init" you need to initialize your instance
bool HelloWorld::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !Layer::init() )
    {
        return false;
    }
    
    Size visibleSize = Director::getInstance()->getVisibleSize();
    Vec2 origin = Director::getInstance()->getVisibleOrigin();

    Sprite *bg = Sprite::create("bg.jpg");
    bg->setPosition(visibleSize/2);
    addChild(bg);
    LabelTTF *label = LabelTTF::create("Show Next Scene", "Coureir", 36);
    addChild(label);
    
    label->setPosition(visibleSize/2);
    
    
    EventListenerTouchOneByOne *listener = EventListenerTouchOneByOne::create();
    listener->onTouchBegan = [label](Touch *t,Event *e){
        
        if (label->getBoundingBox().containsPoint(t->getLocation())) {
            Director::getInstance()->replaceScene(TransitionPageTurn::create (1,ImageScene::createScene(),0));
        };
        return false;
    };
    Director::getInstance()->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, label);
    return true;
}
开发者ID:syouotm,项目名称:Cocos2d-x_Lessons2,代码行数:33,代码来源:HelloWorldScene.cpp

示例14: initPropList

void LevelStartView::initPropList(cocos2d::Layer * pStart)
{
	std::vector<std::string> propList;

	getPropListData(propList);
	
	size_t i = 0;
	for (std::map<std::string, std::string>::iterator it = m_propList.begin(); it != m_propList.end(); ++it)
	{
		Sprite* pPropList = static_cast<Sprite *>(pStart->getChildByName(propList.at(i++)));
		Size s = pPropList->getContentSize();

		Sprite* pProp = Sprite::create(it->first);
		pProp->setScale(1.2f);
		pProp->setPosition(s.width / 2, s.height / 2);
		pProp->setTag(i + 1);
		pPropList->addChild(pProp);

		LabelTTF* propFee = LabelTTF::create(it->second, "fonts/Marker Felt.ttf",36);
		propFee->setFontFillColor(ccc3(126, 126, 126));
		propFee->setPosition(s.width-20, -s.height/2+20);
		pPropList->addChild(propFee);

		auto listener = EventListenerTouchOneByOne::create();
		listener->setSwallowTouches(true);
		listener->onTouchBegan = CC_CALLBACK_2(LevelStartView::onTouchBegan, this);
		listener->onTouchMoved = CC_CALLBACK_2(LevelStartView::onTouchMoved, this);
		listener->onTouchEnded = CC_CALLBACK_2(LevelStartView::onTouchEnded, this);
		this->getEventDispatcher()->addEventListenerWithSceneGraphPriority(listener, pProp);
	}
}
开发者ID:tinyCome,项目名称:Solitaire,代码行数:31,代码来源:LevelStartView.cpp

示例15: init

	void NetworkTestView::init(Scene* scene) {
		_scene = scene;
		
		Node* node = Node::create();
		node->setPosition(LayoutUtils::visibleCenter() - Point(240, 160));
		_scene->addChild(node, Z_ORDER_ROOT, TAG_ROOT);
		
		// background
		Point bgPos(240, 160);
		float bgScale = 2.0f * ImageUtils::scale4OneSizeImage();
		Sprite* bg = Sprite::create("bg.png");
		bg->setScale(bgScale);
		bg->setPosition(bgPos);
		node->addChild(bg, INT_MIN);
		
		// back button
		Button* btnBack = WidgetUtils::createTTFButton("Back", "orange", [this]() {
			emitSelectBack();
		});
		btnBack->setPosition(Point(430, 295));
		node->addChild(btnBack, INT_MAX);
		
		// get button
		Button* btnGet = WidgetUtils::createTTFButton("Get", [this]() {
			get();
		});
		btnGet->setPosition(Point(240, 295));
		node->addChild(btnGet, Z_ORDER_BTN_GET);
		
		// result label
		LabelTTF* lblResult = LabelTTF::create("", "Helvetica", 16, Size(460, 250), TextHAlignment::LEFT, TextVAlignment::TOP);
		lblResult->setPosition(Point(240, 135));
		node->addChild(lblResult, Z_ORDER_RESULT, TAG_RESULT);
	}
开发者ID:shuidong,项目名称:coconut-sample,代码行数:34,代码来源:NetworkTestView.cpp


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